The buffs I wanna see in Protoss are:
Carriers:
- 2 more base armor.
- 2 more range.
- Interceptors are imune to friendly Storms.
More survivability to not die like garbage to Marines/ITs/Hydras, 4 base armor is not much because you are Protoss that have HP split into life and shields, and increasing range to expose it less, Carriers now lose against any anti air unit besides the Sentry in equal supply. Interceptors are not micrable and actualy cost minerals, if you pay attention a Protoss lose a lot of late game engages because they get swarmed and needs to storm and the Interceptors get caught by it, no reason why only zergs spells don’t hit friendly but any other race does, not asking to remove the FF from Storm just the from Interceptors.
Tempests:
- Change the attack from projectile to a beam.
It will diminish overkill, a huge problem that Tempest have, a huge and expensive ship have so poor combat potential with the massive overkill with a super slow attack speed, it only offer Siege potential, give some love to the Tempest combat potential.
Voidrays:
- Decrease supply cost to 3 from 4.
I don’t like this new speed upgrade, it’s smells cheese, I like reducing the supply cost more because the Voidray is a combat unit not a chasing unit, it offers protection for your main air army and has no use in PvT, but if the player happens to make VRs in TvP losing it to Yammato would be less punishing.
Mothership:
- Spell imunity.
- 2 more base armor.
Why the hell a flying bug can pull a flying city and this same flying bug can’t pull a big elephant that is the Ultralisk?
Adepts:
- Can now shoot up.
- Glaives now increases the range by 1.
Protoss lacks ground-air units, what shooting air do? It could help in a push to kill some Overlords and try to supply block a little more the Zerg player and would be realy good counter to Mutalisks, it won’t shut down the agression but it would mitigate it, this would allow more build diversity for the Protoss in PvZ since not opening Stargate is a disadvantage in itself vs Zerg that can open Spire. Vs Terran Adepts shooting air would only help the Stalkers to give air cover vs Liberators, Vikings or Banshees, it will never replace the Stalkers as anti air because it’s dps is significant weaker vs Terrans ships and Blink is so strong in catching retreating Medivacs. The range upgrade would make Adepts worth their cost and make them more micrable, that’s how Adepts will be viable mid and lage game.
Terran EMP:
- Damage to shields decreased by 50%.
Just like they did to Feedback this is only fair after a huge radius buff to EMP. It’ll still keeps it’s power of soften Chargelots in one hit, but 100 is too much and get so much of the army, hits from a safe distance while cloacked and hard counters Archons this nerf is necessary.
Observers:
- Now it can attack, deals 999 damage, 0.5 secconds atk rate.
Now Observers fight back, how do you like this balance team? :ddd