On this topic, I also really hope. The indicated there is easy to correct, and it will look much better. But he didn’t ask about that. On the contrary, are there any retcons of Warcraft 3 events that are terrible and you don’t want to see in Reforged?
A lot less people remember the fall of Lorderon. Only by Cinematic.
A lot more people can say almost word-to-word repeat an iconic speach before the Culling.
For most of the people Stratholme is the first step into Darkness for a Young Prince.A Begining of his way to become a DK and then Lich King.
This event is so iconic that has his own big part in the Chronicles, It’s own important Time-Travel Quest in WoW,it’s own spotlight in BfA
There aren’t going to be any major lore changes, but even the most basic aesthetic changes to units and heroes has already done some damage.
The biggest ones for me are Malfurion with wings matching his WoW look and Grom missing his full jaw tattoos. These break their depictions in the cinematics, and have further lore implications such as Garrosh having a full black jaw to honor of his father and Warsong heritage. It loses some depth and meaning to their designs by using the Warlords of Draenor look for Grom.
The joke is, the classic campaign will be a time capsule. The discussion whas all the time, that the reforged campaign should be just the classic campaign with high res textures.
The joke is, the classic campaign with Reforged graphics already exists - on YouTube you can see all the missions. I don’t know if there is an opportunity to download and play them, because I didn’t look, but if not now, then it will definitely be right after the game’s release. Exactly what the people who write “WOW IS TRASH” want - a completely old campaign with old voice acting and old cutscenes.
- Darkspear Trolls’ birth quote: “Vengeance for Zul’jin!”
- Darkspear Trolls with the Blackrock Clan
- Gartihos’ Forces not having Chaplains or Silver Hand Priests (well this one is more on gameplay but I wish they had them)
- Blackrock Clan having Far Seers
- Not showing the Gilneas Gate
- Not showing Ogres in Outland
- Not showing the Alliance Expedition in Outland
- Northrend having Ogres for some reason
- Stratholme in WC2 literally had the largest harbor of Lordaeron (bigger than Tyr’s Hand I think), just give it back.
- Nothing else, I like the Tomb of Sargeras, Dalaran, and Quel’thalas retcons better
I’m half and half on this, I agree that we better not put in the retcons, but it doesn’t hurt to replace some generic enemy heroes with relevant characters (or at least the pre-WC2 characters)
That said, I wish:
- Replace the generic Archmages in Dalaran with Modera, Dalar Dawnweaver, Drenden, Rhonin, Ansirem Runeweaver, Karlain, and Vereesa Windrunner
- Replace the Far Seers with WC2 Death Knights
- Replace the generic Chaos Blademasters with Zuluhed the Whacked, Teron Gorefiend, Kar’gath Bladefist, Vorpil, and Mogor
- Replace the generic undead heroes in River Arevass with Isiden Perenolde, and Death Knight versions of Jubei’thos, and Lich versions of Thok’feroth and Mazrigos
- Add Karamyn Langston as a boss in the orc tutorial
I think that hurts things even more considering all those characters you mention are meant to be killed, and we know some of them aren’t killed in the timeline of WC3 by our characters.
The less connections, the better. Rend and Maim at the Black Citadel was bad enough.
Agreed with all of these.
- Not showing the Gilneas Gate
What’s the point of this? I’m not entirely sure what this is and I don’t care. It obviously holds no significance to the events of WC3. How is it’s absence breaking any lore?
- Not showing Ogres in Outland
Makes a kind of sense. They are native to Draenor after all. It doesn’t make sense that there are kodos in Outland though.
- Not showing the Alliance Expedition in Outland
Not sure what the point of this would be. What role would they play? The purist in me that ignores WoW lore says to leave them out. It’s been two decades since the end of WC2 at this point. The expedition was stranded on a doomed world that tore itself apart. It’s reasonable to assume that either (a) they perished during or shortly after this cataclysmic event, or (b) if they did survive, they simply never crossed paths with any of the WC3 heroes.
- Northrend having Ogres for some reason
Not sure what the problem here is. Again, it’s been two decades since the end of WC2. The ogres abandoned the Horde and were scattered throughout the lands. It’s not like there’s an insurmountable obstacle barring ogres from reaching Northrend at some point during the previous two decades, since apparently armies are stupidly capable of traversing large distances over the course of a few days or even hours. It only took Arthas and company a month to make it to Northrend. The ogres seem like a hardy, capable, and reasonably intelligent species; they could make it anywhere. I mean, there are Stonemaul ogres in Kalimdor for crying out loud!
So this has nothing to do about being “selfish”, its about YOU being delusional and having wrong kind of expectations to begin with.
Good job, nobody will play and there will never be another Warcraft RTS.
That’s the result. That’s the future. Supply and demand. Deal with it.
play and there will never be another Warcraft RTS.
That’s the result. That’s the future. Supply and demand. Deal with it.
We shall see, but I would say its quite idiotic from you to blame us “purists” that no no-one will play Reforged and that we wont another WC RTS either because of us
But you are right about supply and demand, RTS genre is not that popular and thats why I always said getting another entirely new WC RTS game was always unlikely even if WoW would not be there anymore. Never have I claimed that there would have been high chance for another WC RTS game, regardless of what happens with WC3: Reforged.
