This is including all the current PTR stuff already. I won’t include heroes that I’m not sure of yet or if I don’t think they need balancing at all really. This is my list (Completely subject to change based on incoming ideas, of course):
Ana
- Increased unscoped projectile speed by 15%
- Biotic Grenade reduces healing by 75% (instead of 100%)
Ashe
- Coach Gun cooldown decreased to 8 seconds (from 10)
Baptiste
- Increased healing projectile speed by 10%
- Exo Boots charged effect stays for 0.5 seconds longer while walking
Bastion
- Takes 50% less damage while transforming from Sentry mode to Recon mode (not the other way around)
- Takes 15% less damage in Recon mode
Brigitte
- Shield health increased to 250
- Whip Shot counts as a melee weapon for the purposes of game mechanics, except it retracts upon hitting a shield and damages the closest target within ~0.7m? (no damage to an enemy if none exist within this range). it does not boop if hitting a shield, and does 50% less damage to the shield and the one enemy hit. It does full damage to a shield if no enemy is hit.
- Less movement speed penalty with shield up
D.va
- Armor is 300 of D.va’s health instead of 200
- Head critbox diameter decreased by 10%
Doomfist
- Rocket Punch cooldown increased to 5 seconds (from 4)
- Shield decay increased to 5 per second (from 3)
- 5 less shield generated on hit
Genji
- Swift Strike resets on a minimum of 45 damage per elimination
- Deflect hitbox radius increased by 5% in front of himself
Hanzo
- Overall Arrow speed decreased by 10%
- Lowest charged arrow speed decreased by 25% (allows for trick shots and more arcing shots)
- Lowest charged arrow damage increased to 40 damage (from 35)
- Storm Arrow cooldown increased to 12 seconds
Junkrat
- Can have two traps out, but placing one within 20m of the other breaks the previously placed trap
- Concussion Mine cooldown reduced by 1 second
- Concussion Mine minimum damage increased to 50 (from 30)
McCree
- Becomes invincible for the entire animation of Combat Roll
Mei
- Takes 10% more damage to freeze someone
- Cryo-Freeze only lasts 3 seconds instead of 4 (keeps the same amount of healing)
- +1 second cooldown on Ice Wall
Pharah
- Jetpack is a bit more audible to the enemy
Roadhog
- Hook range decreased to 18m (from 20)
- Hook cooldown increased by 1 second
- Becomes an environmental object while using Take a Breather
- Cannot headshot
- Left click and right click damage increased by 10%
- 15% less damage taken during Whole Hog
Soldier 76
- Can start reload while running but at 3 times slower animation speed
- Can start running while reloading but incurs a 4 times slower animation speed
Sombra
- 10% less spread on her smg
- Can hack one large health pack OR two small health packs at a time, but they stay hacked until you switch to another hero or hack a different health pack
Tracer
- 10% more spread on her guns
Widowmaker
- +20% increased charge time (almost 1 second to get 200 damage from unscoped, 1.25 seconds to full charge)
Winston
- +5 damage per second to your closest target with Tesla Cannon
Wrecking Ball
- Gets a critbox spot on the ball during roll form. Would be extremely hard to hit consistently anyway.
What are your ideas?