Tired of Seeing Zergs win big tournaments because the balance team can't figure out the problem

Why do you allow a 2 supply unit create a 14 supply advantage for Zerg?

I’m talking, of course, about Infestors (2 supply). Put just 6 Infestors together in a group, and that 12 supply with a Zerg army can face off against an equal sized Terran of Protoss army and create an instantaneous 84 supply advantage for 11 seconds (22 seconds if they cast Neural Parasite a second time), burn all of the resources for the tier 3 units they take over, while simultaneously allowing Zerg the luxury of running 80 supply of workers, meaning zerg armies are smaller than the Terran and Protoss armies, even when their armies are designed to be quantity over quality. And the balance team wonders why Zerg are constantly winning the big tournaments? Seriously?

Here’s some suggestions how to fix this insanity…

  • Option 1: Remove Neural Parasite altogether, because it’s a freaking busted power, and give the Infestor their Infested Terran ability (on a short cooldown with charges, rather than energy) in its place. (best option, but probably least popular)
  • Option 2: Change Neural Parasite so that it stuns units for 5 seconds and reduce energy cost by half. Stunned units cannot use abilities, and attack at 50% rate. (less fun, but also less ridiculous a supply swing in fights)
  • Option 3: Change Infestors to cost 6 supply. If they can not only 100% mitigate tier 3 units, but turn tier 3 units against their opponent, then they should cost at least as much as those tier 3 units. (reasonable, but 4 supply might be more balanced)
  • Option 4: Change Neural Parasite so that it targets closest enemy and cannot be targeted. (maybe too hampering)
  • Option 5: Change Neural Parasite so that it cannot target “Massive” units. (too simplistic, but thematic, because why should a ship crewed by hundreds be affected by one Neural Parasite?)
  • Option 6: Change Neural Parasite so that it requires a number of Neural Parasites equal to the supply of the unit being neuralled. (too complicated, I think)
  • Option 7: Change Neural Parasite so that the amount of time under effects of Neural Parasite is a function of the target unit’s supply relative to the Infestor. A 1 supply Marine will spend 22 seconds under Neural Parasite. A 2 supply Viking or Stalker will spend 11 seconds under Neural Parasite. A 6 supply Battlecruiser or Carrier will ~3.5 seconds under Neural Parasite.

Since Legacy of the Void came out in 2015, there have been ZERO BlizzCon Finals that didn’t feature at least 1 Zerg and there have been 2 ZvZ matches, and 3 of the last 4 BlizzCons have been won by Zerg. In those contests, there have been SIX Zerg players and only THREE non-Zerg players. That’s ridiculous, and that’s just BlizzCons, guys. Zerg players may hate these changes, but these changes clearly need to be made.

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The problem is your nonacceptance of the blizz preferred race.

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the problem isnt balance. the problem is, that serral and reynor are simply the best foreigners and on par with guys like innovation or stats. so unless you could nerf skill, these two will always be on top of every tournament.

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Uh, no… Because, by your argument, then it means that Serral, Reynor, Dark, Rogue, and SoO (ALL ZERG PLAYERS) are ALL “just that good”… and, except for Byun (Terran) and Stats (Protoss), every other top player of all the other races are just not “that good”. Please, don’t make me stomp here. You’re going to look ridiculous.

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The Infestor should cost 200 gas, losing it feels not that painful since they are out in the lategame when players tend to be more conservative about engagements and bank resources, it feels Zerg can waste any gas they want in trading units because it’s far more painful for the Protoss.

To lose a Templar is much more painful then losing a Infestor even tough it’s cheaper in minerals, because Protoss relies pretty bad on storm and their comp is much more gas dependant.

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Mark my words friend, just this Nydus nerf, the BL fix and the removal of ITs will burry all those patch Zergs and only Serral will still be on top.

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I assure you, I’m laughing at every terran whiner in this thread talking about how their chosen gods cant win against gsl calibre players xD give me a break lmfao

Like ok so on the foreign scene for zerg we have serral and reynor showing consistently that they are just as good as top Korean pros, even in zvz where race gives no benefit.

What do we have on the foreign scene for terran? Uhhhh uthermal? The guy who casually threatens to uninstall on twitter? The same guy whos only premier win is the one time when he proxy 3 rax reapered every single game?

Or maybe Heromarine? The guy who constantly makes excuses and bends logic on his stream to try to cover up his mistakes?

You dont have any good players get over it.

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Then Terran/Protoss players need to gitgud. Serral and Reynor aren’t going to be patched out of their skill and they’re the only zergs that looked remotely good at HSC XX

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What calculation are you doing? :thinking: The infestor generates a maximum advantage of 10 of supply. 6+6-2(infestor supply that is useless)=10. It is only for 11 seconds and only if the infestor does not die before. It also costs 100 energy, it takes 3 minutes to regenerate

Honestly. I think neural parasite was much stronger than IT. Need to fungal growth radius and and range so that it equals the high templar storm. Neural parasite shouldn’t affect massive units, but reduce its energy cost.

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I really doubt they would be as sucesfull with a race on the same level as the terran one. Accept it, zerg skillcap is lower than p and t and also the race is the most powerful one, it’s not just the balance,it’s also its design. Don’t you think it’s weird that almost every time a foreigner could beat koreans,the foreigner was zerg, and most of the time the best foreigner was also zerg outside of the periods of strong toss cheese/patch?.

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And what did you expect if the best terran outside of Korea is Juanito? You really think that he is even close to the level that has serral or raynor

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Notice, no argument dealing with the Infestor… He just makes an “appeal to authority” of Serral and Reynor, so let me blow up this stupid argument.

