Edited with my most recent and relevant thoughts on this topic:
Just to clarify, I’m not opposed to updating graphics at all. I know that for a lot of people, this isn’t the kind of remaster they wanted, but it’s the one we got. And I think we can try and make the best of Blizzard’s new artistic approach with only a few changes.
What changes those are may differ from person to person, but I’ve decided to simplify my own list down to a few brief suggestions that I’ve been thinking about:
1. The game has lost its color. It looks like someone turned up the gamma. Everything looks washed out and desaturated. It harms visual clarity and makes it harder to see team colors at a glance. Some here on the forums have demonstrated how easily this can be fixed by editing screenshots in Photoshop. New models are great, but please keep the color and feel of the original.
2. Metalness seems out of place. What is it? It’s a B&W texture map used in PBR (Physically-Based Rendering) materials to tell a mesh to appear metallic. It’s relatively new especially in terms of Warcraft. WoW and HotS don’t use it. It’s meant to add realism, but it’s not required for WC3’s new “realistic” look. I think it makes the humans contrast too much with the other races.
3. The new user interface: Lots of people like it but just as many don’t. I personally prefer the original and would love to see some options to get that back while also being able to enjoy the new models.
4. Nit-picky things: Peasants run in slow motion. Some units need more team colors when viewed from certain angles. Heroes maybe too small (despite being realistically-sized, it feels weird.) Footmen shouldn’t look more heroic than knights or paladins.
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My original post is below, opinions and all unchanged:
A lot of people have mentioned an uncanny valley or just “not right” feeling about some of the new models and textures for Warcraft III Reforged and I’d like to offer my own observations.
It looks like WC3R is using physically-based rendering to create a metalness look for the plate armor you see on the humans. This is the biggest disparity I have seen from the former War3 style.
Games like Warcraft III, WoW, and Heroes of the Storm don’t use metalness. Plate armor and metals are toonish and matte with distinct hand-painted colors. Warcraft III Reforged is the first time we’re seeing these new PBR-like textures and materials and it doesn’t feel like the same game.
You can see what I’m talking about here:
Spoiler: Image links
*Modern World of Warcraft Plate Armor:
www.mmogames.com/wp-content/uploads/2018/09/WoW-Plate-Set-560x413.jpg
*Heroes of the Storm Plate Armor:
i.ytimg.com/vi/81Qisf6wTuo/maxresdefault.jpg
*Current Plate Armor of Warcraft III Reforged:
i.imgur.com/O4ebCD8.png
This new shiny look is called metalness and it’s important these days in games that go for a realistic style. But Warcraft’s style has never been realistic. I don’t think that’s what people want in a remaster.
Some people have said the new visuals look more like the Warcraft movie and less like the Warcraft style we all know and love. The orcs looked great in that movie but the humans’ armor just didn’t feel right and I feel exactly the same way with WC3R.
I also think this contributes to a lack of visual clarity in the new game. Looking down at the units in the Culling of Stratholme playtest, it was much harder to tell units apart than ever before.
Now, the metalness stuff is a big concern of mine but it’s of course not the only concern. Visual clarity and staying faithful to the original art direction is really the biggest topic for discussion here.
That’s pretty much all I wanted to say though. Warcraft III is my favorite game of all time so I want it to succeed. I’m very much excited for this remaster but knowing all that I’ve said here leaves me wishing it were different. I really just want that tried and true Blizzard art style back and I know I’m not alone.