Ever heard of Flex Seal?
Very interesting. Can you please link to the full interview? I would like to read it.
i can not add links in this page is a article in sc legacy you ca see this in waymachine archive [quote] Transcript:
Crota: Alright, so the first question from SC:Legacy: "Why didnât Zeratul find out about the Dark Voice when he touched the Overmind in the vanilla Zerg campaign? Zeratul learned that the Overmind was created by the XelâNaga but didnât learn anything about the Dark Voice?â
Dustin Browder: sigh Sorry, ask it again?
Crota: You knew you were going to get the lore questions.
Dustin Browder: I didnât know it was going to be that detailed about the last game. But go for it, Iâll do my best. You might want Brian for this, by the way, but, well, Iâll try.
Crota: Ok, why didnât Zeratul find out about the Dark Voice when he touched the Overmindâs mind in the vanilla Zerg Campaign? Zeratul learned that the Overmind was created by the XelâNaga, but didnât learn anything about the Dark Voice?
Dustin Browder: Right, so I think Zeratul, following the prophecies and going back to the Overmind, really had the opportunity to ask the right questions in his searching-out of the psionics of the Overmind. In addition, he is dealing with the dead remnants of the Overmind with no defences, with no ability to protect any psionic residue thatâs remaining inside to sort of suss out those ancient secrets. It allows him to get a lot deeper inside the Overmind and find out the real dirt that he wouldnât have had when dealing with an Overmind thatâs more prepared and not knowing to even ask that kind of question.
Crota: Alright. Now, moving on to Heart of the Swarm. Itâs been repeatedly stated that Heart of the Swarm is going to be, âWhat it means to be Zergâ. So how is that written in the story and what can we expect to see in terms of âZerginessâ in Heart of the Swarm?
Dustin Browder: We are trying to get the idea of what means to be the Zerg through the Heart of the Swarm campaign in a number of different ways. We are doing it through the mechanics of the choices you make in story mode. The types of evolutions you choose, the types of mutations you choose, how you level up Kerrigan, should be fundamentally different from spending dollars and earning credits and hiring mercenaries, which you did in the Wings of Liberty Campaign. We have a whole series of evolution missions that allow you to see some of the story of what itâs like to be the Zerg, where youâre seeking out and absorbing other life-forms, whether they are life-forms hidden in Terran labs or life-forms that are isolated on strange, lost, and exotic worlds, to give you that sense of consumption, conquering, and evolution through these types of missions. The mission mechanics themselves are focused on aggression, on attack, a lot more than they were in Wings of Liberty. We still have the occasional defensive mission Kerrigan has to deal with, but we are trying to do everything we can to push the idea that Kerriganâs on the offensive, that the Zerg are attacking and overcoming their enemies. Thereâll still be absolute threats they have to deal with but, you know, in the Terran Campaign it was often very Starship Troopers. Youâre behind your Bunkers with your Siege Tanks fighting off waves and waves of enemy attackers, and we are trying to sort of get away from that in Heart of the Swarm and make the missions much more about you being aggressive, and hunting down and destroying anyone who would dare to stand against you. And in the final way I think that weâre trying to get the sense of Zerg units into the campaign is through the story itself. You know, Kerrigan has a much darker story than Raynor had. She has problems that Raynor never had to deal with. I think players will see, but this is my opinion, obviously you want to see when you actually play it. But I think players will see that Raynorâs a little naive in how he thinks, what he thinks it means to be Kerrigan. Kerrigan has problems that Raynor doesnât begin to understand. She is dealing as the Queen Goddess of the Zerg, the level of responsibility, the threats that she faces, you know? Raynor has one Battlecruiser and heâs going to âtake on Mengskâ, thatâs his big day. Kerrigan is dealing with legions of Zerg, an entire Protoss race wants to kill her, personally, for the things that she has done. And so I think it should be a much darker, more difficult experience and Kerrigan, in many cases, is going to be asked and is going to make choices that Raynor would never make. Very dark, dangerous, scary choices. Choices where the line between good and evil is very muddy or difficult to really determine, âWho is at right here?â âWho is at fault?â âWhat should be done?â Raynor would always find the way out to make the right choice, but Kerrigan doesnât always have that option. She has to exist in a much darker, more desperate, more serious world than Raynorâs ever had to deal with.
Crota: Another Question. We found out you can actually lose Kerrigan, but all of a sudden the mission doesnât stop. Is there lore based upon or is that something that is going to be disabled for Brutal, and say Brutal is the true lore?
