It’s all purists fault…It’s like if in the potentialy good series with an amazing plans EVERY SINGLE character was killed or given a less spotlight (Even the main hero) only for majority 16 year old girls to enjoy stupid Mary Sue
You don’t know that, you only know what Blizzard’s told us.
And they told us they are scrapping things because people said “We don’t like it”
Again. That’s the only thing they’ve communicated about the change. You don’t know what they haven’t said about development.
That’s enough for me to say that purists ruined a masterpiece.
That’s enough for anyone that can’t draw anything more than a very narrow inference, yes.
They developed this game around 3-4 years,they had an amazing graphics,amazing VO and UI. There’s no reason why all this was scrapped,other than wishes of purists
Do you know that for sure? Do you have a direct line to the dev team?
They said it clearly a year ago,and I trust them
As I said before - It’s a great company with horrible fans…Wait…Oh yeah,I forgot. They’re aren’t a fans at all - Most of WC3 purists are stuck in 00’s and the Warcraft is the only game they playing
Not lately.
It is a great company,I hate everyone who hates it for no real reason
It’s a good company that could be great but they keep falling short whether it’s PR shenanigans, putting some of their recent games under a critical lens, or how they tend to develop their games sometimes.
“You guys don’t have phones?”
No reason…yeah
It’s not their problem that community listened to a fake rumors and ignored the fact that Blizzard itself told us that there will be nothing too global for Diablo. It was community’s own higher expectations and they blindly hated a good mobile game actually
How do you explain away World of Warcraft’s inconsistent depictions of well known characters, predictability of their plots, the casual reuse of old plots, and tendency to just leave characters by the wayside until they can do something dramatic (sometimes unnecessary) things with them (so they can write them off/out for a while)?
How Diablo 3 was within the same ARPG genre, yes, but the initial development of it by a team of “mother knows best” devs leading to a terribly clunky game that was genuinely impacted by the presence of the real money auction house?
Heroes of the Storm, relatively out of the blue, getting both its competitive scene axed and the development team’s numbers drastically reduced?
World of Warcraft’s game systems changing since Warlords of Draenor to feature a lot of heavy time gating because it’s no longer what you spend your time subscribed doing, but the duration of your time subscribed?
How Diablo 3’s expansion solved a lot of the game design issues while introducing a lot of their own in Reaper of Souls? Such as bloat where it all just became meaningless and viability of items or characters wasn’t dictated by anything creative, just adding another 0 to the % of damage something deals?
The whole Blitzchung situation.
Instead of taking a risk (that has paid off for them before with brand new things such as Hearthstone and Overwatch) with the Starcraft FPS that was allegedly well along its way, they scrap it and move the developers to their other FPS cash cow Overwatch for a “sequel” that’s… kind of not necessary since a good chunk of what they’re doing could be implemented in major patches.
Having a record revenue year in 2018 but deciding to lay off 800 employees anyways.
In the modern era of social media, much more public betas, and very open lines of communication with the fanbase and target audiences, their general failures to communicate. Whether it’s making contact at all or communicating effectively and clearly.
Overwatch 2 was a perfect idea and the thing I was thinking about a lot of time
Modern WoW has perfect way of storyrelling
And everything else in my post?
Or better yet. Elaborating on the two whole things you pick out.
20 days left and almost half of the existing unique/campaign units still don’t have their models yet
Sure.
But how is that relevant to what I said? Whether these are new heroes or Beyond the Dark Portal cameos, 20 days left means little time for us to see any more unique campaign datamine models regardless. I don’t think pointing out this tidbit changes anything, I still think cameos that weren’t present in WC3 timeline should be left out.
Characters like Falric/Marwyn would already be a stretch, but we know of their fates so I wouldn’t mind if they cameo. Perenolde and Langston and Drenden though we don’t know the true fates of, so better left just untouched rather than try and retcon in a new thing which they might forget and use later. Just make a new character that dies, there’s plenty of no-name Archmagi who die in the campaign already. Minibosses should just be minibosses.