It's over for Protoss in PvT

Stim doesnt finish at 4:30 if you open with concussive as ive said.

Only if you skip reaper. You’re still off by a full minute.

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u need probly learn the game) storm is insta cast, emp is projectile. You just need to learn split now, new emp upgrade very interesting, not op.

ALX you dont understand what he means? A storm is a damage over time ability wich you can micro away from , EMP is hit and shields/energy instantly gone.

Splitting doesnt work versus the new EMP upgrade the radius is too big. It IS op.

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Dude storm does kill units, EMP doesn’t. Different qualities for different spells, is it so difficult to understand?

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Quaggot, are you stating that storm is better then longer range, higher radius, extremely mobile, cloaking ghost?

1 emp can literally do more damage to protoss then 1 storm ever could lategame pvt.

Storms radius only hits a small clump, marauders take no damage because of medivacs and only the marines die that arent microed out of the storm.

Ghost, instantly carpets an entire army, lowers hp by 50% for ALL units, removes all spellcasting abilities and makes the more expensive protoss army weaker then the cheap MMM army.

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Nope, contrary to you, I’m stating they are different. You can infinite EMP a Protoss army, they will never die. Storm actually kills. Please, have a moment of meditation about this before replying.
And honestly, I find hilarious how some Protoss players can dIminish the power of storms. “Mmm, they are not so good, you just move away and you’re fine”. NO! Did you ever notice that while moving, bio cannot shoot? This means that the army DPS is temporally diminished, while Protoss can continue to chase them, especially with zealots. Storms are good, every Terran learn to respect them.
Stop crying that finally, Terran has a late game tool against Protoss. Pros will show whether this is OP or not, not you.

I dont know how people cannot understand the insanity of enhanced shockwave EMP especially after watching Code S group B

HerO, one of the most successful Protoss players of all time thanks to his absurd micro and army control abilities, literally got steamrolled in open map engagement by pure Terran bio despite having the supply, economic, and tech advantage by Cure because Cure decided to rush to an early Enhanced Shockwave upgradge.

There was nothing hero couldve done except eat EMP after EMP and be unable to touch marine marauder medivac.

Hero tried warp prism + high templar, he tried disruptor, he tried colossus…in the same game. Everything ended in some EMPs blanketing everything and the bio forces just running train.

The new EMP has over 70% more coverage than psionic storm. It does its damage instantly, unlike storm where marines and marauders (which are insanely fast with stim btw) can just run out from under it and get healed up by medivacs - do you realize protoss cannot do this with their shields unless there are shield batters near by (btw hero tried this in game 2…he build a forest of shield batteries in the middle of the map and still could not do anything). EMP also neuters any HT and sentries in the army…making all that gas utterly useless. and getting rid of the spellcaster equalizers Protoss is supposed to rely on.

Meanwhile ghosts have more dps than a stalker, can cloak, actual combat units healed by medivac and outranges HT in everything meaning they will always have the massive advantage.

This is actually irrelevant.

The storm AOE area is manageable. Bio is the most kiteable and healable composition in the game. not to mention the fact that Protoss units giving chase will often be eating insane liberator/tank/mine dps, on top of kiting bio dps which dwarfs even chargelot dps.

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I like how you fundamentally dont understand what i am saying.

Emp is BETTER then storm. 1 good emp hit on the right units IS autowin for terran. They have bigger armies because they are cheaper. and they are more bulky then protosses armies after the EMP.

You refuse to understand that once a templar is hit with an EMP its rendered useless. when a ghost is hit with storm. WOOPTIE DOO nothing happens he runs out and heals back up.

Feedback doesnt have the range to combat the new emp and once they hit the ghost dont even die to it cuz of the nerfs to feedback! ghost vs templar wars are always won by ghost if the players are competent enough to control them with the new patch due to the longer range of EMP over the templars entire casting kit.

Storm doesnt exist anymore once the new upgrade is finished. the only thing protoss can do is tuck the high templar in a warpprism and hope it doesnt blow up to vikings massive range, then added to that we need to unload and instantly press storm in the right locationS because unlike emp, protoss needs to use storm constantly consistantly on multiple fronts to actually be able to kill the terran.