Dustin Browder: No, we feel that Kerriganâs revival is a natural part of her abilities as the Queen of Blades. Thatâs something she can develop as she regains her power within the Swarm. We saw this throughout the last mission in Wings of Liberty. The killing of Kerrigan is a little bit more challenging than just destroying her mortal form, that you have to do maybe a lot more than that ultimately to wipe her out. And so weâve brought this mechanic forward. Obviously it helps us a lot with the campaign, but it is part of the experience, of the game, part of the lore.
Crota: So, how would one kill Kerrigan? You said that the entire Protoss race wants to kill Kerrigan. How would one kill Kerrigan?
Dustin Browder: Thatâs something we havenât revealed yet, what you would do to kill Kerrigan. I could hypothesize with you ways that you could potentially do that, but I imagine it would involve the destruction of her hatchery, all nearby hatcheries, and her, all at the same time, in a place where her consciousness could not really get back to any place where she can revitalize herself and continue forward.
Cable: Are there a lot of decision-making branches within the single-player in Heart of the Swarm, kind of like what we saw in Wings of Liberty?
Dustin Browder: So thereâs a couple of differences in the way we built the campaign in Heart of the Swarm we didnât in Wings of Liberty. Some of this was based off feedback we had but some of it was also based on the story that we ended up telling. Kerrigan is very driven. She is not exploring the galaxy in kind of like a mercenary, âMaybe Iâll go here, Iâll take this job, Iâll take that job.â She has a quest. Stuff that she wants to get done. So at the end of the day we decided that all 20 missions are going to be required. Thereâs no optional missions in Heart of the Swarm. Everything in the game you must play if you want to see the final missions, but we still have the choice of what order you do things in. So you can choose which world to go to, in which order. There are some worlds that come later in the campaign, so thereâs still some choice in there. I would say overall itâs a little less loose than Wings of Liberty was, so thereâs a little bit less of âthis or thatâ. You choose less often, but at whole, certainly our belief is, the choices feel a lot more significant when you do make them.
Cable: What was the primary focus when you guys were developing the Heart of the Swarm expansion?
Dustin Browder: Oh, I donât know how to answer that. âWhat was our primary focus for Heart of the Swarm?â One of the things that I think weâre trying to do with Heart of the Swarm and what we do with a lot of our expansions is trying to hit every type of player out there. We are trying to hit the multiplayer gamer, we are trying to hit the player who loves arcade games, we are trying to hit the player who loves the campaign experience, we are trying to get players who want to play by themselves, players who want to play socially. StarCraft is much bigger than one game. There are many many games smashed together in this experience and some players come to StarCraft only for one small part. Some players only play multi and some players only play campaign, and so, we are trying to provide something of quality for each one of these types of players so that they have a positive experience. They have a reason to be excited about Heart of the Swarm.
Crota: Alright, you mentioned Blizzard Arcade and I think a lot of players out there are waiting for Blizzard All-Stars. Any word on where that is? Weâve heard thereâs been redesigns, revamps, back to the drawing boards?
Dustin Browder: I donât think weâve been back to the drawing board on All-Stars. Weâve certainly done a lot of work on it. We still got a prototype team whoâs doing a lot of really great work on that game. One of our goals at Blizzard is always âeasy to learn and impossible to masterâ, you know, is one of our goals in creating these games. I think weâre starting to get to that point. A lot of the decisions that weâre offering players in All-Stars now are very crisp but very difficult. Itâs very easy to see the decision you understand, that you understand weâre asking you to choose, but the decision itself is incredibly challenging to actually make, where it depends greatly on whatâs going on in the game at the time. And so, you have to really analyze the game and go, âWow, whatâs the right choice right now?â I think theyâre doing a lot of great work, but we donât have a whole front end up and running yet, we donât have a lot of the stuff around the game that would allow us to put it out there and show it to you guys and see what you think. We are very excited about it and weâre starting to really dial in that experience of what it feels like to hunt down Arthas as Nova, or what it feels like for Kerrigan to be attacking Thrall. Weâre starting to get a sense of all these heros mashing together, itâs starting to feel really good, and weâre starting to get a really tight multiplayer experience which I think is potentially worthy of a Blizzard product. But weâre not really there yet. So, just as soon as we get anything thatâs sort of in that position, weâll start talking about alphas and betas and get it out to people as fast as possible and start getting that feedback to really help us polish and tune and create that final product.
Crota: Any timeline on when you expectâŚ
Dustin Browder: No, thereâs no way to know yet, right?
Crota: Itâs ready when itâs ready?
