Swann: the problem with supply

Also, I ended up creating a chart of bt’s for Swann’s various buildings utilizing Improved SCVs…

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SV has a bt of 48. Gollies have a bt of 32.
Compared to Raynor’s units… Marines and Medics have a build time of 10, while Mauraders and Firebats have 13.
If you’re using “cycle” to denote from start to finish from a production building, and allowing for multiple buildings for faster production per cycle, than Raynor’s infantry can get in 3 cycles for every one of Swann’s units, so that’ll typically put them on par with Swann.

Also, Rines cost 1 Supply. Everything else from Rax costs 2 supply.

I’ve noticed Raynor gets supply blocked just as much as Swann does. THAT is why he needs Orbital Drop. He gets starved for mins too, hence, the need for MULEs.

I’m kinda curious, so let’s work out the math. For me:
===== Swann
2 Factories + 1 Starport
2 Gollies + 2 Tanks + 2 SV = 4 + 6 + 4 = 14 Supply

===== Raynor
2 Reactor Rax + 2 Tech Lab Rax
4 Rines + 1 Med + 1 Marauder = 4 + 2 + 2 = 8
But with 3x as many given the same time frame for Swann’s cycle = 24 Supply.