As much as I would have appreciated a more modern lore to keep up with the latest lore; I also think the original WC3 should be preserved and retained as a time capsule/relic of the past to satisfy both the purists and the WoW fanboys.
So I think two campaign options would be available: the Classic and Reforged campaisngs… in Reforged graphics of course.
If you were to lead the designing and writing for the Reforged campaign how would you do it? Here’s mine:
- General
- No more doodad vomits; use the new doodads as varied background design of structures/buildings instead of basic village buildings literally stacked on each other randomly.
- Obviously, more terrain/map change in line with WoW map
- Exodus of the Horde
- Pretty much the same except Thrall first rallies his Orcs and raids the Lordaeron Internment Camp to kill Karamyn Langston and to rescue Grom Hellscream and the other Warsong Orcs. Then Grom tells Thrall of some ships docked in Southshore that seems to be less guarded and so they invade Southshore and hijack the ships away.
- Thrall and his group lands in Sen’jin Isle, same as usual; but make the enemies into actual Kul Tiran soldiers + Tidesages + Hydromancers + Human Priests + Marines
- Same issue with the Murlocs but add rock throwing Dragon Turtles and rename Sea Witch into Zar’jira.
- The Scourge of Lordaeron
- Same issue of Arthas and the Blackrock Clan but while the Alliance attacks Blackrock Camp. Add a second enemy base of Alteraci Bandits that just do troubles to the player. Maybe add another optional quest to blow up some Boulders to expose the two enemy bases to each other and have them attack each other. Also a new model for Feranor Steeltoe.
- Same issue of Arthas and the Cult of the Damned except maybe add another “Uther” ally named Highlord Taelen Fordring who guards Hearthglen (and make the attacks stronger and harder; maybe make a “Taelen must not die” main quest too). Maybe add an optional quest to kill the undead in some nearby forest and clear it to build the Northridge Lumber Mill; and another to send in some peasants to a crossroads to build the Hearthglen Tower.
- This is where the “Reforged” Culling should go; in Classic, bring back the original chapter there.. Maybe replace the Castle doodad in the Reforged Culling with a Cathedral doodad too.
- Same issue again with Arthas and Northrend maybe change it so the first Northrend Chapter would be defeating the Scourge base near Drak’tharon Keep and forge an alliance with the Drakkari. Then Arthas accuses them (alongside Human Trappers, Polar Furbolgs, and Tuskarr mercenaries) of destroying the ships which causes them to forever distrust anyone else forever (even to the future Argent Dawn and Ebon Blade.)
- Path of the Damned
- Add some High Elf Priests with the Silverhand Remnants to reflect Anasterian sending in cadres of Priests after hearing that Terenas died.
- In Into the Realm Eternal, make it so Arthas interrogates Nathanos Marris in Darrowshire and then kills him after receiving only taunts. Then the Scourge sweeps through Corrin’s Crossing and then first encounters Sylvanas (who was supposed to visit Nathanos) and then later to the minor Human villages until the Elven base just outside The Elfgate.
- In Key of the Three Moons, Dar’khan Drathir comes to help Arthas who promises him to help reach the Sunwell in exchange for power and later, when Sylvanas destroys the bridge, Arthas orders his ghouls to form a makeshift bridge to cross to the other side. There’s three places that house the shards for the Key of the Three Moons: An’owyn, An’daroth, and An’telas, but they are protected with Runestones that damages nearby undead. Bring Dar’khan to the Runestones to disable them and for the player to attack the bases safely. Add Velonara, Koltira, and Cyndia Hawkspear as enemy heroes
- This is where the “Reforged” Fall of Silvermoon should go; in Classic, bring back the original chapter there.. Maybe add more doodads and use Arcane Golems, High Elf Ballistae and add Belo’vir Salonar, Vandellor, and some generic High Elf Paladins.
- In Blackrock and Roll Too, replace one of the Blackrock factions with an Argus Wake base consisting of Bandits, Orc Warlocks, Rogue Wizards, and Rogue Priests led by Darbel Montrose. Also replace Mazrigos and Thok’feroth with WC2 Death Knight models and spells
- This is where the “Reforged” Siege of Dalaran should go; in Classic, bring back the original chapter there.. Maybe make the city more lively with more doodads. And of course, make the 3 Archmages static, and give them their own models. And probably add Drenden as an enemy hero in the second base
- In Under the Burning Sky, replace the generic Archmages with more named characters such as Rhonin, Ansirem Runeweaver, Vereesa Windrunner, and Modera.
- Invasion of Kalimdor and Eternity’s End
- Nothing much worthy of “reforging” I think. Just give Khadgar, Lothar, and Califax their deserved unique models. And probably replace Mystics with Priestesses, and add fleeing Night Elf civilians from the Demons and the Scourge
- Terror of the Tides
- Probably add fleeing Night Elf civilians running away from the Murguls and the Naga
- Reforge The Broken Isles, Wrath of the Betrayer, Balancing the Scales in such a way we see more prominent Suramar ruins like ruined academies, Highborne houses, etc. Probably add some Highmountain Tauren, Nightfallen and Vrykul creeps. In Balancing the Scales, maybe add an optional quest to destroy a Naga base before reaching Maiev that gets you allies from Bradensbrook
- Reforge The Tomb of Sargeras in such a way that the interiors are still as beautiful and illustrious like in Legion (but still show signs of corruption and fel infestations)
- Reforge Shards of the Alliance in such a way we see cameos of Rhonin and Vereesa Windrunner rallying Kirin Tor and High Elf survivors while the player is still protecting the caravan and holding off the Scourge on the way though. Maybe add some feral Worgen as random creeps, and probably show the Gilneas Gate as a cameo/easter egg.
- Curse of the Blood Elves
- Move all the (semi-)Reforged campaigns here and bring back the original chapters there.
- Reforge Gates of the Abyss in such a way we see some cameos of the Sons of Lothar survivors in form of Mercenary camps. Also give the Draenei’s Boulder Towers their own model since it uses the Quel’thalas crest.
- Reforge Lord of Outland in such a way it looks like the Black Temple. Also replace some heroes with Teron Gorefiend, Tagar Spinebreaker, Kar’gath Bladefist, Zuluhed the Whackd and Ragnok Bloodweaver
- Legacy of the Damned
- Reforge King Arthas in such a way that the Dreadlords talk in the Lordaeron Gardens (behind the City Keep) and the chapter takes place around Brill with three exits leading to the Tirisfal Glades, Western Plaguelands, and Northern Lordaeron Coast. Add names to the Mountain King -> Krohm Dawnhammer, as well as the two Archmages -> Doan and Arellas Fireleaf. Maybe also make an extra cinematic where Daelin Proudmoore arrives to pick up survivors including Dagren the Orcslayer
- Reforge The Flight from Lordaeron in such a way that the opening cutscene start in the Lordaeron Throne room and the chapter is a maze from the actual Lordaeron layout.
- Reforge The Dark Lady in such a way that Sylvanas recalls the Alteraci’s betrayal and hardships in the Second War but she still uses the Blackthorn Bandits as slaves anyway.
- Hmm… give the talking Dragonhawk Rider in Return to Northrend a name… Captain Sandoval/Talandar maybe?
- Reforge Dreadlord’s Fall in such a way that the chapter actually takes place in the Lordaeron City entrance and outer square
- Reforge A New Power in Lordaeron in such a way that the chapter actually takes place within the Lordaeron City inner square
- Reforge A Symphony of Frost and Flame in such a way that we see more cameos like Lana’thel wielding Thalorien’s Quel’delar
These are just my ideas for the suggested extra Reforged campaign though I’ll welcome any more ideas