Warcraft III: Reforged PTR -- Version 1.35.0 Build 19836

Today, we applied Build 19836 to the PTR, which we intend to be our final iteration on balance for 1.35.

The Warcraft III development team is now focused on bug fixing.

Please keep in mind that when patch 1.35 goes live, all ladder ranks will be reset for the new season and players will play their placement matches.

Thank you for continuing this journey with us!

New Changes in this Build

General

  • Revive Time Factor reduced from 0.65 to 0.6.

Orc

  • Blademaster Mirror images now give XP.

Human

  • Mortar Team HP reverted from 380 to 360.

Night Elf

  • Keeper of the grove entangle duration decreased from 9/18/30 to 9/17/25.
  • Immolation initial mana cost reduced from 35 to 30.

Undead

  • Frost Nova damage cap reverted.
  • Dark Ritual cooldown reduced from 25 to 20 seconds.
  • Dark Ritual mana return reduced from 33/66/100 to 30/50/75.

Bugfixes:

  • Fixed an issue with models and textures not loading properly when switching between different custom maps, and graphics.

Previous PTR Changelog

General

  • Tavern Revive cost increased by 5% at all levels.
  • All Altar Heroes gold cost were reduced from 425 to 400.
  • Revive Time Factor reduced from 0.65 to 0.6.

Human

  • Holy Light cooldown reduced from 5 to 4 seconds.
  • Blacksmith lumber cost reduced from 60 to 50.
  • Blacksmith lumber cost reduced from 60 to 40.
  • Peasant HP increased from 230 to 240.
  • Spellbreaker armor increased from 2 to 3.
  • Control Magic requirement changed from T2 to T3.
  • Siphon Mana Drain rate reduced from 15/30/45 to 15/25/40.
  • Polymorph cost reduced from 220 mana to 200 mana.
  • Mechanical Critter sight range increased from 350 to 500.
  • Siege Engine now has heavy armor.
  • Siege Engine can now attack units.
  • Siege Engine base damage reduced from 44 to 22.
  • Siege Engine armor changed from heavy to medium.
  • Siege Engine barrage damage increased from 14 to 16.
  • Siege Engine no longer decreases in unit level when getting the barrage upgrade.
  • Mass Teleport Cooldown increased from 20 to 30 seconds.
  • Mortar Team HP increased from 360 to 380.
  • Animal War Training no longer has Castle requirement.
  • Staff of Sanctuary cost reduced from 250 to 200.
  • Orb of Fire damage from +7 to +10.
  • Orb of Fire damage reduced from +7 to +5.
  • Orb of Fire cost reduced from 325 to 250.

Orc

  • Headhunters cost increased from 140 to 160 and lumber cost increased from 20 to 30.
  • Headhunter build time increased from 20 to 22 seconds.
  • Blademaster Mirror images now do 10% of the Blademaster’s base damage.
  • Blademaster Mirror images now do 25% of the Blademaster’s base damage.
  • Blademaster Mirror images now do 15% of the Blademaster’s base damage.
  • Mirror images now give XP.
  • Troll Batriders Liquid Fire no longer prevents repairs but now reduces the repair rate by 75%.
  • Endurance Aura movement speed bonus reduced from 0.1/0.2/0.3 to 0.1/0.15/0.2.
  • Stasis Trap activation delay reduced from 9 to 7 seconds.
  • Witch Doctor Healing Wards increased from 5 to 10 HP.
  • Brute Strength bonus increased from 100 to 150 HP.
  • Brute Strength bonus increased from 100 to 125 H.
  • Bladestorm cooldown reduced from 180 to 120 seconds.
  • Great Hall build time reduced from 150 to 135 seconds.
  • Great Hall build time reduced from 150 to 140 seconds.
  • Farseer Feral Spirit mana cost increased from 75 to 85.
  • Farseer Chain Lighting mana cost was reduced from 120 to 110.

