Did you finally give up on trying to bully me into paying for your life so you could off race as Terran full time? Lol. Honestly, how did you think that was going to go? Like, did you actually think I was going to throw you $3000 a month so you can game full time?
Ghosts can be cost efficient vs sh and lurker. Even if u want to play mech to tells that Taran isn’t so hard… When u mech it. Still is hard vs protons
One of the more random things I’ve ever seen. 1) Absolutely no idea who you are. 2) Bullying? Again, no idea wtf you’re talking about. 3) 3000 dollars and per month. Random on top of random. I mentioned a total of 500, overall. A one time payment of 500 too support me for rest of life. That’s most definitely where I want to live… H yeah.
You guys are good at baiting to get me to call you guys what you are. I’ll give you that much. You must learn to lie and say random things from the streamers you support, monthly…
Yeah, a few games ago I was able to kill some lurkers with ghosts. I then looked up the lurker range after upgrade and snipe range, and given both are 10 range but the ghost needs to not take damage, I’m guessing you can only really kill them pre hive.
I also tried to snipe some swarm hosts, but for w/e reason, it didn’t seem to go as hot. What really didn’t go so hot is my last game vs the void ray build. I’m thinking alright… easy win, just like last time. I leave my base to greet void ray, expecting to run away like a little girl… as it killed it from another country. The imbalanced dream of imbalanced dreams. But, it never locked on.
Too much gimmicky weirdness. I think I recall hearing a streamer say a cyclone won’t lock on if you click attack on the unit. So, is that how we’re balancing 15 range? Yeah, okay. Then gotta deactivate autocast and realize you gotta push the button for it then click on the nexus or w/e. Ay yi yi.
It is at this moment that Zerg players tell you that you should micro like Clem
The number I pulled out of thin air, but yeah, I’m not going to give you any money. That’s probably the stupidest thing that’s ever been said on the forums (actually, the fact you were able to beat out Goba is pretty impressive and terrifying at the same time).
Rename this thread to
“Make Love Not Warcraft”
this is a biased statement by Terra…
… zerg’s range attacks all have delay… “animation”…
you run in and out of lurker range → zero dmg.
run into tanks → your 3-4unit drops from green to yellow/orang/red.
even a Ht can set storm and run out again without taking damage.
ghost can snipe before bl/lurkers animation is ready.
It’s funny hearing terrans cry about zerg. You have one unit (the ghost) that hardcounters ultras/infestors/bl/lurkers/vipers, etc., making zerg tech null and void.
There are so many terran hard counters for zerg, I could make the argument that blizzard designed the game balance around T>Z and P>T, if I wanted to be generous to terrans.
No they don’t.
If you sincerely believe that BS… Just go play Terran. You’ll see that you are wrong.
I can’t imagine someone being so bad that they actually believe the quote above. Maybe if you’ll get out of whatever bottom league you dwell you will have a clue.
Maru already tried mass cyclones in TvP. It worked for a bit then just sorta stopped working.
Snipe is like yoink so ghosts don’t really fight well on their own but they punish Zerg players for having their army near yours. EMP is EMP. You want to build ghosts either when EMP is useful or when your army is already big enough to not die.
It is a thing when you proxy 2 rax into macro. I’ve already tried making a scouting barracks, the problem is the build time is too long so it hurts more than the 150 minerals would suggest.
I’m genuinely curious as to why it stopped working. Obviously, I’m playing a noob level here, but my T vs P’s 100% match what I’ve experienced as Toss. The only thing I can even think of is, simply make dts to try to force them into making a raven or at least make some turrets and use scan, to slow down this cyclone train.
If Toss doesn’t all-in, it seems like things just get worse and worse for them, unless they can manage to get a lot of carriers out. But, if you play decently, it seems like that should never happen.
This is probably the most fun I’ve had, in a twisted way. Mutas + anything else vs Toss ground was the most abusive thing I got to see first hand. You know that sentiment of mutas are good at base trading, always force a base trade. It’s like… mutas + anything win every fight vs Toss ground. It’s why I play how I do. There is no alternative.
I don’t think anyone really understands how fights are supposed to go vs cyclones or what micro choice/unit comp makes any sense. Like, for instance, it’s very common to see people blink on top of the cyclones, on some “aha, got you punk” move. Then… they instantly have to try to run away because the cyclones are annihilating them.
I just feel like if one were to hone microing cyclones like a god, then… there’s really no need to ever make another unit. No one is going to beat you. The warhound on steroids.
