The whole premise of the toxic-troll is false. No one said that APM does not matter. We all argue that skill is much more than pure APM, the moron insists that Skill=APM.
In the hypothetical scenario of two players with equal skill it is a nobrainer that the player with higher APM will win.
Don’t feed the troll.
OH SO LACK OF APM CAUSES A “CRIPPLING” DISABILITY HUH? IS THAT BECAUSE SC2 IS A GAME THAT IS DESIGNED WITH A REAL TIME COMPONENT AS ITS MAJOR DESIGN FEATURE! HOLY SMOKES WHO COULD HAVE THOUGHT OF THAT ONE! Oh wait I did and it’s the entire point of this thread. APM=skill.
As stated Protoss won’t take an APM challenge in the same fashion a cow avoids the meatgrinder.
Kid he peaked in Diamond league which is the exact MMR range 100 APM can net you and which is far below his normal rank. His experiment is PROOF that APM=skill. If he wanted to prove that APM != Skill, then he needed to get THE SAME OR BETTER mmr ranking than he achieved with his NORMAL APM. Landing smack-dab in the mmr range that 100 APM individuals tend to have is confirmation that APM=skill.
Alright bourne. We’re going to halve the cost of and power of every marine so marines are just as powerful as they used to be with one caveat: you have to make 2x as many.
Let me guess, you and your perfect spending skill can keep your money in your bank at 0 while producing a normal amount of marines, right? So you should be just fine if suddenly you have to make twice as many, right? RIGHT? Because macro APM doesn’t count because unicorns or something, RIGHT! Right.
First of all, please publish a few replays so we can establish your current spending skill, e.g. how many resources you tend to float. Then we will make a custom map for you where Terran has to produce twice as many of everything from marines to medivacs to thors. Then we will see if you can keep the same spending skill over the course of 30 games. DEAL?
Alternatively you can admit that production mechanics and related APM are in fact difficult and require skill. You know, the high T answer.
Zerglings build 2 at a time. The difference in spending mechanic difficulty is that Terran has 4 different production structures (CC, barracks, Factory, Starport – and a fifth, depot builders), whereas Zerg only has one structure which does all 5 of the previously mentioned activities on one hotkey.
Am I sitting here trying to convince you that throwing down 8 mules at a base is anywhere near as difficult as hopping between 4 different bases in the middle of a fight to make certain you don’t lose out on your next round of zerglings?
Half the APM, baby. Sorry did you think that INFLATEs apm? So wrong.
Here’s a few fun facts for you Bourney boy:
Spending skill is stratified across the leagues; a GM has substantially better spending than a bronze.
This would not happen unless spending is something that is mechanically difficult to do.
If it is mechanically difficult, costs APM to do, and clearly correlates with skill as it obviously does, it therefore cannot be excluded from the APM skill metric because it is “easy”.
Furthermore:
GMs have a reaction speed of around 50 milliseconds.
Macro cycles take several seconds to do. Rapid-firing Zerglings takes 3-4 seconds. That’s 80x longer than the reaction speed of most GMs. When production cycles require 80x more time than the time allotted to GMs to react to in-game events, it is EXTREMELY costly.
There is a heavy cost to do macro cycles no matter what your fe fe’s say and doing them A) quickly and B) at the right time takes a TREMENDOUS amount of skill which is why spending skill is stratefied across the leagues with GMs being radically better at it than Bronze players.
Finally:
Having to produce MORE units is a HIGHER cost than having to produce FEWER units and therefore MORE DIFFICULT TO DO. That is why Protoss production is EZ PZ to do. Their units have a high supply cost and they don’t make many of them, requiring fewer actions to macro.
No. That’s my point. It’s the same exact number of APM. Spending is the same in terms of marines. The difference is spreading between multiple structures…
Can you spend minerals without first spawning larvae?
Nope. Point to where on the graph bronze players and gms have the same spending skill or admit that spending is difficult and that only high skill players can do it properly:
So as you can see, Protoss have worse spending skill than Zerg in GM, Masters and Diamond. Despite this, they outnumber Zerg in GM, Masters and Diamond. Balance has boosted a truckload of apetoss players into higher leagues, which deflates their average APM / spending skill / etc.
It is patently absurd to say that production is “easy” because it’s rapid fire. If it were easy, there would be no difference between a GM and a bronze in terms of production skill but there obviously is and that’s an undeniable fact.
I guess this moron was booted from University (when he was 10 years old).
Having expensive units tend to degrade the “spending skill”. A cycle of Carriers from 4 Stargates requires a bank of 1400/1000 resources.
This bank (otherwise why build more than one Stargate) artificially makes the spending-skill appear lower than it is in reality.
So you’re saying GM Protoss wait for 1400/1000 bank then start four carriers at once?
Also the ONLY reason to build out of more than 1 Stargate is to spend 1400/1000 that you’ve built up for the occasion? I can tell you play Protoss. Any other race would balk at that.
I mean, Blizzard has explicitly stated that they designed each race to be hard in different ways, and have specifically said Zerg has the hardest mechanics. That’s why Terrans can stack mules (zergs can’t stack injects), can instantly undo a supply block with 1 click, etc. Terran has been made hard in the micro department.
The problem is, that was a long time ago. Nowadays Zergs have to skill-shot moving medivacs with biles and other insane micro tricks like that. Terran is using the same old stim bio micro. So I think there is a good argument to be made that Zerg’s skill requirements have gone up and now exceed Terran’s. That’s why Zerg in GM is lower than Terran in GM. There was a time when Terran was the lowest in GM. That time is no longer.
No, we start with 1 or 2 Stargates but in late-game when resources are more available multiple production structures are a necessity.
Just think in PvZ after a big battle Protoss lost 1 Mothership, 6 Carriers and 4 Voids. Without multiple Stargates (KingCobra sometimes has as many as …7-8) one can’t replace the Golden-Armada fast enough.
Please deal with your race (continue whinning), Protoss is too difficult for you to understand.
Oh yeah for sure. The problem isn’t that protoss units are powerful, it’s that they are powerful with a low skill floor which breaks the dynamics that a better player can flex superior APM/multitasking/spending to “bend the math” of what units counter what units. So apetoss players can A) spam voids and B) a-click and you really can’t do anything about it.
Stimbio micro is OP but you can counter it by setting up counter-attacks which spread the Terran’s attention thin, making it so he can’t micro all his marines at once. So If you have stronger multitasking, you can overcome the OP stimbio micro. That’s not how apetoss works. Overpowered + low skill floor = impossible to deal with.
If that’s the case, that Protoss is supposed to spend regularly like the other races, (and it is) then your entire argument about Protoss floating for stargates as explanation for the opposite behavior being observed is complete malarky by your own admission. Congratulations, you played yourself.