Never understand why some of you prefer stupid Multiplayer over Legendary campaings… Multiplayer is the same as campaing but full of nerds,less plot,less cutscenes,less story,less soul,less fun
Really wish Blizzard to care about Campaings first,that would’ve make much more sence
The purist in me that ignores WoW lore says to leave them out
personally, I prefer the middle ground: take with a grain of salt any decent/sensible established lore from Blizzard and ignore the post-WC2 retcons
considering all those characters you mention are meant to be killed, and we know some of them aren’t killed in the timeline of WC3 by our characters
Blizzard could force us with a grain of salt that “Well canonically they didn’t die, just defeated and survived” like Chief Petty Officer and Kelen the Seeker who are both killable but were shown alive after Daelin dies.
Edit: well Drenden dies in Dalaran after Arthas raids it, and Langston and Perenolde were never shown again after their media so it’s hugely likely that they died in the encounters (I have edited the previous reply to add more)
The less connections, the better
I just wanted me more models and more resources tbh. But why not? Wouldn’t an expanded lore make the story better?
Or better yet, I’m thinking if we just go on the easiest way to satisfy both parties. Two different campaigns; for as we all know, there was a leak for two different types of campaigns:
- Classic Campaign: literal reskin, same lore, same voices, same design and map, same Stratholme, same everything, etc. No Anasterian. No Thalorien. No ice bridge. No new Lordaeron/Silvermoon/Orgrimmar/Dalaran/Suramar doodads. This will be the time capsule and relic of the past for everyone to see what WC3 was like
- Reforged campaign: Anasterian, Thalorien, Stratholme, 8 map changes, and Ice Bridge goes here; do any retconning liberty here, I don’t care anymore. I need me more resources for my custom games to make $30 worth because SCR was only $15. Make this a future update, I don’t care; just give us the assurance that they will release this, even if it takes them at least 2 years
I can get behind having more models, but they could just create new characters rather than shove in existing ones.
I mean I do appreciate Anasterian model being shown, but just as easily Thalorien is a new model that wasn’t really seen before (generic looking blood elf dude in Wrath) and even Jenalla got a new model and she’s a nobody. I wouldn’t mind seeing more nobodies get models rather than inserting characters that weren’t really in WC3 to begin with like the BTDP Orc characters.
personally, I prefer the middle ground: take with a grain of salt any decent/sensible established lore from Blizzard and ignore the post-WC2 retcons
I completely agree with everything except this line, which I did not quite understand. What is post-WC2 retcons? And haven’t some moments from WC2 been rewritten into WC3?
What is post-WC2 retcons
The Broken Isles
- WC2: a red mesa/desert island
- WC3: jungle design
Stratholme
- WC2: is a harbor port city
- WC3: no harbor
Dalaran
- WC2: inside Lordamere Lake on an X-shaped land
- WC3: beside Lordamere Lake
Quel’thalas
- WC2: it’s snowy while the other places are not in winter, giving us the hint of it being an arctic region
- WC3: no snow
personally I don’t mind the rest in the slightest as they can be excused with “gameplay purposes and engine limitations” but the Stratholme retcon was just wack
even Jenalla got a new model and she’s a nobody. I wouldn’t mind seeing more nobodies get models rather than inserting characters that weren’t really in WC3 to begin with like the BTDP Orc characters.
20 days left and almost half of the existing unique/campaign units still don’t have their models yet
That said, I wish:
- Replace the generic Archmages in Dalaran with Modera, Dalar Dawnweaver, Drenden, Rhonin, Ansirem Runeweaver, Karlain, and Vereesa Windrunner. Dalar Dawnweaver and Drenden plus Antonidas and one generic Archmage would be the ghost Archmagi
- Replace the Far Seers with WC2 Death Knights
- Replace the generic Chaos Blademasters with Zuluhed the Whacked, Teron Gorefiend, Kar’gath Bladefist, Vorpil, and Mogor
- Replace the generic undead heroes in River Arevass with Isiden Perenolde, and Death Knight versions of Jubei’thos and one of his Blademasters, and Lich versions of Thok’feroth and Mazrigos
- Add Karamyn Langston as a boss in the orc tutorial
- Add Alleria Windrunner, Kurdran Wildhammer, Turalyon, and Danath Trollbane in the Outland Flashback
- Replace the Captain and Footmen with Khadgar, Anduin Lothar, Moroes, and Garona Halforcen in Medivh’s flashback
some more changes to my previous reply
Never understand why some of you prefer stupid Multiplayer over Legendary campaings
You know. Esport are about multiplayer games. Not from “who better do the campaign” we need to see the profit of the game on the long term. The lore is important but even the longevity of the game. And this longevity is given from multiplayer content.
Not all Hearthstone players are into Esports,As well as Starcraft,Overwatch and WoW players.
E-Sports must never be a target audience - Game must be for everyone,and also for those who will never play Multiplayer but instead will create maps,campaings,acheive every portrait in campaing or those who will return for the updated story
Just replace the word “eSports” with “competitive viability”.
Game SHOULDN’T have less content just because Multiplayer was a “main thing” for devs.
Agreed but it’s not to blame.