Stats just destroyed rogueā¦ and zerg is being nerfed. Protoss is fine whiny baby
Likely 4 toss making blizzcon from koreaā¦ only 1 terran
Stats just destroyed rogueā¦ and zerg is being nerfed. Protoss is fine whiny baby
Likely 4 toss making blizzcon from koreaā¦ only 1 terran
How is adept buff trivial?? Infestor was nerfed, albeit not enough IMO and neural should still require update but quit lying
That series by rogue was awful. Loses two games cannon rush, and the last game he lost because he forgot to research baneling speed as he was doing a baneling ravager all in. You donāt deserve to advance if you make a mistake like that. Same thing holds for terrans doing 2/1/1 timings, but forget to research stim.
Chargelots still tank the exact same as before and can do the same damage as before with another upgradeā¦ 100/100 is not going to make it useless, protoss just cant take a 4 min 3rd and tech and upgrade and be safe like before now, AND THAT IS A GOOD THING
Bad changes. Most of them wonāt change anything at all. Slight protoss and zerg buff via new upgrades (late game buff) and bc nerf (midgame bc harass nerf and also late game terran nerf - like playing terran late game wasnt hell alreadyā¦) - this is the summary of all the changes.
Slight protoss/zerg nerfs but they just received upgrades to get a slight zerg/protoss buff so overall before the upgrading they will be a slightly weaker and after the upgrading they will be a slightly stronger (so we have a bit stronger late game for zerg and protossā¦ ācoolā¦āā¦).
(Terran buff and nerf for zerg and protoss)
Id take you alot seriously if you had an actual argument other than im a scrub who doesnt know how to split my units and protoss is imba thats all.
Give me some content on how why you feel like this wasnt unnecessarily a bad thing and yea sorry your basically no cost marine that you can use all game cant handle a 100 cost chargelot thats at its best early to mid game. So terribly sorry our more expensive unit that isnt getting us as much value marines and medivacs are all game can 1v1 your marine oh no the horror.
Iām not seeing buffs to protoss units that actually matter.
-Flux vanes or not, if you already invested in a fleet beacon your better making carriers rather than voidrays.
-Timewarp buff is pretty much neglible given how easy it is to abduct/neural it anyway.
-Adepts buff will hardly matter because they donāt scale in large armies and by the time that upgrade actually finishes youāll be well into the midgame anyway.
This is like objectively a buff to the infestorā¦ the unit even pro zerg players are saying is so good it needs to be nerfedā¦ OBJECTIVELY NERFED, not double damage infested terrans that are harder to kill and take 1 more archon shot to kill and get better upgrades + free nueral even if it is 1 less range? Iād love it if i got psi storm for free but it had 1 less cast range and feedback if it did literally double the damage but cost 25 more energy. Good lord blizzard.
You forgot the buffs to almost every other Terran unit.
Oh yeah because helion 50 minerals and gas reduction for upgrade is so great comparing to huge bc nerfs or liberator range nerf.
It is a buff if you use a few correctly, is a nerf to the mass of infestor in the late game
Youāre using this argument with the wrong guy. I played Terran in BW at a higher level than basically every single non Korean Terran to make the switch to Terran in SC 2. The only one better was Special.
Iāve always considered marines to be an A-move unit, while people always talk about āomgā¦ if you donāt look for a second 1 lurker will kill all of your units.ā Balancing around noob complaints has made this game unplayable for Toss. Period. Itās a freaking A-move comp. Attacking with marines is infinitely easier than trying to juggle the ā10 types of Toss units and spellsā that Toss has.
Itās a solid buff. The infested terran change is debatable, because they more than doubled the DPS, gave it more life, improved the scaling but doubled the energy. Getting free neural parasite is a huge buff, but the range is a slight nerf for ultra late game.
That upgrade costs a little more than an infestor does not make much difference when one is planning to make 20 or more infestor.
The range has much more weight in that ability than others because the infector is fully exposed once takes the control of a unit. That ability was considered totally useless when it has 7 of range
Ten range Lurkers combined with a massive observer nerf. This is definitely going to end well.
Also, can the Oracle get a compensation buff for blizzard heavily nerfing it for no reason, er, I mean fixing a ābugā that has been in the game since WoL beta.
LUL, this exemplar is trolling. Sure, we counter Vikings with AOE such as Colossi and Disruptors.
Unfortunately Templars were taken care of the MoronTeam via the 80% buff to Ghost.
dood, 10 range lurkers, after hive, after lurker den built, after an upgrade, you wonāt be seeing 10 range lurkers until like 12 minutes, and thatās if they rush it. iām pretty sure tanks and colli / disruptors will ALL COME OUT SOONER than a 10 range lurker, zerg is getting seriously guttedā¦
and iām already struggling against terranā¦ i think itās honestly time to switch races for myselfā¦ this isnāt going to be fun.
There is no possible debate, you need 150 energy to kill a simple banshee
You didnāt factor in attack upgrade?