Nice try…but they dont usually let them DIRECT the game as to ‘fun factor’.
Nice try…but dont change your argument into specifics when you look foolish.
the MOST amusing part is how obsessed some people are with what other people are doing in a video game.
Or you know a metric ton of people looking in see a long mass of people having no fun and some people just want casuals to do something that doesnt ruin their days but also doesn’t lie to them saying they killed a raid boss. It’s almost like people care.
Go figure.
the real question is why you are concerning yourself with what OTHER players do.
I mean, that’s why several of the original devs for WoW were hired. Blizz hired Jeffrey Kaplan and Alex Afrasiabi to work on WoW because they were high end Everquest players.
If you ever want a laugh, look up Jeffrey Kaplan’s rant from his Everquest days.
i dont see resources being spent on lfr or that which can be put into other stuff. removing gear rewards would make lfr queue too long and encourage more people to leave during raid. i also dont see how lfr would be exclusive to “rewarding bad plays” if so.
ok…but I’ll state again…the game is doing SOO well right now.
I mean, its like the best game on the market at this point.
Im sure the point is clear enough.
you know what the point was friend. Stop with the semantics.
Specifics matter, thats the point and the disconnect with these arugments.
LFR is being played…even by the people CLAIMING its so bad.
Nuff said.
I have done LFR 3 times in my entire life because well I don’t have to. I am quite decent at this game given my lack of time to play and my laziness. However, I have several friends who played older versions of WoW and couldn’t adapt to modern WoW.
Why keep a piece of content in the game that is hard for a lot of these people and give them something solo and small grouped they can do that doesn’t pretend they killed a boss. WHile still giving them toys, transmog, reputation, small things. Allow people to do it slightly more then visions and less then Mage Tower.
We should be encouraging players to step into normal and not into LFR. You should give them content to give them confidence to step into normal, to meet people. Not to become more isolated.
Having difficult skill sets and populations at different levels is healthy. Having a mock version of a more skilled players environment and throwing people who can’t even kill the boss without people intentionally coming to carry you is not raiding.
It’s not even truly playing the game and its demoralizing. You should play a game to have fun and to meet new challenges. Not to demand a facade of equility.
The same players are likely the ones pulling crap in lowbie runs, causing a wipe, then bailing.
I imagine they do it for craps and giggles half the time.
k’ then. You can do what you enjoy in the game…and leave others to do the same.
Seems like a pretty simple concept.
or maybe I SHOULD make a 100 pet battle hate threads just because I dont like them and think they serve no purpose.
k’ then. You can do what you enjoy in the game…and leave others to do the same.
Seems like a pretty simple concept.
or maybe I SHOULD make a 100 pet battle hate threads just because I dont like them and think they serve no purpose.
You know that’s a form of fallacy in an argument. I never said they serve no purpose, I said their function and existence regardless of purpose cause more harm then good.
Do you really enjoy the solo play of these modern expansions? You don’t want to meet new people and memories? Friends?
It’s a game but let’s not pretend this medium of entertainment doesn’t give life to new friendships and positive changes in life.
Your argument is, you do not see therefore you do not know. Which I do see, quite a lot. When I watch my S.O. try LFR. When I visit friends and they do LFR, etc etc.
I got a lot of friends and family that play this game. None of them do LFR outside it being needed to help them get things. There is more then just your opinion.
LFR doesn’t prevent people from trying out Normal mode. And removing LFR won’t cause a huge influx of people willing to play Normal mode.
In a world without social dynamics and numerous other factors yes. On paper that is true.
If LFR isn’t fun, then move into other difficulties
I want people to enjoy the game and I hear a lot more negative then positives from LFR. You don’t want better more engaging content instead of pretending to do something that requires you to get carried most the times by people doing progression chores?
LFR gives opportunity.
So does working a minimum wage job. Doesn’t mean people want to.
Tank’s: for some reason can’t kite the Psychus back to the players bodies in time, so everybody has to run half way across the raid to reach them
DPS: they can’t figure out why they get MC’d at the start because they don’t use the neck and move in the direction of N’Zoths arrows instead of moving away from them in opposite direction / they most always still attack N’Zoth while the shield is UP!
While two players are tethered together, they don’t move to each other ( you need to stand on top of the other player) now I have seen the tether come up on someone that is coming out of the portal to someone that wasn’t in it and is across the raid … that’s on blizzard’s bad design
Too many players standing in bad! losing sanity get MC’d very fast
Portal: too many people don’t use the neck before going up! and get MC’d
I’ve raided in LFR for years and years and this is the first boss I’ve ever seen reach 10 stacks!, That to me means the boss is way over tuned for LFR, because at 50% more player health and 50% more player damage, the fail is on Blizzard because these aren’t Mythic raiders and some mechanics need to be removed
Yes you are going to get some groups that can complete the boss, I’ve been in that group and we had 6 stacks, but the majority are going to fail, I’ve been in more of those groups than I care to mention
They need to do like in the past and remove player agency for some of the mechanics.
The groups going down should just be pulled down like in previous LFR bosses with similar mechanics.
Get rid of the extra action button part of the cape and just make it used automatically after or before each down phase.
Those two changes would make LFR doable for the majority of people who do it beyond once or twice on alts.
A big issue though is the way raids are being designed. There is much more focus on intense mechanics that people can’t bruteforce through. This doesn’t work for LFR because its always been just people ignoring mechanics and bruteforcing. When fights are not about DPS or HPS LFR gets harder. I am lucky enough to not have an issue doing heroic raids so I rarely have to do LFR except maybe on fresh alts. LFR was originally created to give none raiders a chance to see or complete story line elements with ease.