Since the balance team obviously has no clue. +20 to adept shield at a point in the game where adept is starting to be phased out… yeah… that’s going to help a ton.
I’m not a toss player but I’m not really opposed to the idea that protoss is UP at the pro level, aligulac results show that consistently over time. I see protoss players complain about balance but they rarely suggest things.
Personally i think blizzard, if they give toss buffs, it should be ones that raise the skill ceiling. That would probably have no effect on the lower leagues where there is no skill to begin with, and where toss already dominates.
For instance, instead of charge give zealots their old broodwar leg speed back. They would be much faster and more powerful in general in late game, but toss would have to actually micro to get the full benefit.
Also giving carriers graviton catapult back would make “leash micro” more effective similar to how zergs use broodlords.
If blizz want to buff adepts, give them an upgrade to shade faster and “complete” the shade on demand. That would make them more maneuverable without making early game rushes broken.
These are just examples, my general point is this: blizz is trying to “balance” the game by raising some HP here, taking some away there… that’s not going to make the game less stale, nor going to really fix things at the pro level. One thing we’re learning is that zerg simply gets more benefit from micro especially in late game. They have 3 viable casters (queen, infestor, viper) while toss has one, HT. Maybe 1.5 if you want to count oracles for some reason.
That might not matter for below GM but at very high level, a lower skill ceiling for toss has a noticeable effect. There are ways to fix things and make pro games more exciting, add micro the game and not make things worse in the scrub tier leagues. Blizz needs to start thinking creatively, and honestly so do people here. Instead of whining about your race being UP over and over propose a solution more people can get behind.
iMasturb8ed out.