Nov 16th 2022 CO-OP Patch Notes (oh yes they did)

Pasted below, but formatting is better at the official link:

Patch 5.0.10 Hotfix has arrived which contains a number of co-op bugfixes that were gathered by the community.
CO-OP MISSIONS
Localization

Biomass and Essence drops now properly scale on some non-English locales.
Fenix Conclave AI Research animations are now properly displayed on some non-English locales.
Graviton Warp Catapult description now states actual 33% attack speed increase for all locales.

General Gameplay

Fixed an issue where Gateways could automatically transform into Warpgates after Warpgate Research completion, even if a unit was in production.
Units with the "Frenzied" passive no longer get stunned with Stank's Headbutt, Hunterling's Leap Attack and stun abilities from Void Shards and Slivers.

Commanders

Amon
    Hybrid Dominator Plasma Blast no longer hits targeted units in Nova's Tactical Airlift and in Tychus' Medivac Airlift.
    Hybrid Plasma Blast no longer can damage Nova though Stance Dance invulnerability.
    Structures in Stasis by Hybrid Nemesis are no longer damaged and get killed by Hybrid Dominator Plasma Blast.
    Volatile Infested no longer can walk through Alarak's Force Fields.
Abathur
    Fixed an issue where Units on the Essence Hoarder (P1) prestige that had collected between 25 and 100 biomass could cap at 105 Biomass if they picked up a Biomass drop that would had maxed their Biomass.
    Toxic Nests can no longer be placed on top of Swann Flaming Betties.
    Toxic Nests can now properly be drag selected, or Ctrl+Click selected, or double-click selected.
    Burrowed Swarm Hosts and Unburrowed Swarm Hosts are no longer treated as different units when control-clicked.
Alarak
    Alarak can no longer kill units inside bunkers with auto attacks with Empower Me active.
    Alarak health siphon from killing enemy units no longer gets removed by Point Defense Drones.
    Havocs now properly benefit from Vorazun's Veil of Shadows passive.
    Fixed an issue with Tyrant Ascendant playing unintended voice lines.
    Mutators
        Amon heroes Raynor, Tychus and Dehaka no longer can walk through Alarak's force fields.
        Structure Overcharge can no longer target units with Polarity even though it cannot damage them.
Artanis
    Fixed an issue with starting Project Power Field placement.
    Arkship Commandant Unbound Fanatics now properly spawn if Orbital Strikes are targeted on top of structures or sieged Siege Tanks.
    Mutators
        Arkship Commandant Unbound Fanatics Plasma Waves with Double Edged, can no longer kill themselves when they deal damage.
Dehaka
    Point Defense Drones can no longer block Impaler attacks.
    Point Defense Drones can no longer block Murvar's attacks and her Locusts from spawning.
    Devouring psionic unit with Devouring One, can no longer create multiple explosions.
    Fixed an issue with the range buff for devouring an air units with Devouring One.
    Mutators
        Fixed an issue where Dakrun and Tyrannozors could instantly get killed when Double-Edged was active.
Fenix
    Cloaked Disruptors now properly benefit from Vorazun's Veil Shadows passive.
    Fixed an issue where Fenix could lose while Purifier Conclave is alive.
    Fixed an issue where Broken Purifier Conclave could get repaired by Karax Repair Beam resulting in it becoming targetable earlier than repair progress completed.
Han & Horner
    Assault Galleons in construction are no longer treated as units.
    Fixed an issue where Mag Mines could multiply the damage for every unit near center of its target when hitting clumped up units.
    SCV's can now proplery stop construction.
    Fixed an issue with Stronger Death Chance mastery.
    SCV's constructing Assault Galleons can now properly be issued commands to stop construction.
    Fixed an issue with Horner's voice line for Strike Fighter Platforms.
    Mutators
        Widow Mines can no longer lock on and fire at units in Polarity.
Karax
    Chrono Wave no longer increases the production of all Nexuses under construction including allies.
    Mutators
        Fixed an issue where Temporal Field could make Sentinels unable to die while Reconstruction was available.
Kerrigan
    Desolate Queen Kerrigan's Kinetic Blasts no longer get blocked by Point Defense Drones.
    Fixed an issue where Raptor Zerglings could be counted towards Units Made count, when they leap.
    Immobilization Wave now properly deals expected 200 with 30 points into the Augmented Immobilization Wave Mastery.
    Mutators
        Fixed an issue where Temporal Field could make Torrasque Ultralisk unable to die while resurrection was available.
Mengsk
    Aegis Guard at Rank 2 no longer ignores Frenzied for its Slow debuff.
    Blackhammer in Overwatch mode no longer can hit ground units below targeted air unit.
    Emperor's Shadows now properly autocasts Labyrinth Cloak when taking damage.
    Fixed an issue where Troopers might not drop using Drop Pods if there was a structure at the waypoint.
    Fixed an issue with Mengsk's voice line for Attack Wave Incoming and Make Detection.
Nova
    Fixed an issue where Automated Refineries could mine at a slower rate compared to Orbital Assimilators.
    Fixed an issue where Nova Soldier of Fortune production buff could only apply if at least one charge was used.
Raynor
    Hyperion no longer keeps firing when cocooned by the Slayn Elemental.
    Fixed an issue where Orbital Command Centers could be excluded from Vorazun's Emergency Recall, allowing cloaked Raynor units to become invulnerable.
    Mutators
        Hyperion no longer attacks units in Polarity.
        Hyperion no longer keeps firing when pulled by Fatal Attraction.
Stetmann
    Mecha Hydralisks' JUICED Payload is now properly affected by attack upgrades.
    Mecha Ultralisks' Mecha Mooch Module can no longer drain life from friendly mechanical objectives.
    Point Defense Drones now properly shoot down Super Gary's attacks.
    Fixed an issue with Stemann's voice line for Upgrade Gary.
Stukov
    Infested Barracks, Factories and Starports now properly get Chrono Field, can be Chrono Boosted, and can be affected by Chrono Wave.
    The Plagued Munitions upgrade no longer increases Infested Bunker life regeneration rate.
    Infested Diamondbacks are now properly affected by the Mech Attack Speed mastery.
    Volatile Infested dropped by Infested Tanks on death no longer costs supply.
    Stukov can now properly root buildings in the fog of war.
Swann
    Fixed an issue where Wraith's Gemini Missiles could get buff from Pulse Amplifier depending on Move command instead of unit speed.
    Fixed an issue with SCV's auto construction AI being unpredictable.
Vorazun
    Void Shade units on Scythe of Amon now can be mind-controlled by Dark Archons.
    Veil of Shadows Shield Regen passive now properly works on Oracles.
    Disruption Web can no longer be autocasted on targets in stasis.
    Centurions with the Dark Coil upgrade can no longer stun Ultralisks with the Frenzied buff on them.
    Void Stasis on Dark Templars now properly works on Hybrids.
    Void Thrashers now properly can be stunned with Centurions.
Zagara
    Apex Predator Zagara now properly gets the Frenzy as stated in the Prestige description.
    Fixed an issue where Scourge could not appear on the units lost/made tabs in observer interfaces.
    Scourge Nests now can be set rally points until construction is complete.
Zeratul
    Enforcers' anti-air attacks now properly get blocked by Point Defense Drones.
    Serdath and Dark Archon Maelstrom no longer affects structures.
    Fixed an issue where Zeratul had to pass through Dark Pylon cloaking field to gain Vorazun's Veil of Shadows passive.
    Void Apparitions are no longer counted towards Units Made count.