Dustin Browder: Itâs ready when itâs ready, but thatâs not just something we say to people. âReady when itâs readyâ is a philosophy here at Blizzard, something we live by. We havenât gone to wide alpha even within internally yet. So I need to go to an alpha internally with All-Stars, and then we can look at it and people here will tell us honestly, âWow, you really got to get this out there, but I have some doubtsâŚâ You know? Itâs very important to go through that process in a very natural way. Hopefully here in the near future, I donât know exactly when, weâll get to that space, we can do the internal alpha, and that wouldnât form a lot more. If that alpha goes badly weâre going back to do a bunch of work. But if the alpha goes very, very well then we are closer and closer to shipping.
Crota: Alright, now moving onto some multiplayer and e-sports questions. How would you gage your success in StarCraft: Wings of Liberty and what has been your goal for Heart of the Swarm in terms of making all these units, whether or not they are going to be accepted, and whether or not the e-sports community is even going to move to Heart of the Swarm or if they are going to stay with Wings of Liberty, since that option is out there for them?
Dustin Browder: Sure. For us the success we had in Heart of the Swarm was well beyond where we imagined it could beâŚ
Crota: Wings of Liberty?
Dustin Browder: Wings of Liberty, excuse me⌠We launched Wings of Liberty, we imagined that we would get maybe 100 guys in Europe or the United States to watch the e-sport event, wouldnât that be awesome. Cause you have to remember back, that was the case. There wasnât a huge history of massive e-sports events here in the States or in Europe. They were starting to happen a little bit, some with Quake, a little bit with Halo, and MLG was really out there trying really hard and there was some stuff going on, but then we saw when StarCraft came along, and our fans came out to support it. We saw this massive amounts of growth in e-sport, which I really think the StarCraft fans should take a lot of credit for. They built this. They are the ones that got everybody to noticed that e-sports was a thing, that this had to be real and this was⌠They really added a lot of firepower but there was an e-sport scene, absolutely, before StarCraft II, Iâm not trying to say there wasnât. But the StarCraft II fans, I think, really really added a lot of weight to that scene. So, I feel like StarCraft II: Wings of Liberty was very successful in that sense, in helping promote StarCraft II again as an e-sport and raising e-sport into the consciousness of a lot of people in general, whether they be developers, or players, or the mainstream media, and anybody else.
For Heart of the Swarm, the more I look at it, the more confidence I have. We have tools in Heart of the Swarm we do not have in Wings of Liberty to balance this game. There is no really strong weapon we can point towards Brood Lord in Protoss vs Zerg in Wings of Liberty. There just isnât. I guess we could maybe make the Void Ray even better, but thatâs going to cause us problems in a lot of other areas. But now we have Tempest, which gives us the ability, whether itâs working today or not, we have the ability to balance that unit in such a way that Brood Lord has a threat on the field in tier 3 for Protoss. Which, again, reduces a lot of the pressure we have in the game right now. Right now, Brood Lord Infestor had better work. What else is Zerg supposed to do? Otherwise they are in a lot of trouble. We could totally tune Brood Lord and Infestor and weâll totally do that, but weâre in kind of a tough spot. In Heart of the Swarm, we have many more tools now to deal with a lot of these threats. We got a better understanding of the gameplay experience and we are able to tune now for the map sizes that weâre seeing in the wild today. When we originally made Heart of the Swarm we were tuning for Lost Temple, and weâve left Lost Temple behind how many months ago? Years ago? Lost temple is gone. Right? Both in spirit and in form, it is gone. We are dealing with maps that are way, way bigger. So this gives us some benefits in the sense that a lot of the worker rushes we used to see in the older days of Wings of Liberty are gone. Thank god, right. Who misses those? Sometimes theyâre cute, but you donât want to see them every third game. âOh, here comes the Terrans with seven marines and 15 workers and ok.â Right? That was awful. So the large maps have saved us from a lot of that and theyâve increased the amount of defensiveness in the game, because the map is a kind of defense just in terms of its size. And itâs given us this benefit of seeing a lot more units in the game and a lot of tier 3 armies, which is always very exciting to watch. The downside is that itâs allowed a lot of these races, Zerg in particular, to play very greedy and thereâs not a lot of tools the other races have at this point to really, really threaten them. But now, we can put in things like the Oracle. We can put in things like regenerating our Mutalisks. We can put in things that can really punish players. We can put in Siege Tanks with earlier siege mode, because the maps are so large itâs not the end of the world. You know? So we can tune for this game. I mean, maybe all of those are bad, we donât know for sure yet, we are still in the beta. But we can tune for the large maps in a very meaningful way without upsetting the entire e-sports scene, which is what would happen right now. I canât go into Wings of Liberty to start messing around with the numbers higgledy-piggledy. Every decision has to be as careful as we can make it. Ultimately, as small as we can make it so weâd not do too much damage to the gameplay experience. But for Heart of the Swarm, we have a beta. We can really try some stuff and we can really tune for these maps. I think when you combine the fact that we are adding more tools, when you combine the fact that we can now tune for the map sizes that we are all planning to play on for quite some time, when you combine the fact that we have two years of learning on e-sports behind the scenes. We had no e-sports of any significance for this specific game. We had Brood War experience we could look at, but the gameâs already so different. Now we have many, many years, two and a half years of e-sports behind us that we can use to leverage. The fact that I can go home and watch guys like Grubby and Idra stream Heart of the Swarm tonight and factor that into our balance for changes we want to make tomorrow. I think itâs going to be a way more balanced experience than anything we could possibly have done in Wings of Liberty. Iâm just not at all nervous that people wonât want to play it. I think itâs going to be a way better game.
