I’d love to use and see more muta play. One thing I find interesting is that many players complain about the ease of control of zerg units, but then want one of the units which allowed us to have fun microing as far from consistently viable as possible. I want to get supply blocked while controling my muta flock, lemme join in the fun!
On a more serious tone, I’d be willing to take a small nerf somewhere (like hydras, for some reason I’ve grown to hate them, they can get nerfed for all I care) in exchange to get a small muta buff. About that buff, lets discuss it.
I believe that currently the biggest problem with the mutalisk is the huge upfront cost of getting a decent flock that can actually have impact. Say, for example, a 10 muta flock. This costs 1000/1000 + the cost of the spire. This 10 muta flock, which is nothing that can be considered a big muta flock, needs to do huge damage to pay for itself and then you need to stop the inevitable all-in basetrade that will come if you manage to do that damage. Furthermore, the huge gas cost makes trying to leverage a smaller advantage by teching up a very constricting process. Hence, I’d propose a small cost nerf.
If I could get my way, I’d lower muta cost to 100/50, but I’m not going to fool myself into thinking that it is something that could eventually happen or too good of an idea, hence I propose a more sensible 100/75. This would serve two purposes: firstly, for each muta you have saved 25 gas that can go into say an extra baneling or a roach to defend against the possibility of the opponent pressing f2, then shift and a-clicking on all the zerg player bases. Basically, meaning you get to have a bit more regular army. Secondly, the extra gas can be used to tech up (say to hive) if you don’t do game-ending damage, making the transition and possibility to leverage an advantage created by muta play a less constricting process, as you’d have some more gas available to actually transition with. Which is what I’d love mutas to be able to do, harass a bit, mess with the opponent and give me the option to transition by teching up, rather than try to snowball a muta flock into a won basetrade.
I’d like to make clear that this kind of change has a very interesting property in that it doesn’t remove the particularly hard counters associated with mutas. A stargate constantly producing phoenixes will still put an end to any muta flock dreams of snowballing out of control and several thors together will still demolish their numbers even with magic boxing in an extremely cost efficient way. This means that even if their cost is reduced, the extra 33% mutas you can afford with the same gas (minerals are still a hard cap on the number of mutas that can be made anyways) can be dealt with in an extremely cost efficient way as long as the opponent builds the correct counter or scouts the spire building, making their period of effectiveness effectively have a hard timer.
Anyways, I agree with making mutas great again!