I’m gonna start with one that really boils your goose right off the bat.
- Was really hoping for Diablo 2 Remastered over Warcraft 3 Remastered at BlizzCon.
- Diablo 3 had its own angles and aspects that it worked to a degree but especially with Reaper of Souls hitting the game like a truck (and ultimately improving it, but to an awkward degree) I don’t like that it was a loot pinata game where the only thing that mattered was uniques and sets. Rather than Diablo 2 being more of a treasure hunting game where the items you find and use along the way are good and there’s lots of rungs on the ladder until you get your “best” items.
- Overwatch characters are abysmally frustrating because while they’re really fun to play as, fighting against them feels like pulling teeth sometimes.
- Sunsetting Heroes of the Storm instead of maybe trying to push it harder than before feels like a mistake and, despite being out for 3 and a half years, that it could’ve been way more successful. Especially when it’s a game meant to celebrate all Blizzard material.
- This might be me speaking from an amateur hour place but Legacy of the Void feels a bit too fast what with the increased workers at the start. I’m sure getting into the nitty gritty of it, it does promote higher level play overall because it trains you more to the snap-reactions and decision making from scouting and reading your opponent and getting your openings and builds down.
- Despite having a record year in 2018, the laying off of those 800 employees where a lot of them (tournament folk, GMs, public relations, that whole sort) were bridging the gap between the company and the community. When Blizzard was already having a huge amount of communication issues prior and it really doesn’t seem to be improving at all (shocker) since then.
- In an ideal world, the writers come up with the major story beats and narrative for the World of Warcraft expansions. This unfortunately isn’t the case so it’s left to the story team to slap bandages and make weak or outright awkward connections between all those points. Hence BFA’s current state.
- There is absolutely WAY too much time gating for such minimal content in World of Warcraft.
- Hearthstone really stopped being interesting to play (or even watch when I was starting to fall off the train) several expansions/adventures ago. Which is a shame because it still does retain a lot of fun and charm but that’s mostly in the visuals and audio for me now.
- They really shouldn’t have cut official support for the Heroes of the Storm tournament scene as abruptly as they did.
- Them polling Hearthstone players about how they feel about THEIR professional scene really doesn’t bode well.
- World of Warcraft is just an old game now. I was hoping Legion was their last expansion, I hope Battle For Azeroth is, and they move on to fresher, greener pastures and develop a World of Warcraft 2 with more interesting gameplay and looser class design without the homogenization that’s really kind of blurred it.
These ones are just all off the top of my head right now, so. Eat my shorts, dog.