Crota: What do you think the average gameplay, like the average game life, will be in e-sports. Alright, so what do you think the average game length will be now. With the increased map sizes and Zergs being greedy, what have you guys seen to be a favourable product? I know no one wanted to see the seven-minute worker rushâŚ
Dustin Browder: Four-minute worker rush⌠Yeah thatâs really awful. I feel if you got to a fifteen or twenty minute game as an average itâs going to feel good.
Crota: Real-time or StarCraft time?
Dustin Browder: Real-time. I think thatâs going to be a more favourable experience, but obviously what you want is some variation. You want to have the occasional six minute game and you want to have the occasional forty-five minute game, a really epic game. But thatâs always forever been our goal and I think that works for playing on the ladder and I think it works for e-sports as well.
Cable: Will we see any more new units?
Dustin Browder: No. We are pretty convinced. Not locked in stone. If we see something different weâll change our minds, but right now there are no plans for any additional units.
Cable: You brought up the new skins that will be unlockable achievements based on your levels. Will those transition at all into micro-transactions in the future?
Dustin Browder: Thatâs not our plan. We have no intention at this time of making skins a micro-transaction experience for StarCraft. Thereâs a number of concerns. One is just the clarity, the readability of the experience. StarCraft plays way fast. Even these skins Iâm nervous about and we are going to be studying them very, very closely to make sure that we havenât made any egregious errors in the clarity in looking at these units, whether thereâs an upgrade on that unit or what. Because we do use the art to indicate upgrades to players quite a bit. You know, the shields on Marines, that kind of thing. So we have to be very, very careful not to do damage with that. And also, artists have spent a lot of time making sure the game looks good as it is. If we start changing all the art out they have no confidence that theyâre going to be able to make it as polished as they are. We are really looking at it as a light reward at the top end of this achievement system. We are not really at this time planning to have 50 more of these as rewards or certainly 50 more that we are going to sell to anybody. Thatâs not really our intent. Our intent is just to offer this as a small reward as part of this achievement system.
Crota: Will there be an option to view everything as base? Letâs say you are Idra and you hate anything extra on the game.
Dustin Browder: Iâve had this feedback twice today now, âWill there be an option to turn everything on as base so you donât see the skins at all. I donât think we have a plan for that. I think our hope is theyâre not obnoxious enough that that will be a problem, but Iâll certainly take that feedback and will be something weâll talk about.
Cable: Two more e-sports type questions. First is, âWill we see any stream links or embeds into the Heart of the Swarm client?â
Dustin Browder: We donât have the ability or the techonology right now to allow you to embed the streams directly into the client, but thatâs something weâd like to talk about, something weâd like to look at going forward.