Serral and Reynor, each, have only been the finalist at BlizzCon ONCE EACH.

Dark, Rogue, SoO, and Life, all Zergs, have been in the BlizzCon finals. Rogue is the only one that’s been there TWICE.

In the same time, there has been ONE Terran (Byun) and TWO Protoss (Stats and SoS) in the BlizzCon finals. SIX Zerg players have been in the BlizzCon finals. ONE Terran and TWO Protoss. And you think it’s because Serral and Reynor are “so good”? That’s SIX Zerg to THREE of anyone else (COMBINED), child.

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Dude if you wanna give my Infestors Psi Storm I am absolutely there.

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Dude, every single pro has massive respect for Serral and Reynor and their respective levels of skill. You’re the only idiot who thinks they’re bad.

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Hilarious watching these children argue that 100 Energy of a 200 Energy unit, which means the Infestor can NOT ONLY shut down Tier 3 units, but turn those tier 3 units against their enemies for a TOTAL of 22 seconds, is “balanced”.

A full energy Infestor can cast Microbial Shroud (11 seconds) OR cast Fungal Growth (3 seconds + Damage) AND Neural Parasite (11 seconds). Your comment is a bold faced lie. Also, in the case of an all army vs all army confrontation, EACH Infestor can move the biggest enemy supply from enemy to ally for 11 seconds.

How many times have we watched a maxed out Protoss Army get absolutely DEMOLISHED by a smaller Zerg Army of only Tier 2 Corruptors and Infestors with a basic ground army?

How many times have we watched more than a dozen Battlecruisers demolish their own ground army before vanishing after being jumped into the middle of Corruptors and Hydras and we’re expected to clap like idiots the fiftieth time it happens in the tournament.

You pretend like there’s games that go AFTER the max army altercation, when it takes over a minute to replace Battlecruisers. What in the hell are you talking about? The Terrans and Protoss just GGs out after they lose their army, because there isn’t a GM level Zerg out there stupid enough to leave a Terran alone to remax out after beating them down.

What end game Tier 3 game are you watching where Zerg loses to Terran or Protoss??

What universe are you living in?

https:// www.gosugamers. net/starcraft2/rankings
Serral is the first reynor third and then all are Koreans until the 15th position that is Neeb

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Its very easy to see if race is balanced or not. Lets compare.

Eco mechanic:

P: Nexus (400) Accelerates research or key unit production by 30%
T: OC (550) Provides minerals T losses by tying workers in construction
Z: Queen (150) Defends any early pressure, doubles production of any Zerg unit, provides vision and movement speed for ground units.

As we see here, Zerg clearly has best macro mechanic.

Defense:

P: 3s warp-in, shield batteries and cannons capable of attacking both air and ground, recall (on global CD)
T: Turrets, Planetaries (Which you need to build instead of T macro mechanic) and sieged tanks
Z: Massive movement speed boost on Z side of the map, vision of Z side of the map, Queens (Early all you need), later on, ling bane can deal with any ground composition while corruptors clean up any air composition. MOBILE static defense. Like, wtf thought this is good idea. Nydus (No global CD)

Yet again we see Zerg being best in this category… huh.

Counterattack:
P: Warp prism (Can dump whole production cycle of gateway only units in enemy base), chargelot runby
T: Dropping marines in enemy base. (Medivacs required as marines alone are too slow.) <-Very expansive, limited effect. Helion runby: Terran version of zealot runby. 2 supply 100 mineral unit thats good at killing workers. Works worse if any defence is in place, better if none. BC (Most expansive non hero unit in the game, T risks it as Zerg has ability that basically instakill it), WM drop
Z: Zergling runby (HP/mineral of zealot, DPS/mineral 2X that of marine and has permanent stim upgrade while faster than both. Enough said) Nydus: TJ entire Zerg ground army to enemy base. Can be used to retreat. Works on anything from ling to ultra. Baneling runby (Instakill on enemy mineral line that can be shift clicked and forgot unlike mine drop you need to babysit.

Welp, we see the trend. P shafted in most things except maybe def, Terran good counterattack potential if they use expansive stuff, Zerg great everything.

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Arguing with halfwits is a waste of time.

If you can’t see the problem with this, then you’re just not smart enough to understand.

LIST OF ZERG BLIZZCON FINALISTS SINCE 2015:
Rogue, Dark, Serral, Reynor, SoO, and Life

LIST OF NON-ZERG BLIZZCON FINALISTS SINCE 2015:
Byun (2015), SoS (2015), and Stats (2018)

SIX (JUST ZERG) to THREE (COMBINED).

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Gotta love that there are people dumb enough to say “Look at how high ranked these ZERG players are” in a thread about how ZERG IS UNBALANCED. It’s like they can’t connect even obvious dots.

Zerg fanboys - “Gee, George, it CAN’T be that these ZERG players are highly rated because ZERG has grotesquely BROKEN units…”

Zerg fanboys - “WOW! He Neuraled ALL of their big end game units and won AGAIN, like he does every time they reach the end game! He’s so skilled! This game is so balanced.”

Zerg fanboys - “Serral and Reynor are so good! That’s why there are four other Zerg players that have been in the BlizzCon finals, and only THREE total non-Zerg players in the last five years… because Zerg is so balanced.”

I mean, what kind of stupid do you have to be to argue “Serral and Reynor are so good… that’s why Rogue, SoO, Life, and Dark were also in the last five years of BlizzCons”?

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