Hello SC2 community,
Since the last battle.net update SC2 has been crashing repeatedly during play (Arcade, Ladder, Versus AI, Replay, and Custom).
Myself and a few close friends have reviewed sensitive log files, computer directories and most of the basic and intermediate steps for general trouble shooting related to the repeated crashes. Steps taken include:
- Uninstall/Reinstall/PC Restart of SC2, Battle.net, Blizzard Entertainment files/folders and all related data (program/app/localapp)
- Graphics drivers uninstall/reinstall/pc restarts.
- Windows 11 OS uninstall/reinstall/repair.
- BIOS update.
- Modification of graphics setting levels in game options, such as applying various resolutions outputs, selecting fullscreen/windowed/windowed(fullscreen) display options, and performance settings from low to extreme.
I have had a consistent lack of game crashes while playing in a windowed display, but this option is unreasonable since the mouse screen scroll is not functional and dragging across the mini-map or using hot keys to jump around to different areas for initial viewing is a pain. But then if there is a skirmish in that area the micro issue is greatly affected by a lack of mouse screen scroll (such as when you want to blink stalkers away to a corner out of combat for retreat).
I contacted customer support via a support ticket to no effect. I attached the data log file for the issue and for my system specifications, but the best effort the rep could muster was a generic copy-pasta response without reviewing any attached files, or manually reading my complaint in the ticket field. When i responded to the rep, another rep stepped in, repeated the same information the previous rep did (copy-pasta response) and added a few extra notes, such as āwe are sorry you are inconvenienced by these crashes and WE UNDERSTANDā¦ā then at the end said for me to get a local tech to check the issues if none of the copy-pasta steps worked (which were already performed before escalating the issue to a support ticket. Then the rep marked the issue as āresolvedā so that I could not respond to the ticket again. Amazingly cavalier and callous if you ask me. Chat GPT can easily do a better job than either of those clowns, so when their jobs are cut in an effort to bolster board of director earnings reports and share-holder performance reports I hope they do not wonder, āwhy meā¦im so great at my jobā¦ā
For context, my PC is an Alienware Aurora R15:
13th Gen Intel(R) Coreā¢ i9-13900KF 3.00 GHz
32.0 GB RAM
NVIDIA GeForce RTX 4080 (Driver version 556.12)
64-bit Windows 11 OS (Version 23H2)
The game log file associated with crashes reads:
GFX (timestamp)
GFX (timestamp) DXGI: Available
GFX (timestamp) Resource Cache Override Variable: 0MB
GFX (timestamp) Resource Cache: 2048MB Win64 (32486MB Physical, 23837MB Process Virtual)
GFX (timestamp) Resource Cache Sound: 204MB
GFX (timestamp) Resource Cache Common: 1843MB
GFX (timestamp) Resource Cache VRam: 0MB
GFX (timestamp) Selected display mode 1920x1080x0 with format D3DFMT_X8R8G8B8 and error delta 0
GFX (timestamp) Adapter [0]: NVIDIA GeForce RTX 4080 (VendorID 0x10de DeviceID 0x2704)
GFX (timestamp) Attempting CreateDevice on adapter [0] (VendorID 0x10de DeviceID 0x2704)
GFX (timestamp) CreateDevice succeeded
GFX (timestamp) Using adapter [0]
GFX (timestamp) Floating point render targets supported.
GFX (timestamp) DXGI Adapter Name: NVIDIA GeForce RTX 4080
GFX (timestamp) VRAM Detected: Dedicated [16050MB] Shared [16243MB] (DXGI)
GFX (timestamp) VRAM Override Variables: Dedicated [0MB] Shared [0MB]
GFX (timestamp) Initialized D3D9 GraphicsDevice: NVIDIA GeForce RTX 4080 (Driver Version: 31.0.15.5241, VRAM: 16050MB, SVMEM: 16243MB).
GFX (timestamp) Selected display mode 1920x1080x0 with format D3DFMT_X8R8G8B8 and error delta 0
GFX (timestamp) Hardware Depth Sampling: Available
GFX (timestamp) VRAM texture space: 2048MB
GFX (timestamp) PerfNotifiers initialized
GFX (timestamp) Selected display mode 1920x1080x0 with format D3DFMT_X8R8G8B8 and error delta 0
GFX (timestamp) Lost D3D9 device
GFX (timestamp)
GFX (timestamp) D3D9 Device Reset from unknown returned e_errorKindGfx(0)
END
Another log that SC2 has generated deep in the windows program file directory that I have found also discusses a crash with a similar time point to each subsequent game log crash report. This text file is found under āProgram Files (x86) ā StarCraft II ā Support ā BlizzardBrowser ā Logsā and reads:
Logging initialized.
[ERROR]-[BNL_Scene]: [Timepoint] {54c8} ERR: failed to fetch process block size from shmem: SHMEM_NOT_FOUND
[ERROR]-[BNL_Scene]: [Timepoint] {54c8} ERR: failed to read target process block for pid: ā13588ā
[ERROR]-[BNL_Scene]: [Timepoint] {54c8} ERR: Failed to write message to shared memory.
[INFO]-[BNL_Scene]: [Timepoint] {54c8} INF: client process has terminated.
END
Any comments/help would be appreciated, because I have not been able to play games consistently, or at all depending on my display output. I have tried 2 different monitors (one is 8k/Ultrawide and the other isnt) to see if there is a change, but there is not.