Active Issues
UI and Online
New:
-
Protsoss - War Chest Protoss phase 2, Tier 9 and Tier 10 are unlocking incorrectly.
-
Replays: Current replays are unplayable at this time, we are investigating this issue.
-
Terran - Classic Mech: A typo appears in the description of the enemy composition.
-
Terran - Classic Infantry: A typo appears in the description of the enemy composition.
-
Shield Batteries will not obey stop commands on non-defensive structures while autocast is enabled.
-
GameHeart Mod - Protoss: Some upgrades are not visible when using the GameHeart Mod.
-
GameHeart Mod - Terran: GameHeart upgrade notification name is incorrect for certain upgrades.
-
Voice Chat - Voice chat is not working when enabled.
-
The premium game variants do not have a distinctive color in the when observed in the Map Info screen and Arcade Lobby.
-
Players cannot join Replays through the Friends List.
Briefly disconnecting from a Multiplayer game drops player rather than reconnecting. -
The Ranked league placement splash screen is not playing when initially placing into a league.
-
Your clan decal will display in-game while you are in a party, even if you have it disabled.
-
Custom Game search is displaying both the name of the most popular map and mod pair instead of just the map.
-
If you load a saved game, then beat it and replay the mission, you are no longer able to save.
-
Clicking the middle mouse button while moving the mouse simultaneously can cause the mouse cursor to snap to the center of the screen.
Game Content
New:
Campaign - LoTV: Whispers of Oblivion - The first attack wave may become stuck during the mission.
-
Co-Op - Party leaders are unable to retry Brutal+ games if they are disconnected during the loading screen.
-
Unearned skin model previews appear translucent on Low graphics settings.
-
Turning off a wireless USB sound device can cause co-op missions to be unable to progress.
-
The minimap icon for Void Rifts changes size depending on Texture Graphics settings.
-
Completing the Void Campaign sometimes does not unlock the Epilogue missions. Some workarounds are available.
-
Co-Op - Abathur: Clean up issue is occurring with the Ravager’s cocoons.
Editor
- It is possible for maps to fail publishing when they are published for the first time.
Mac
-
The Terrain Change to Player # hotkeys are not working properly on the Mac SC2 Editor. Work around: if you add a Modifier to the “Terrain Change to Player” hotkeys, it will then work on the Mac (PC didn’t have the issue.) You are able to add “option” as a modifier to the 1-0 and the “-” keys, and it will not cause additional conflicts.
-
Performance issues may occur on Macs with OpenGL enabled when loading maps or assets for the first time. This includes longer than expected load times and possibly framerate drops while in-game.
Issues that Should Be Resolved
New:
War Chest 6:
-
Fixed an issue where several Ihan-rii structure models would appear to warp-in/out during their warp-in animation.
-
Cerberus Spine Crawlers will now correctly have range indicators displayed with their pre-placement models.
-
Tyrador Missile Turrets will now correctly have range indicators displayed with their pre-placement models.
-
The “Learn More” button on the War Chest now correctly redirects to the current War Chest URL instead of the previous War Chest URL.
Maps:
-
Golden Wall LE
Expanded the Reaper path near the natural base locations to require more than one structure for a wall off. -
Heavy Artillery LE
Updated the terrain in the middle of the map to allow for increased maneuverability. -
Pillars of Gold LE
Fixed an issue with Reaper pathing by slighting increasing the size of certain Reaper paths. -
Flashback LE
Fixed an issue where creep could not be spread to certain areas of the map. -
Shield Battery
-
Fixed a visual issue with the Shield Battery’s pre-placement splats that caused it to display shadow trails.
-
Fixed an issue where the pre-placement image did not change color when in range of a Nexus on low graphics quality settings.