Community Update - July 16, 2019

…if you don’t (don’t care) than why this reaction? As for the second: once you press “Reply” the “Gem” is no longer “yours” but forum’s property that can be used for the amusement of the sane part of this forum and and warning to the rest - of what happens to certain people that post first and think latter!

Ah ah ah ah Gooba, for a while you falled in love with a Terran… <3<3<3

Now, if somebody posts incendiary BS (building a WP is auto-win mechanics) it is only fair that he would suffer some consequences…

I found the protoss main!

1 Like

Already addressed most of these changes in the last thread so just addressing the changed proposals:

Zealots - Tbh this change back when it was done was heavily opposed the problem was not the unit itself but the interactions as it turn the unit into a pseudo Zergling with armour. The role of this unit in SC2’s concept was to be a buffer for the rest of the comp they forced armies to micro while the rest of the comp used splash and spells to kill off the opponent by adding damage the role was skewered from buffer into a rush down unit that swarms the enemy changing the nature of the comps they were used in I can see why this change is being reverted.

Warp Prism - The cost change should be a gas cost inclusion rather than reduce range keep it the same and make range a researched ability that way a player would of had to invest to have it.

Overlords - Don’t really agree with this tbh scouting your opponents base is meant to be hard hence why you spread creep and have spotter units and OLs.

2 Likes

Stop trolling. You can watch any GM T die to warp prism on stream REGULARLY.

Do you even play this game or do you just troll forums to try to keep protoss OP

What are the first 2?

The First: Zerg whiners are dumb, Teerran whiners are dumb+stupid.
Second: Protosswhiners < Zergwhiners + Terranwhiners.

All in all there are 5 Goba’s laws.

They need this in physics (or at least the sc2 tutorial)

Do these whining terran players lost their mind? Have they thought about why half of the PvT games are won by terran?

2 Likes

You are wrong, you can’t lose what you don’t have to begin with…

Because Terran is 2 base all-ining.

1 Like

Eventually, when Protoss do it in PvZ they are immediately nerffed to the ground, when Terrans do it in TvP is all OK…
If there is something disgusting in SC2, the way MoronTeam treats Protoss, takes the cake.

4 Likes

This balance patch needs rework. At least the stim change won’t go live.

1 Like

Can you imagine every time you have to choose robo opening. Your opponent won’t even need to scout. When your observer is at their base, you see oh damn it’s mech. The advantage is naturally given to the terran… Since stargate and twilight won’t be able to counter stim all in.

This looks to be a really good update, glad things are moving in the right direction. In my humble opinion, I think that the strength of warp prisms and all-ins could be better addressed with the below changes.

  • Reduce phasing mode radius of warp prism to 2 (from 3.75). This requires that players wanting to do a large warp take longer to do so. Although you could theoretically still get around 20 zealots into such an area, it’s going to be painful to do so rapidly and consistently.
  • Increase phasing mode and transport mode abilities from 2s each to 2.5s each (same as ravager bile). This means protoss cannot be as aggressive with the prism when performing all-ins and gives all races a much better chance of killing a forward prism.
  • Finally, change strategic recall from an energy based ability to a researched ability like a nuke, but still deployed at the Nexus. Introduce research at the cyber core with cost 50/50 and research time of 90 seconds (60s under chronoboost) from a fixed 85s cooldown. Limit of one at a time.

For reference this strategic recall is half the cost of a nuke. This means either you need to spend a bit extra gas to secure yourself against losing units, or else your pushes and attacks become very all-in. I suggest this because at the moment, protoss don’t have any fear against moving out and being aggressive. Even with the potential nerf to cooldown you are suggesting, the nature of it being “free” is not in line with it’s potentially game saving potential. This would help protoss either be honest in keeping units at home, or if not, putting a gas price on being reckless, which I think is fair.

1 Like

this change wont matter till you get like 20 warp gates and toss lategame isnt OP at all.

this will tripple the whines against ravager and nothing more

2 Likes

its not bad that they want to nerf protoss all-in cuz average zerg cant do anything about it and protoss can against terran all-in. its bad that they dont give any tools to compete with zerg later the game. so PvZ was balanced around the point do protoss push through or do zerg survive and overwhelm

all races have 2 units that only cost minerals, terran: marine and helion, zerg: zergling and queen, protoss: zealot and prism