Missions

Lock and Load
    The Xel'Naga Construct can no longer hit units in transports.
Miner Evacuation
    Fixed an issue where wrong enemy race voice lines could be played.
Oblivion Express
    Fixed an issue where Train Carriages that were stasis'ed by Withering Siphon Vorazun's Dark Templars could get destroyed upon reaching the exit, destroying the entire train and counting for objective completion.
Void Launch
    Leviathan ground attack effect now properly disappears once Leviathan is killed.
Part and Parcel
    Parts can now properly be collected during Time Stop.
    Hybrids on Part and Parcel can no longer teleport onto unpathable terrain where preventing them from being attacked by melee units.

Mutators

Double-Edged now properly heals at listed 10 HP/s.
Heroes from the Storm Dehaka spawning mini Dehakas no longer can be prevented by Point Defense Drones.
Fixed an issue where Minesweeper mines could be killed instead of being removed at the start of the game to fit within safety zone constraints. This could cause an issue when Alien Incubation, Void Reanimators, Walking Infested was active.
Moment of Silence no longer pauses Protoss Warp-ins while the debuff lasts.
Mutually Assured Destruction no longer overides Moment of Silence on Hybrid death.
2 Likes

There is some really great changes here especially:

  • fix to Double Edge healing the stated amount of life, makes it much more playable to build low damage units for many commanders.
  • fix to various Polarity affects stopping various auto attacks from targeting units of opposite polarity (Hyperion, Structure Overcharge, Widow Mines).

While these seem minor it is a great fix to help some of the weaker commanders fight against these challenging mutators.

1 Like

How curious, many of these were already fixed some time ago (stuff like Raynor cloaked units with Vorazun, or H&H’s death chance mastery)

Others new afaik, such as the warp gate fix.

1 Like

The top fixes for me include…

Assault Galleons in construction are no longer treated as units.

I highly doubt this’ll happen again, but it’s nice to have something you discovered get patched!

Fixed an issue with SCV’s auto construction AI being unpredictable.

Still some ambiguity, but hopefully this means they’re not going to be all dumb/lazy about this

Stukov can now properly root buildings in the fog of war.