Night Elf

  • Tranquility cooldown increased from 60 seconds to 120 seconds.
  • Starfall cooldown reduced from 180 seconds to 120 seconds.
  • Starfall mana cost reduced from 200 to 150 mana.
  • Entangle duration on units reduced from 9/18/30 to 9/16/24.
  • Entangle duration on units reduced from 9/18/30 to 9/17/25.
  • Thorn Aura increased from 0.1/0.2/0.3 to 0.15/0.30/0.45.
  • Mountain Giants now start with +2 armor.
  • Harden Skin damage reduction reduced from 12 to 8.
  • Ultravision now requires tier 2.
  • Immolation mana drain reduced from 7 to 5.
  • Immolation Damage per Interval increased from 10/15/20 to 15/20/25.
  • Immolation mana drain reduced from 7 to 6.
  • Immolation damage interval reduced from 1 to 0.5 seconds.
  • Immolation damage was reduced from 10/15/20 to 8/12/180 (16/24/36 DPS).
  • Immolation initial mana cost reduced from 35 to 30.
  • Druid of the Talon Crow form now does piercing damage.
  • Druid of the Talon Crow Damage base damage reduced from 34 to 26.
  • Druid of the Talon crow form mana cost reduced from 50 to 25.
  • Druid of the Claw starting mana reduced from 125 to 100.

Undead

  • Ghoul Frenzy now adds 30HP to ghouls’ base health.
  • Anti-Magic Shield can now receive the same summon magic damage inflicted by dispel, purge, and abolish magic.
  • Unholy Aura movement speed bonus reduced from 0.1/0.175/0.25 to 0.1/0.15/0.2.
  • Animated Dead corpses can now be killable and have diseased cloud if researched.
  • Death Knight’s animated dead corpses are no longer dispellable.
  • Disease cloud reduced from 90 to 75 seconds.
  • Obsidian Statue level increased from 2 to 3.
  • Obsidian Statue spirit touch mana restore reduced from 3 to 2.
  • Haunted Goldmine build time increased from 100 to 120 seconds.
  • Haunted Goldmine build time increased from 100 to 110 seconds.
  • Lich Frost Nova Damage reduced from 50/100/150 to 40/80/130.
  • Lich Frost Nova now has a damage cap of 400/800/1200 (8 units).
  • Lich Dark Ritual cooldown increased from 15 seconds to 25 seconds.
  • Dark Ritual cooldown reduced from 25 to 20 seconds.
  • Dark Ritual mana return reduced from 33/66/100 to 33/55/80.

Items

  • Wand of Mana increases mana steal from 50 to 75.
  • Circlet stats reduced from +2 to all stats to 1/1/2 but players can click to toggle the item to add an additional 1 stat to any attribute.
  • Wand of Illusion reduced from 3 to 2 charges.
  • Wand of Mana increases mana steal from 50 to 65.
  • Legion Doom-Horn movement speed bonus reduced from 0.075 to 0.05.
  • Ancient Janggo of Endurance speed bonus reduced from 0.075 to 0.05.

Bugfixes & Improvements

  • Fixed an issue with models and textures not loading properly when switching between different custom maps, and graphics.
  • Added additional zoom levels (1750,2100,2250).
  • Fixed an issue where if you zoomed out too far on specific maps the player would lose visibility.
  • Can now view other players’ profiles from arranged match history.
  • Fixed an issue where quitting a singleplayer game sends the player to the load saved games.
  • Fixed an issue where saving a custom campaign resets string data.
  • Fixed an issue with custom campaign loading screen text being misaligned.
  • Fixed an issue where the custom game list names bleed into the ping category.
  • Fixed an issue where the editor would crash upon saving a campaign without a map opened.
  • Fixed an issue where the world editor would crash when editing the damage/defense table.
  • Removed the character requirement for report description.
  • Fixed an issue where clan ranks were visually displayed incorrectly.
  • Added notification indicator when receiving a social request.
  • Fixed an issue with leaderboards not updating.
  • Fixed occasional crashes when loading into a map with high object counts.
  • Fixed custom campaigns specific crash upon reloading into the campaign map.
  • Fixed disc space error when trying to start a custom campaign mission.
  • Fixed variable difficulty flag not being respected on custom campaigns.
  • Fixed campaign thumbnail in editor not displaying.
  • Player Profile: Viewing another player’s profile would occasionally display that they are a member of your clan even if they are not.
  • Prevented loading of custom campaigns named the same as official campaigns to prevent save stomping.
  • Fixed an issue where players where the client would freeze changing zones in the Founding of Durotar Campaign.
15 Likes

Jesus Christ. This is so bad.

“The Warcraft III development team is now focused on bug fixing.”

Fix the “Waiting for results - ERROR - Failed to retrieve data” bug in team games. It has been 3 years and we still don’t have a working system that can correctly process wins and losses.
There are a lot of other important bugs, but not having functional win/loss recording in a competitive ladder game 3 years post-launch is absolutely unacceptable.