And as we have seen in the past week, terrans CAN emp unloading templar from a prism before storm is even cast!

Also i like how you even state ‘with zealots’. You realise zealots are close range units that, if i storm your army, i will also storm my zealots, right?

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I read what he wrote, he wrote about the insta cast and dodge, if he meant something else, he might try to better express his thoughts. Storm as spell cant be dodged, because it is spell with insta cast, not projectile. If we talk about damage, it is different part - yea storm have dot (damage over time) mechanic and player can minimize damage with splitting after storm cast or pre-splitting before storm cast what even better. EMP have instant shield/energy damage - its true, but what about “splitting doesnt work vs new EMP”? You can still pre-split your army before EMP landing to minimize that damage, then you can just retreat for shield regeneration, ofc it is bad time for fight. You still have option for save HT energy from EMP - Prism, so you can win time for shield regeneration.

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I watched that series and I didn’t see any rushed enhanced shockwave. The ghost fightings were happening at normal timings, after the first Terran push.
Funny how biased whiners wait for the first own-thought-fitting match to claim something new is unbalanced. At least wait for the end of GSL 3, Jeez.
And dude, if you want to play the role of the balance expert, at least stop claiming you main Terran. A true random player cannot be so biased against ONE particular race. If it wasn’t for the time clock, I would say you’re Protagobatz switching personality when he accidentally misses the dose of his pills.

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Dude, zealots are so tanky they don’t give a fu*k about storms.
Please, let’s play the game instead of playing the experts. Pros will show everything. You are comparing orange with apples. Listening to this forum whiners, we should have 90% winrates bias in a given match up.

The point is it doesnt matter if your presplitting, ghost emp is so big that he can just cast it twice and still hit everything even when your in a full arc. THATS how big it is.

Added to that sc2 doesnt work in ways that you can always anticipate where your opponent is moving towards. I know terran lategame have maphacks in the sense of scanning, but protoss doesnt. We need to tag the army with oracle every second or 2 due to nerf on active time of revelation. Or we need to pray our obs dont get seen when a raven flies over it.

And guess what starcraft 2 is about defending your bases and growing bigger. If you dont know where your opponent is at for a slight second, do you think you can presplit correctly?!

Thenn added to that as we saw in pro games the last week you CAN hit emp when it gets unloaded from a warpprism!!! emp will always have bigger range then high templars active abilities rendering the high templar useless.

People arent even used to doing it because the skill has only just been implemented and people are already doing it… its not hard to do.

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Trust me zealots care when they melt away after theyr emp’d taking 1/3rd of there so called ‘tankpool’ away.

Ive had games where i had 20 zealots running in the terran DEATHBALL and not even connecting to anything because they die before they can even reach the army cuz theyve been hit with EMP

Then adding the mass marauder wich everyone is doing these days vs toss with concussive, zealots are basically freefood because theyr slowed and basically already dead.

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I’m talking about the enhanced shockwave upgrade timing not ghost production

If storm got that radius buff instead of EMP i would be making a thread about that. When tempests were fast i was saying it was broken on team liquid forums

but the fact of the matter is that EMP got it and that’s why I’m making the topic against hte terran ability

it doesnt even matter what race I play to begin with. My argument stands regardless.

and just because most Terran players don’t criticize broken aspects of the race, doesnt mean all subscribe to the same behavior.

If Protoss starts getting insane Psi storm buffs and carriers are made to have almost unlimited utility, then you will find me making topics about Protoss.

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Some things are just very clear to anyone who ISNT biased. Trust me if i would show my friend the clips of

this game for example. They would also think ‘wow that human dude is literally killing the aliens, why arent the aliens doing anything’.

Then i have to explain, the last patch made it so a unit from the humans can shut down what the aliens are doing from a longer distance.

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I’m going to watch it now but I can already imagine what happens

look at the hightemplar at 14:19 all 4 instantly useless and that was with 1 ghost.

just watch GSL right now

see solar how to play against ghosts…
and say something
?

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I don’t understand what you mean with “shochwave rush” if there are no ghosts in play to take advantage of it.