Cable: And the last one is, âWhat are Blizzardâs goals with regards to e-sports for Heart of the Swarm, and will Blizzard be taking the same, more, or less of an active role in e-sports?â
Dustin Browder: Thatâs a good question. I donât know exactly what our plans are for e-sports yet, for even this coming year. We are still in many ways still discussing the aftermath of BWC and how we thought about how these events worked. Weâre still getting feedback from a lot of people around the world about internally what they thought, how this worked, how much effort it was, and what we want to do for the future. Our commitment to e-sports is absolute. We feel like this is an entertainment form. It is beautiful and wonderful and amazing, and it brings people together from all over the world and itâs an absolute blast. You know, Mike Morhaime is a huge e-sports fan, he asks me all the time if I saw the match last night, Iâve been to his house to watch GSL finals. You know, the leadership of Blizzard is absolutely commited to e-sports, but specifically what our role is?. I donât know personally what it is yet. I donât know that everybody at Blizzard even knows yet. Thereâre lots of ideas for things we could be doing to help. One of our concerns of course is, this is a ecosystem and this is an ecosystem where people, who are hardworking people, are doing everything they can to make a high-quality product. And if we come in and start throwing our weight around too much, we could damage it. We could convince people, âAhh, Blizzard is just going to make me do what they want to do! I donât have any choice here, why am I even doing this anymore?â We could make a mistake and tell people to do the wrong thing which actually hurts their viewership. At the same time, if we do nothing, that seems⌠there might be things we can do that are positive in the space, so weâre really trying to be careful and not screw it up. I guess this is the short answer. Make sure we donât do anything that upsets the viewers, or the casters, or the players, or the tournament organizers. You know, I went to a e-sports conference in Valencia last year which was hugely useful for us to get feedback from these guys and talk to them directly and get a sense from them what they were looking for from us, the type of leadership that they would want us to take and I know that we have people here in the organization that are still actively talking to those people, trying to work out with them what makes the most sense.
Crota: Is Blizzard going to do another World Championship?
Dustin Browder: I donât know.
Bob Calayco: Weâll get to that in the coming weeks.
Crota: Did you find it successful?
Dustin Browder: Yeah, it was cool. Blizzard World Championship was a total blast. We sort of made our share of mistakes in it and we certainly learned a lot in the process. I donât want to say we were perfect by any stretch and we had a lot of challenges with it as well. Certainly we had a lot of positive feedback, especially the European series seemed to go very very well. A lot of very positive feedback from our European office and from European players. That was a lot of fun and I certainly think we could learn from that going forward.
Cable: As a pretty active member of the community, especially with regards to BarCraft, I can tell you a lot of people think it was one of the most important, most meaningful tournament of all so far.
Crota: If youâre looking for praise, Iâve only heard praise for it.
Cable: Everyone says this means something. âHe is a world champion.â My other question is, what do you feel about the saturation level of e-sports events because there has been comments that Blizzard could help decrease the oversaturation by guarding it a little better?
Bob Calayco: We donât really have firm answers to these kind of questions. What I would just look back at, Mike made some comments toward the end of WCS and maybe in some interviews afterwards, what everyone agrees on is, tournament organizers, players, like, people in the ecosystem asked us to take a more active role and create more structure. WCS was a step toward that. What we are doing in 2013 and the specific answers to these questions, we havenât arrived to that, but weâre actively speaking with all these people in this space right now. So, too long; didnât read: we donât have the firm answer today, but hopefully really soon we can come back to you guys.
Crota: Alright. Well, hopefully soon, and hopefully you invite us back. Thanks again [/quote]
[sclegacy](https:
Right, so even Browder straight up comes out and says he really isnât the authority here, and that heâs pulling things out of his butt to help people understand the gameplay direction of a campaign that hadnât released yet.
Like, go back and answer my responses to your âholesâ instead of continuing to ignore it like you ignore evidence. For example, walking into the Zerus pool knowing that it can kill you would be mind numbingly stupid in itself if we didnât know that Kerrigan can resurrect. I hate having to repeat something 5 times before it actually registers with you and you address my point.
Youâre grasping for straws because whining that Kerrigan canât be killed in the campaign is a double standard that applies to your explanation too. Except Kerrigan can be killed by wiping out her hatcheries or killing her with the void. Your stance just boils down to âI donât like your explanationâ. Too bad. Provide some of your own evidence for a change.
As far as Iâm concerned, the game tells & shows us exactly what happens.
And I have having to respond to a point five or six times before you engage with it.
I. DO.
You just ignore it because its inconvenient to you. Im sorry that you cant figure out a way around the fact that Kerrigan cant use void powers to reincarnate, but thatâs not my problem and you are the one who needs to come up with a workaround to keep your theory going. Im sorry that Abathur explicitly says that he thinks Kerrigan will die if she walks into the pool, but thatâs your problem, not mine. Im sorry that Kerrigan believes Zagara could kill her while she was weak, or that Narud could have killed her, or Raynor, or Mengsk, but these are all flaws with YOUR argument that YOU need to explain. You cant just declare that you answered them 10-15-20 posts ago when I also responded to those claims and KEEP REPEATING MYSELF TRYING TO GET YOU TO ANSWER FOR ONCE.
he is not talking about his opinion he is talking about lore as project manager, what the team has agreed that is kerrigan, he says âusâ âis Loreâ, blizzard during the launch of sc games made multiple Q&A to answer about the lore, because it is an important factor, and Dustin is not just a member of the development team, he is the direct one who is informed of all aspects of the game that includes story and his team as he refers discussed that the ability to Reincarnating is an intrinsic kerrigan skill,
Besides lore zerg that allows reincarnation in zerg leaders (nobody remembers abathur reviving an ultralisk just because âWill of Swarmâ Abathur: " death is irrelevant") and that is even reinforced with game mechanics since in Starcraft a recurring goal is that the death of the hero means the end of the mission.
unless something explicitly contradicts that, it is the last word of blizard on the subject
@derceinlycan Thanks for posting an entire transcript, that was a good read and is appreciated!
