Distraction from what? I’m not up to anything sinister. Relax, my friend.
I thought you said that if you paid attention to how/why I visit the forums. Surely you’ve paid enough attention to my posting habits of “defending/shilling Blizzard” to notice when I break said habits.
Actually the first time around, on your actual S3xytime account (before you doubled down on the belligerence), I did read it and is why - again tonight - I said that you probably do have valid points. You clearly have more game knowledge and a higher skill level than me to know what you’re talking about when it comes to your perspectives on unit and map tuning.
As for my posts, I did have a much longer and more elaborate one but even I can’t find that in my own profile’s search function. There’s this one at least -
I could get more finnicky and get really specific/further opinionated like how I think the general homogenization of roles (more in the last few expansions than ever before) in World of Warcraft has dumbed down an already simple enough game, Legacy of the Void doubling the starting workers of Starcraft 2 has ramped up gamespeed tremendously and in my recent forays back into ranked - I’ve been having trouble keeping up with production and macro, I genuinely don’t think the Overwatch team has any real long term goals or clarity as to what they want to do with their IP (let alone balance/design characters so that they’re not absolutely infuriating to play against).
Then I’ve got my (currently incomplete, still haven’t finished the campaigns and haven’t touched matchmaking yet) list of things in Reforged that could still use work (varying from a lot to a little).
Stuff like the trees still not being blended very well into the terrain they look like they’re sitting on.
The portraits are kind of wack with the very harsh, white rim lighting. Audio mixing seems to be all over the place.
The UI just generally looks ‘off’ without the elements of it running along the entirety of the top and bottom of the screen.
The new unit death sounds genuinely throw me off because there’s been one for each unit since 2002/2003 and were each so distinct that it genuinely gave good audio feedback to what’s happening in the moment to moment gameplay.
It’s an old thing from the beta, but I’ve been still having occasional problems with mouse accuracy where my cursor is over something and right clicking is missing somehow or I have to mouse to a strange spot to pick up an item or select a specific unit. I’ve had sounds and voice lines play twice or even overlap themselves.
Custom game’s search bar seems to only apply to the game name - if I want to search for a Wintermaul I can’t just type in “wintermaul” to filter for any map filenames that fit the criteria.
Outright disabling something like Reign of Chaos multiplayer (or the actual original campaign files - though I’m sure you can just run those through the editor or some other vaguely backdoor-like way) has kind of been a surprising and bad first for Blizzard considering the recent comparability re-releases of Diablo 1 (including Hellfire), Warcraft 1, and Warcraft 2 on GOG.
I still don’t like that the Reforged tauren borrow a bit more from the modern tauren look where they’re more anthropomorphic bovine people rather than the more monstrous minotaur look they had in their Warcraft 3 debut.
I think greyscaling all of the Undead for Reforged was a mistake for visual clarity. The classic Undead all still had/have a deathly colour palette but it was ivory, pink, blue, various greys, and whatnot.
A lot of units could use another team colour pass to varying degrees. Some just need a little speck here and there. Some could use another entire surface.
Reforged in general is a memory hog. I haven’t had any genuine performance issues but it’s just funny to look at its spike in the processes.