THANK YOU!! I’ve had plenty of times where I wanted to advance my Bunkers, ICC, Missile Turrets, and Rax, only to not be able to root them to the desired location. I’d wait it out (which was just annoying), or I say “heck with it”, and plant it at the first spot that’s close enough b/c my ally happens to have vision there.

Infested Diamondbacks are now properly affected by the Mech Attack Speed mastery.

Was this fixed in the “ninja update” a few months back? If not, it’s scary b/c they’re already quite good!

2 Likes

Artanis made great again :trump:

So whatever they did before to prevent them to speed up their warp in wasn’t enough? They had to made Nexuses completely immune to chrono wave? :cry:

No more “upgrade Gary” in P1? If it’s that then yay :+1:

Stukov
    Infested Barracks, Factories and Starports now properly get Chrono Field, can be Chrono Boosted, and can be affected by Chrono Wave.

Well, just need to find an ally that chrono boost me, or remember to chrono boost my ally if I have spare boosts.

Stukov
    Infested Diamondbacks are now properly affected by the Mech Attack Speed mastery.
    Stukov can now properly root buildings in the fog of war.

Faster targeting like chrono boosted Swann Laser Drill? Or will the behavior (or whatever make the attack continuous work) have a better frequency or increased damage per unit of time to reflect this?
As for rooting in FoW, yes, I think it was definitely an annoyance before and things will be better now.

Swann
    Fixed an issue with SCV's auto construction AI being unpredictable.

Now we will have to understand that “predictability” I guess…if we’re ever successful at that.

Zagara
    Scourge Nests now can be set rally points until construction is complete.

Zagara free of bugs, the time is getting closer.

Oh yeah, I remember that. Good thing it’s gone…if it wasn’t replaced by something else potentially worst. Time will tell.

1 Like

Either I am remembering this wrong, or this was already implemented a patch or two ago. There was a previous thread for community engagement about it, and it either said this was coming, or that it was patched in.

Edit: Looking over it, yes. These patch notes are old. You’re looking at an old patch.

2 Likes

Really wish the Mengsk trooper/laborer multi-building got fixed so that they auto help construct stuff when nearby.

Both.
Some things like H&H mastery fix or Nova refineries rate of work are old, but before this patch, I definitely got Stetmann to say to upgrade Gary in P1 all the time, and if that is fixed, it’s new.

1 Like

Unless I’m misreading, this refers to a Nexus while under construction (being warped in), not a completed Nexus while building probes.

1 Like

If you click the link to the notes, they are dated 11/16 so I assumed this was all new. Maybe they just got around to posting patch notes yesterday?
I’ve been away for a while, just happened to check the coop reddit yesterday and was gobsmacked that they happened to release a hotfix on that very day.
Came over here to the forums and didn’t see anything about it, so thought I would share. :man_shrugging:

They only just posted the notes, yes, but the actual patch itself was a few patches ago. I know this because Mengsk has long been re-educated on “Cloaked units are not an entire attack wave”, among other issues that I see in here that I remember being patched already.

You haven’t read through these notes carefully. Yes, many of these things were ninja patched a while ago but there are additions as well reflecting new things that have been fixed.

1 Like

One thing they haven’t patched:
https://i.imgur.com/5EpoF5F.jpg

Being attacked within 2 minutes in Miners Evacuation if your trigger happy ally picked a fight very early.

Also, Nova in shotgun mode still can’t have her hotkeys configured…or it wasn’t where I was looking for it.

this has always been the case. the dudes in front of the center ship go to the base if you pick a fight. i don’t think it’s a bug and it shouldn’t be patched.

1 Like

I read through them. Like 90% of those were patched a long while ago.

1 Like

84%

20 characters ***

3 Likes

I illegally rounded up. ^:)

2 Likes

So far it seems the following don’t work:

  • Toxic Nests can now properly be drag selected, or Ctrl+Click selected, or double-click selected.
  • Arkship Commandant Unbound Fanatics now properly spawn if Orbital Strikes are targeted on top of structures or sieged Siege Tanks.

Anyone else can confirm these and/or any others?

It seems most of the new changes are not active yet.
The changes applied by ninja patch are still in effect and they overwrite new patch changes.
So only new changes that are active for now are:

  • Mecha Hydralisks’ JUICED Payload is now affected by attack upgrades
  • Mecha Ultralisks’ Mecha Mooch Module can no longer drain life from friendly mechanical objectives
  • Point Defense Drones now shoot down Super Gary’s attacks
  • Aegis Guard at Rank 2 no longer ignore Frenzied for its Slow debuff
  • Blackhammer in Overwatch mode don’t hit ground units below targeted air unit
  • Emperor’s Shadows properly autocast Labyrinth Cloak when taking damage
  • Troopers now properly spawn using Drop Pods even if there is a structure at the waypoint
5 Likes

Hopefully that one hero still assigned to SC2 will be able to fix these.

2 Likes