Only hope for Zerg players is to all-in every game before Skytoss army grows too much. If Protoss gets into late game, Zerg has no chance. I recommend bringing back the Scourge for the swarm and this should fix the Skytoss issue. Maybe consider testing this change on PTR.
Lol nobody gonna back that because it another a move units also skytoss used so popular since 6 lurker wreck all ground type army so l2p zerg had all tools to deal witch sky and also you call skytoss issue it a strategy and your profile hidden so another whine thread
l2p … toss have all tools to deal with Lurker.
skytoss is lame and boring…because it is an all round army where you don’t need anything.
air / atg atg (void/ carrier/ tempes) / nice range / tanky / no abilities or siege modes/ no focus fire need, you can fully concentrate on your Ht.
Sure it lame because zerg dont know how to trade fight well sure it boring every attack zerg lost more then protoss and again zerg had all tool to deal
Probably no need for scourge,just some flat % damage reduction for spells during microbial cloud (in the 30%-40% range).It could be a hive tech upgrade.
Yes,but Z has lurkers,they deal a lot of damage to ground,you can have every type of damage reducer in one click while also having a lot of firepower.,lurker play isnt exacly amazing,just burrow and they kill things.
Other option could be Improved burrow,ALL burrowed units get less damage from spells,it would make sense,That way you wouldn’t need microbials and you could micro any unot to diminish any damage, chosing to burrow or running away. And I don’t think it could be OP,units takes some time to burrow/unburrow so it wouldnt be just a free damage reduction button and it would mainly help lurkers and burrowed roach plays.
Not bad designed,is just another siege unit, they are basic units. There is not alot of options around these kind of units and Z needed some non flying siege unit.
The idea that scourge would not be viable in sc2 comes from gold league scrubs that don’t even play the game enough to understand the concept of kiting.
Lacks AoE or smart fire. They can deal with small scourge, but short of face tanking an A-move attack they cant actually fend off scourge in large numbers. They can survive, probably, but they cant protect anything.
Are ground units, and therefore are subject to terrain. They cant keep up with air armies, and using any significant land presence specifically to fend off scourge mostly defeats the main advantages of having air units. To say nothing of the fact that archons have incredibly short range and stalkers suffer the same issues as phoenixes, but worse.
wut?
are ground units and require an entire different tech line to keep relevant, dramatically hampering your ability to make air units.
That might protect them in your base, but you certainly arent using them to proactively head off scourge. Theyre too slow to react.
Thors ALSO lack smart fire, and while they might catch A-moving scourge in a single clump (again, if its conveniently over an area the thor can reach) , sending a couple ahead will trigger the long weapon cooldown.
youve FINALLY hit on a unit that might actually work effectively.
Are they going to use their spitball rifles in this scenario or what?
STILL lack smart fire and are STILL ground units.
Ok, now i think youre just trolling.
This one could potentially work, but its dependent on your micro ability, and can be countered by just not clumping your scourge. If you make enough vipers to counter THAT, youve already just killed your own army strength and they dont even need scourge to fight you anymore.
Same deal with the viper, but worse because its a land unit and cant regain energy nearly as quickly.