Overall, for my own part, Iâm going to stay in the camp of âKerrigan does not have resurrection abilities.â
Thereâs no question that Dustin B. said she can resurrect, thatâs in writing from multiple sources. What I find interesting though is:
- In the Gamespot interview, he states in the same sentence that weâve seen her resurrect multiple times in âWings of Liberty,â which is factually incorrect. The only level she âresurrectsâ in is âAll In,â and we know that she was deep tunneling and not actually dying there. So even though heâs the lead designer, either heâs wrong in this interview or the games, the lore, and all of us are wrong.
- Both interviews seem to be from the same time period, which is about two years before the expansion released. In the Gamespot interview, he mentions they were still deciding on the missions Kerrigan would go on, and we know lots of things did change from 2011 to launch.
This leads me to conclude one of the following re: Browderâs comments:
a) Kerrigan was meant to have resurrection abilities, but this changed, or
b) Browder was calling her deep tunneling and reviving at a Hatchery âresurrectionâ for simplification purposes, and/or because the game unit does âresurrectâ from a gameplay perspective.
The actual expansion in its released and finished form regularly provides references and lore re-enforcement that Kerrigan, whether as Terran or the Primal Queen of Blades, is still mortal (though insanely powerful), and during a tutorial phase, the game actually tells you sheâs deep tunneling back to the closest Hatchery to regenerate, which is in-line with what weâve seen her do in âWings of Liberty.â
I just donât see the actual final product, and overall franchise lore, supporting her having immortality during âHeart of the Swarm,â or at any point when sheâs Zerg, despite Browderâs early development interview comments.
If it was just the interview, sure. But again:
Itâs clearly in the game. Naktulâs quote tells us Kerriganâs essence is stored at the hatchery and while she does say you will burrow back to base to heal, she could easily be referring to the old Queen of Bladeâs ability, as she has yet to meet human Kerrigan herself.
Warfield is harder to dismiss because heâs demonstrated an ability to distinguish it from burrowing in virtually the same conditions.
Literally just destroyed that âproblemâ in my last post and your only response is to ignore it. Someone who knows they will die does not go into a freaking acid pool unless they have some insurance against death. Itâs literally stupid otherwise.
And what about Abathurâs statement is inaccurate? If you go into the pool, you will die. Yes. Is it permanent? No. Is it still bad? Yes. 1+1=2. How does any of this rule out reincarnation or support your stance? You just posed the question and left it hanging without developing your idea, as if thatâs supposed to be proof of anything.
Again, some half-assed failures at critical thinking do not constitute evidence. Art, game dialog, interviews are evidence. I have those, you do not.
About that Zerus cesspool.
Her essence wouldnât be stored at the Hatchery during the mission since it would be in the pool getting all that sweet Primal Juice.
That word is questionable anyway. They canât maintain a consistent setting, so the argument is pointless to begin with.
I wish there was some alternative competitor to Starcraft with a consistent lore we could actually have fun discussing, but there isnât one. Believe me, Iâve done a lot of searching over the years.
The only thing that comes close is Warhammer 40k, but the tyranids are utterly void of personality or anything worth discussing other than than paint schemes. The eldar are dying has-beens and thatâs been done to death in fiction so I donât find it anymore interesting the bazilyionth time there.
Please, you have to realize the irony hereâŚ
Actually, we do. We just think that itâs irrelevant. General Ultralisk isnât being revived that way and Kerrigan is explicitly not being revived that way. My head canon is that generally Ultralisk is killed from sustaining a lot of wound while that Ultralisk is being splice and killed very cleanly.
I believe this is the case. If we are talking gameplay there is just no different between reincarnation and deep tunneling. This whole argument is revolved around lore from the very beginning.
Once! Donât forget that he only did that once. And if weâre right, he only mistaken once as well.
Beside, he is a solider not a biologist. His credentials on the matter is dubious at best.
