I’ve been playing mass hydra styles at about 5200 mmr with a 70% zvt winrate last season. So believe you me when I say that a tier 1 hydra will be severely overpowered. Every zerg matchup is balanced around terran and protoss having the air advantage in the early and mid game. The only strong anti air that zerg has is the corruptor and its strength comes at the cost of being hyper specialized – it can only attack air. So really zerg’s biggest weakness in the entire game is its anti air in general, but this is especially true in the early game.
If zerg has access to tier 1 hydras, basically nothing can stop a 3 hatch allin. Terran stops it via banshees and tanks and bunkers. Tier 1 hydras take banshees out of the equation meaning terran can only respond with tanks. If tanks are the only option, zerg can expand and drone uncontested. Banshees are only a viable defense to an allin because they are also useful vs economic plays so it’s the duality that makes it viable. Similar logic applies to zvp with oracles and void rays. T1 hydras would be straight up imba in favor of zerg. The queen doesn’t have this because it’s practically quadriplegic off of creep which means it can defend but not attack and that keeps banshee defense an option in most cases. A notable exception is vs the drop alord builds on small maps.
Swarm hosts by comparison when coupled with burrow play would be very interesting because protoss and terran each have the air advantage & zerg has the evasion advantage. So each player is advantaged in their own way, and who wins comes down to whoever manages to use positioning and micro and tempo to leverage their advantage the best.
I beat PracticeX, a 5700 mmr terran, using a 1 base swarm host burrow build on stream not to long ago. It was easily the most fascinating game I’ve played in years. But frankly he misplayed a bunch & this would never be viable if he had more practice against it. Zerg tech is simply too expensive & has loads of downsides most notably how it cuts your anti air by a factor of 3. If you go 2 base and start a lair, you have 1 hatch producing queens. You just can’t deal with an opponent who goes straight to air in a 1/1/1 or a stargate opener. You just die to any protoss or terran with more than 3 brain cells. If swarmhosts are tier 1 then you don’t have to get lair. They still wouldn’t be great to make, because they are expensive for the early game & they are super immobile off creep – all the mobility options of swarm hosts come later on like nyduses for example. So it’s not going to be overpowered, it would simply be a hatch tech option for zerg that creates some really interesting and dynamic game play.
I 100% guarantee that if you try to mass swarmhosts off tier 1 that you will die to a single void ray.
Simply untrue. 2 base hydra can trounce stargate openers AS IS, you can even kill them with lurker rushes & burrowing lurkers all over their base. They have to rely on revelation and if you split up then they just die. I did it all the time on stream, and that’s with the slow-down of lair. If you are doing hydras vs stargate, it would be with burrow and multiprong and the protoss would just die because you run away with hydras that are tagged and you burrow unburrow hydras all over him and pick things off until he’s dead.
That’s what would happen with hydras because they can actually kill void rays. Void rays will hunt down and kill 15 swarm hosts before they can make it back home safely. Swarmhosts would not break the balance of pvz or tvz for the simple reason that terran/protoss remain in control of the air. So if you can get swarm hosts close enough to the enemy’s base, to harass him, comes down to the map, positioning, timings, and micro.
T1 swarm host would also give zerg a viable proxy style. Every race has a viable proxy style except zerg. Swarmhosts are greatly benefited by creep & the aid of a couple queens and a spore. So zerg is technically still disadvantaged because he has to balance the anti air between his proxy and his main base, but it wouldn’t be giga trash like it is currently. Right now you make 1 BC and the game is over unless your opponent is genuinely narcoleptic.