Great Example of Mixing in Viking/Liberator/Ghost

https://youtu.be/0yJg8Atcjm0?t=5764

Up a ramp into a set up terran through a choke. Didn’t matter.

LUL, Classic has one upgrade advantage and his APM peaked at…700APM. That attack is not stoppable by that pathetic terran army. Where are the WM? Where are the Bunkers?
Where are the Ghosts?

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Ghosts, widow mines. https://youtu.be/hXkzTOVOwgs?t=1126 didn’t matter. This is just a lesson for the PPP saying hurr durrr build ghosts if you see HT.

That won’t “count” either.

There will be some lame excuse about classic “being up 30 army supply and 2 full upgrades” or “the libs weren’t seiged before the fight”, just watch.

LUL, ghost damage is not that much on HT than in the instant halving of Protoss HP. Who disrespects Classic like that deserves the swift death.

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https://youtu.be/JgxVyZh1sb4?t=333 EMPs used on the army while ahead on upgrades and having a defenders advantage. Didn’t matter. Just more proof the zealot change was a massive buff.

If you think the charge change was a buff…I don’t know what to say; I’d pay money to have damage on charge back instead of Ferrari Chargelots because it was so bonkers that you could beat both T and Z easily with 1-a and decent macro, never mind the Chargelot all-ins which were a little busted.

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What is that supose to mean? Zest one of the most fearsome Protossers takes a 2-cent overhyped terran that just last year had the second set of teeth.
Personaly i don’t like Zest playstyle, but who am I to criticize one of the 5 best Protoss on the Planet?
That game was a testament of Terran OP, no terran should survive one fifth of what punishment Zest managed to administer.

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  1. His liberators weren’t sieged until late
  2. His liberators were all clumped together, allowing for easy storm
  3. He’s fully up an upgrade. Not just barely ahead. Like Terran was just starting 2/2 and Protoss already had 2/2.
  4. Noteworthy that Classic was on same base as GuMiho. He just barely started his fourth. That means he’s playing super aggressive. A good hold would have been great for GuMiho.
  5. There was only one mine in that fight. Considering it’s mass zealot, there should have been so many more mines. There’s no ghosts. for mass EMP - perhaps this was even around the time that ghost got the EMP buff? Just imagine if all those clumped zealots got EMP’d.

And imagine knowing what someone will say and then still crying about it. :cup_with_straw: For your tears.

Yes because 1-2 EMPs should win the game for Terran when Protoss has 2 colossus and 4 high templars along with a good count of immortal/stalker/colossus. Jesus. You are so delusional.

And this? LOL. A BUFF??? I’m done here. Someone else take the floor with this clown. We’ve got clowns here thinking a huge nerf is a BUFF. And like I’ve joked a few times, next thing you know they are going to try to convince you that the stim timing decrease by 21 (?) seconds is a NERF because it has the word DECREASE in it. There’s no working with these clowns.

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Has says hello… AGAIN. https://youtu.be/UxpewWzaoJQ?t=512

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That was due to very bad positioning, mostly.

As Terran if a Protoss walks up to your 3rd with a bunch of Stalkers and Chargelots, you’re losing your base or your army. Maybe both.

The correct response is to evacuate it and float the base early if you don’t have the Hellbats to deal with the Chargelots.

Additionally, that’s 6 bases to 3…not a good prospect for Terran…

Hellbats you say? sOs DISAGREES. https://youtu.be/dLCQq3slNNU?t=326

That’s Hellbats and BCs vs mass Stalkers with a few Chargelots…you only get Hellbats if the Chargelots are so numerous that nothing else works - and then you’re gonna have to plan for the Disruptors which are obviously coming next.

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Potatotoss arguing that a front line meat shield melee unit doesn’t benefit from a speed increase. XD. Seen zealots verse stalkers lately? Having an easy time splitting against disruptors? What about setting up flanks and harassing mineral lines?

What a hypocrite clown. Zealots are not simply meat-shield but primarily a damage-dealer.
An already fast unit does not benefit much from more speed, reduction of damage in the scheme of things impacts Zealot performance way more than the placebo speed.
How about returning the Damage-on impact and reverting the “speed”?
In your disgusting hypocrisy that change was a “buff” - how about nerffing Zealots by giving then the original damage?
Idiot!

Potatotoss seem to always try to 1 up each other. When you ask the average player what deals damage from the protoss army usually it’s Storm, disruptors, colosus etc, you know the things that can delete globs of units in one go… Yet we have Goba here saying that Zealots are actually the ones deleting units in a few clicks.

LOL, each unit has a part to play in the DPS output of the Race. It’s about play-style. You can really cause the bulk of damage with Disruptor-Storm but still you need some ground to pick the remaining pieces.
Personally i do that with a Collo or Two and 4-5 Adepts, others prefer Zealots.
You did not respond to the proposal to “nerff” Zealot by giving-back the Damage-on-impact Mr. Troll.

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Chargelot’s removal of charge’s damage is IMO more of a nerf than a buff, particularly in timings and large fights, where DPS and burst damage are critical. The mere initial beta version of LotV’s charge, where the chargelots dealt 30 (+2x8) damage per charge highlights it as it turned tables over their previous counters (namely the roaches).

Now, the zealot being permanently as fast as a stimmed marine also has its perks, as it hereby allows the protoss player to disengage them (in engages, or lategame harass), whereas their relatively slow speed previously prevented them from getting off the enemy once having charged. One of Thrasher’s linked videos (vs dream) shows just that. So each charge is less of a commitment than before.

So while it’s obviously an overall frontal engage nerf (which led charge timings to become infrequent in PvZ), it has its perks as well. :slight_smile:

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Ohh noooooo my zerglings will get 2 hit again… oh wait I’m not a Zerg player. The dynamic with bio vs zealots is to kite as well as possible… My goal with tanks is to not let units get on top of them. Wonder why the battlemech tvp style of early 2019 died out?

Protoss players can straight up warp in units from their base and reinforce a fight on the tail end of an engagement they’re THAT fast. Watch Zest vs clem on pilars or Cure vs Parting on Deathaura.