No, you didnât⌠That is literally one of your biggest problem. You thought using a fancy word to support your point and doing ad hominem would prove your point, but it doesnâtâŚ
Take the first spawning pool for example, her Hatchery is still there even if she is walking into the pool. And no, Gradius. She doesnât need any insurance. Yes, she is crazy enough to just walk into an acid pool because she believe it would grant her more power.
Raynor wouldnât be able to killed her, either. Her essence is stored somewhere. Sure, she could cut herself off from the Hive Mind, but does it even matter? They could just create a new Kerrigan and download her latest consciousness before she cut off.
Or like Null Zone, just activate the reincarnation protocol early. Create a new body and then move her conscious; let the old one being blasted.
See how âBut she can be killed if all her Hatcheries are goneâ is totally different from ours?
No, Juxtapose had eloquently explained why you donât have even this. And he didnât use the Death of the Author, even!
Heâs seen her burrow multiple times. Tychus can even tell that Kerrigan went on the run and wasnât killed. You donât need a freaking PHD.
Yes, so wtf is the problem? She can die just like Abathur said, and then get revived. Is wasting time growing a new body desirable? No.
Do you people actually plan on ever explaining where the contradiction is?
Yeah maybe they could, but she is literally telling them not to do that. She is volunteering to have herself killed, and has the power to do so. Why is this hard?
Now youâre just making crap up. Narud is a void user and can disrupt the reincarnation process. Thatâs how itâs worked since forever.
Kelthar tried to spit some bull$hit about Kerrigan being unable to reincarnate because she doesnât use the void, but reincarnation is a function of the swarm, not the reincarnated user. The SC1 Torrasque is not a void user. You all just need to go replay StarCraft 1.
Not really though. Browder may have been mistaken about WoL but what was described about HotS is what currently exists in the game. The animation shows her falling down and the text tells you: âKerrigan has died. She will be revived.â
Itâs stupid that facts from the game are even up for debate on this forum.
I thought it was really obvious at this point, but ok. Why the heck would Abathur recommend against it if its a 5 minute inconvenience? Also, why does Kerrigan respond with 'It will work" instead of âIf I die, weâll try something elseâ or any other flavor of âYour concern is confusing and baseless.â
Because, to borrow from you, its bloody moronic. The zerg donât care about Kerrigan making a statement to Raynor. They donât care about sentiment, they care about strength and advancement. If you leave the decision entirely in their hands, they arenât going to just let their leader delete herself out of respect.
The SC1 torrasque is resurrected by the cerebrates, who are void users. Abathur even explicitly says this is how it happens in the evolution mission. Again, youre just straight up wrong.
He says, while arguing against the explicit explanation given in the game for what is going on. Who else is being killed by the irony here?
Give it a few years. Once itâs clear that Blizzard is dead, a Starcraft spiritual successor will pop up and we can move there. Hopefully it will have better lore.
Wasting time/resources? Itâs going to hurt? Maybe the original spawning pool (a special pool with special abilities) disrupts the hive mind connection or actually can permanently kill her in some other way?
Again, can I count on any of you people to ever point out the actual contradiction? This is supposed to be âevidenceâ?
Itâs not in their hands. She would give them a direct order to obey. Thatâs the whole freaking point.
Saying ânaw the zergs have their own opinions and can disobey a direct orderâ is an outlandish argument that requires proof.
So what? Sheâs not resurrecting herself. Sheâs being resurrected at the hatchery. If the swarm can morph creatures with void powers in the first place, they can repurpose those genetics somewhere else.
They use the void because Amon is the one that made them and he uses the void. He used it on the whole swarm and used it to make the hive mind. It doesnât follow that the swarm stopped using the void right after the Cerebrates died.
Provide the quote then. The text says:
Assimilation of infectious compound provided key to evolution of torrasque strain. Process requires exorbitant energy. Once, provided by Overmind. Now, energy result of tissues being devoured by compound.
It says nothing about the void, just a bunch of energy which can be derived from tissue, which the swarm has plenty of. Not to say anything of the fact that this is a different unit than the âatrophied evolutionary pathâ of the Torrasque.
Youâre literally denying the game text, animation and dialog. Iâm questioning one quote because how of mind numbingly stupid the implications are.
I want more answers to how human burrowing works now that I humored you:
- Explain burrowing as a human.
- Explain burrowing while unconscious.
- Explain burrowing through freaking metal while injured.
- Explain why Naktul mentions Kerriganâs essence is stored at1 the hatchery. Why is that relevant?
- Why didnât Kerrigan burrow to Raynor in Back in the Saddle?
- Why didnât Kerrigan burrow anytime during Flashpoint? Like when escaping from Narud? Answer: because the idea of a human burrowing is freaking retarded.
