ZVP: Bring back Scourge (Test on PTR)

Only hope for Zerg players is to all-in every game before Skytoss army grows too much. If Protoss gets into late game, Zerg has no chance. I recommend bringing back the Scourge for the swarm and this should fix the Skytoss issue. Maybe consider testing this change on PTR.

Thoughts?

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Lol nobody gonna back that because it another a move units also skytoss used so popular since 6 lurker wreck all ground type army so l2p zerg had all tools to deal witch sky and also you call skytoss issue it a strategy and your profile hidden so another whine thread

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l2p … toss have all tools to deal with Lurker.
skytoss is lame and boring…because it is an all round army where you don’t need anything.
air / atg atg (void/ carrier/ tempes) / nice range / tanky / no abilities or siege modes/ no focus fire need, you can fully concentrate on your Ht.

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You asked for thoughts. Here you have many thoughts, feel free to read the whole thread before continuing posting ^^

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Really? If protoss had a tool zerg will not see a lot sky armada

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Oh so it already nerco thread revive here well

Sure it lame because zerg dont know how to trade fight well sure it boring every attack zerg lost more then protoss and again zerg had all tool to deal

i tell you it’s boring. watching a p netflix and a-move while the others have foucs on the game.

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Probably no need for scourge,just some flat % damage reduction for spells during microbial cloud (in the 30%-40% range).It could be a hive tech upgrade.

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Oh really a move manage ht manage retreat units who get parasit bomb or save ms if it get focused?

Ok but shroud not save against any ground damage type anyway

in the worst case it will be used acuh again against ground toss when playing heavy on ht. but at least brought an alternative.

Yes,but Z has lurkers,they deal a lot of damage to ground,you can have every type of damage reducer in one click while also having a lot of firepower.,lurker play isnt exacly amazing,just burrow and they kill things.

Other option could be Improved burrow,ALL burrowed units get less damage from spells,it would make sense,That way you wouldn’t need microbials and you could micro any unot to diminish any damage, chosing to burrow or running away. And I don’t think it could be OP,units takes some time to burrow/unburrow so it wouldnt be just a free damage reduction button and it would mainly help lurkers and burrowed roach plays.

Lurker itself bad design burrow and auto attack while even armada required control

Not bad designed,is just another siege unit, they are basic units. There is not alot of options around these kind of units and Z needed some non flying siege unit.

Pff look on queen a lot queen witch shroud can stop skytoss

Please name one tool that each race has to protect their air units from scourge that will apply consistently in effectiveness.

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Phoenix archon stalker voidray marine mine thor liberator ghost hydra queen corruptor viper infestor

The idea that scourge would not be viable in sc2 comes from gold league scrubs that don’t even play the game enough to understand the concept of kiting.

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20 characters required

Lacks AoE or smart fire. They can deal with small scourge, but short of face tanking an A-move attack they cant actually fend off scourge in large numbers. They can survive, probably, but they cant protect anything.

Are ground units, and therefore are subject to terrain. They cant keep up with air armies, and using any significant land presence specifically to fend off scourge mostly defeats the main advantages of having air units. To say nothing of the fact that archons have incredibly short range and stalkers suffer the same issues as phoenixes, but worse.

wut?

are ground units and require an entire different tech line to keep relevant, dramatically hampering your ability to make air units.

That might protect them in your base, but you certainly arent using them to proactively head off scourge. Theyre too slow to react.

Thors ALSO lack smart fire, and while they might catch A-moving scourge in a single clump (again, if its conveniently over an area the thor can reach) , sending a couple ahead will trigger the long weapon cooldown.

youve FINALLY hit on a unit that might actually work effectively.

Are they going to use their spitball rifles in this scenario or what?

STILL lack smart fire and are STILL ground units.

Ok, now i think youre just trolling.

This one could potentially work, but its dependent on your micro ability, and can be countered by just not clumping your scourge. If you make enough vipers to counter THAT, youve already just killed your own army strength and they dont even need scourge to fight you anymore.

Same deal with the viper, but worse because its a land unit and cant regain energy nearly as quickly.

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