I think this was the last series I saw maru try it in, but I’m not sure. It was about 2 years ago.
There’s not a very high skill ceiling on cyclone micro, honestly. Not like bio.
I saw him go 1-1 with cyclone heavy builds, there. And the one he lost involved a decent amount of carriers.
I only make cyclones and vikings. I think once you make tanks, especially, you’re playing “normal mech” and playing something a lot worse. If you keep your army as mobile as possible, then you can effectively contain Toss for the entirety of the game. You can kill their bases before they can reach yours type of thing.
Normally, in my games… the opponent doesn’t even get to venture out far enough to know what the outside of his base looks like, let alone get an idea of what I’m doing besides the apparent: making cyclones.
I feel like if you can make it to vikings, you win. Like they warp in units, and then you harass with say 2 vikings. It’s a problem. They kill probes too quickly, and one of my last games… I killed the guy’s probe line with 2 vikings, then he warped in 3 stalkers, and the vikings kill them, too. It’s like… how is that form of harass ever supposed to not be an inherently positive outcome?
Cyclone + vikings is like only making cyclones, but having the ability to harass every base and jump cliffs. I definitely don’t envy the Toss player or want any of their units.
Cyclone styles are all about mobility. They buffed toss mobility. I already told you this. Go watch Special against Neeb and watch him lose to mass void ray.
Clearly you are projecting, I’m sorry you are angry about being stuck in the low leagues. I assure you that once you hit masters, all the terrans get much better with ghosts and zerg/protoss players can’t just a-move high tech units anymore. Once you hit diamond you should start practicing your micro.
If you’re so bad that ghosts don’t help you against late game zerg, maybe you should play protoss? Terran and zerg actually take micro and practice.
I assume he makes tanks so that he’s not broken.
I was doing this myself, for that reason. Also, let’s face it… it sounds stupid and clearly sub optimal to “literally” only make one unit. If that’s the ideal thing to do, then… you’re kinda saying “I’m playing a broken game.” Like, that’s not “peak RTS, right?”
But, I’ve decided to “man up” and stick to only making cyclones and vikings, for better or worse, and it seems to have been for the far better. If you lose, you lose… but cyclones are really just too good to see another unit as providing more value/utility than simply having another cyclone.
To me, the exception would maybe be… if there were a such thing as “if you can make 4 bcs, you win 100% of games.” Alright, maybe you turtle with tanks then. But, even then… I feel like a win condition is simply having a lot of cyclones and vikings.
It’s weird. When playing vs bio with a ton of tanks, tanks feel godly. But once you’re playing mech, you start losing too many tanks “for free” it seems. Like engagements just don’t go how you’d expect them to.
I just played this Zerg guy, and he told me I used a new style he had never seen before, and he asked me how to beat it. I’m either out here innovating T vs Z, already, or… that is the natural byproduct/look of “having no idea what you’re doing.” Either way, feels good.
You could be on to something there… If you play that style vs zerg who goes ling-bane early, what are the results/ does it also work? Can you stall the zerg from going into infestors (fungal) quickly?
Mind everyone, I’ve only played Terran for a couple days (literally), so I haven’t faced everything nor have I faced anything a lot.
That said, I won my last game vs fast ling/baneling. I opened proxy reaper, scouted the baneling nest, and then I flew my rax in to confirm he didn’t cancel it. At home, I went 2 mines, into 2 hellions, and I made a liberator. I had a bunker with 2 reapers in it.
I won without even reinforcing my wall. He killed a supply depot, and I just left the door open, not that it was smart, either, and it was fine. I’d like to go banshee, but don’t think I have the time for that.
Atm, I’m going with 3 starports. 2 reactored vikings. 1 that makes a raven and then only makes BCs. I’m using vikings to harass/kill bases. I have 3 factories. 1 reactoring mines, and two tech lab ones making tanks and eventually thors.
I then start adding in libs when I push. I’m also adding in ghosts. So, got everything mech, I guess.
I have absolutely no idea what standard mech or anything looks. I haven’t faced infestors yet, I don’t believe. I guess using fungal against the mines would be a nice touch.
In case it weren’t obvious, Playa is the epitome of a Protoss carried to GM because a-click apetoss is broken as !@#$ at all sub-serral levels. He won’t make it into masters with terran. The fact that he doesn’t realize how broken apetoss is is in and of itself a strong indicator of bad game understanding.