Regarding balance, Headhunters need a nerf badly. Blademaster did not need a buff. Undead gets gutted, yet every other race gets a boost. The only strengths of Undead are mobility due to Unholy Aura, statues, and Lich. All three get nerfed. Undead players should be livid. We’d be best off applying all the Human balance changes, as they were the weakest race, and not changing the other races at all.

8 Likes

On the positive side, thank you for taking the forum’s feedback and fully listing all of the prior changes that were made and reverted. The system of listing them all and then one-lining what has been reverted is much easier to follow.

Quite the journey indeed…

5 Likes

Any chance to see huntress armor change from unarmored to heavy armor ?
NE don’t have much heavy armor units and get a lot of unarmored units already i feel like huntresses can be heavy due they should counter rifle/headhunter/crypt/Archer but since they are unarmored they don’t really counter them, that why i suggest huntress armor change to heavy instead of unarmored

1 Like

It would be greatly helpful if you would post a list of the known issues you are currently working on. We don’t know what bugs you are looking at. The previous team used to do this.

9 Likes

Hey guys, I must say, I am really glad you fixed the cache bug, if you tell us to gather feedback we will do it :slight_smile: , so glad you guys did manage to fix this

6 Likes

looks like more reasonable in most of the changes… in general speaking, human still need some more buff. Orc got too much buffed for this patch while UD and NE have quite some nerf. at least should keep the headhunter lumber increase.

1 Like

agree HH need nerf and I think Orc overall is too buffed. but UD is still very strong even nerfed so much in this patch. Let’s see.

love to see it. hunts now just simply rubbish after Tier 1 when facing UD and Human.

Hello, Wc3 Team, thank you for good changes. There’re some typos you need to fix, like with the amount of lich’s mana restored via the dark ritual. The numbers are different in the previous changes and in the latest notes.
THe concept of changes’ descriptions needs to be a bit different, like imho you need to note all changes in comparison with the previous patch. Like, entangle duration NOT increased, but reduced, Dark ritual cooldown not reduced, but increased from 15 to 20 secs… etc. Otherwise people who’re not much into the changing process, can get triggered through misunderstanding. Thx.

Looking forward to seeing final patch note in comparison with the previous patch.

P.S. we still need a headhunter nerf, as headhunters are still good vs undead and especially vs human. That old nerf with gold was pretty good. 150 gold instead of 140 was a really good change. Thx anyways.

I still say headhunters must cost 150/30 with the force of 10.000 suns.

1 Like

In-game it says the season lasts through february though?

Well, I certainly do hope this happens, because there is a lot of them to get through.

Clarification: This means the increase in revival time per hero level is reduced?

undead R.I.P.

1 Like

The tooltips still wrongly say 8/12/18 damage per second. If you want to express it per second, maybe it’s a good time to invent more powerful tooltip tags.

“Activate Immolation to engulf this unit in flames, causing <AEim,DataA1> damage per second…”
→
“Activate Immolation to engulf this unit in flames, causing <AEim,DataA1,/,AEim,Dur1> damage per second”

The tags have always been buggy for custom stuff, by the way.

Good job!
But please also fix the MMR system that is bugged. In 4v4 it doesn’t work at all!

2 Likes

Would that not make them good against all tier 1 units? mass huntresses flashbacks
Huntresses have the most hitpoints out of riflemen/headhunters/cryptfiends/huntresses, so they are better protected against abilities. Also, they are the fastest. But they become obsolete later on, heavy armor will mean they are not countered by tier 1 piercing (also consider towers) and siege damage later on but will take significantly more damage from magic attacks. With heavy armor, they would distance themselves more from dryads, which I think is good. And getting huntresses in later game would make the Sentinel and Upgrade Moon Glaive upgrades more viable. So heavy armor would be interesting, but I think that cannot be the sole change. Maybe have it like a defense stance like footmen have they can activate to switch to heavy armor while becoming slower? What do they carry around the shield for anyway?

Well, the sentence doesn’t make sense, so what are you referring to? It is probably decreased, which is a good thing imo. Or maybe you meant that it was so bad BECAUSE it didn’t make sense :)?

Fixing the aggressive cacheing is a big W, blizzard.
Also reading “focusing on bug fixing” is indeed giving me hope for the future.
I never thought the cacheing would actually be fixed and gave up - I stand corrected

thank you so much!