Tell me more about the vibrating ghost suit that moves dirt particles around.
Abathur explicitly doesnât care about pain (âpain irrelevantâ) and is prone to experimentation himself. And theres no indication that death by spawning pool would be different from any other death for her.
Thatâs literally the entire point of the brood mothers. Theyre explicitly not compelled to follow the leader the way that the zerg were the Overmind because Kerrigan wants them to have ambition and to compete against each other so they become stronger. Zagara in particular follows Kerrigan because she is strong, not because Kerrigan has her in a psychic chokehold.
Pick one. Either sheâs the one managing the process or she isnât.
âŚ
âOnce, provided by Overmind.â
Use your freaking brain dude. The Overmind uses void energies.
And you somehow managed to create an alternative explanation that requires the characters to have all the intelligence of lobotomized lemmings, and are calling it better.
Donât have to. Its an established fact of the game. The how is irrelevant to my argument.
We donât actually know that sheâs unconscious when she deep tunnels.
The same way they burrow through metal when uninjured. Its theoretically within their capabilities, since they burrow on space platforms and such, and stetmann mentions it in his notes.
Because they use it to heal her quickly.
Because she was trying to escape and she trusted Jim to find his own way out.
Because it wouldnât have helped her and she has no idea what the layout of the lab is. Sheâs also still experimenting with her abilities and is weakened from the events on Char, to say nothing of not wanting to have anything to do with her zerg side at that point.
Thereâs simply no point to unnecessary injury/death, even if it can be recovered from. The indication is that itâs a special pool.
Again, still waiting for what exactly you think the contradiction/problem is. Iâve been hearing about how resurrection âcontradicts canonâ for so long that maybe I shouldnât have to ask 5 times, no? -_-
Yeah but they and Zagara know what happens when they go against Kerrigan. Theyâre not liable to disobey an order from their queen. Plus, Zagara wants to rule the swarm instead of Kerrigan.
Managing the process and doing it yourself are two completely different things. When a Torrasque respawns at the Cerebrate, the Torrasque is not doing it himself, the Cerebrate is.
Whoever you think manages it is kind of irrelevant and doesnât have to be Kerrigan when sheâs the one getting revived. The functionality for respawning is in the hatchery.
Also, thanks for completely ignoring my whole argument.
No crap. Read the quote. Heâs a void user but it doesnât say heâs providing voidâŚit says heâs providing energy of the type that can also be derived from tissue.
I donât see how this helps your point whatsoever. Just because the void can disable the resurrection process doesnât mean that the person getting resurrected has to be a void user or that void is even whatâs being used for the resurrection ability itself.
The Hatchery can do one job of the Overmind or a Cerebrate. Both are large structures and zerg have been known to swap DNA.
Translation: donât want to sound stupid explaining human burrowing, but am still going to go deep with Gradius on technicalities of how resurrection works because hypocrisy/double-standards.
What good is this explanation then? Only her limbs get blown off but nobody ever aims for her head? How is burrowing any better than just turning around and running back to base?
Injured =/= uninjured.
Why are you saying âtheyâ when itâs only human Kerrigan, who is supposed to have most of her zerg DNA removed? Her skin is clearly one of the things that went back to normal. This alone stops your burrowing argument dead in its tracks.
Wow, almost like they can grow new Kerrigan parts based off her DNAâŚ
Sound like anything familiar? Go ahead and take that to its obvious logical conclusion and realize that if they can freaking regrow limbs based off her DNA they can probably regrow her whole body.
Why? She could have just met up with him easily; they started the mission together. Or at the least looked for him when he told her he was cut off. Could have burrowed right to where he was at.
Being able to melt through doors and floors wouldnât help? Seriously?
Not wanting anything to do with her zerg side never seems to matter when we bring up how easy it was for her to take control of the swarm and kill millions of people again.
As a rule of thumb, every time you ask this there is some issue that you simply ignore or never explain properly; no half-wit is going to believe you.
Yeah, except that before she is killed, she isnât being killed. I was talking about moving her âsoulâ to a new body before the Null Zone can reach her.
Did I type activate reincarnation protocol early? Yes, I did!
Which has nothing to do with Kerrigan! I thought I already explain to you, why is this hard?
Basically, Browder is right whenever he agree and support your idea. Even if he is blatantly wrong literally a sentence prior⌠Yeah, I got nothingâŚ
Did you play any of the evolution mission?
Which use Void energy? Itâs catalyst fluid.
Yeah, so are we. Still waiting for your explanation and clear argument; not just some vague intangible theory that no one can disprove.