You Murdered Moira

If your Tanks aren’t near cover or using any abilities, then yeah, they’re gonna die. Supports arent built to bail Tanks out of a terrible play. I’m gonna be brutally honest with you: it’s easier than ever to get resource if you’re playing her in the right team. If your team is playing the poke at the choke game, Moira is not the best option. You have to adapt to the enemy team, and how your team plays. Moira is incredibly strong when both Tanks play close to each other, and are aggressive (but not brain-dead). If the enemy constantly has a shield in your face, and you cant get resource back fast enough, swap off of Moira. Go someone like Ana or Mercy, who have sustained healing and gives you other ways to help your team.
Heck, if your team is playing far back, Baptiste is a decent bet. Just don’t panic-throw lamp.

Moira has always been a decent pick. She isnt great at top tiers most of the time, because other support utility and heals start to balance out with Moira’s output with the skill increase.
Doesn’t matter how good you are at Moira, if your team gets anti-naded, you are practically useless for the next 4 seconds. If there’s too much damage coming in to heal, she’s useless. At some point, you need to swap to someone who has value somewhere else, instead of hoping for raw HPS to bail you and/or your Tanks out.
Thank you for coming to my TED Talk.

A very (god what’s the word) un-steep angle is needed to make this work.
Simple trigonometry: two sides of a triangle have to add up to more than the third. If you bounce it right, to where the incline is very gradual, it will stay in range longer. If the room has a ceiling, even better.

Play around? It drains so fast now though? I don’t understand what you mean with any of what you said? How are nerfs engaging and fun?

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It’s generally accepted that he latest changes are a buff to targeted healing, but a nerf to over heal or aoe sustain.

What moira is fine, my average healing went up after the latest update, on average you have less downtime (30% increase in resource consumption while getting a 50% increase in resource gain from the grasp), and an increase in healing per second from the primary. It just requires some semblance of skill to play her now

The nerf that pisses me off more than anything is the lack of lingering healing for 5 seconds. Now it’s just 2… for what??? Moira has received nothing BUT nerfs since she was released. Can’t she just get a simple compensation buff?
I mean, she used to heal through barriers. Did 80 hps now does 70. Orbs last only 7 seconds and not 10. dps hitbox nerfed by a ton. lingering healing nerfed to 2 seconds. Resource meter nerfed, too. Self healing nerfed 10hps. All this for what exactly?
Nerfs make sense if you give her a purpose but Ana outshines her in every context even when the team is grouped up.
All these nerfs would make sense if she were useful which she isn’t. She’s the only healer who provides pure healing. Either allow her to have enough healing consistently or give her just a little utility. And don’t tell me fade is utility because every healer has some utility to help the team and not the healer themselves.

Sorry, but Moira is one of the reasons why the game has been broken for years. Ana bionade played a role in that just before, but Moira’s whole kit is designed around “AOE healing is strong”.

The nerfs to lingering heal was needed. The game is going back to “single healing is strong” and “AOE healing is weak” - meaning you have to decide who you are going to keep up. No more “I can keep everyone alive” nonsense.

It’s the what the game was originally. It’s what the game is going back to. It’s healthy for the game. And if I’m being honest, I wouldn’t be surprised if she got more changes down the line to make her even more single target focused.

No compensation is needed when they are changing characters across the board to be in line with that. They have more changes due out. We’ve already had 2 rounds of patches. Round 3 is probably due in a couple weeks.

Ana’s bionade will likely be changed. And more damage heroes will get buffs reverted from the GOATS era. Heroes introduced during/after will get adjusted.

They probably have a rough plan in place, but doing it in stages to see how each stage plays out before making the next set of changes. Mind you, this plan was probably conceived after the backlash response of their “lets make all tanks off tanks” idea. So it’s rather new, but people have been asking for it for a long time now.

They’re gonna come for Ana next.

No one outheals mama Mercy.

You only need to do it like the pros.
Put her normal attack on scroll wheel and you regenerate more resource when you reactive your normal attack over and over again but will deal less damage.
It is super stupid but this game feature got never removed.

I just wish people would stop with the whole “resource management” thing, those resources don’t appear out of nowhere, her kit is totally dependent on her gimmicky aim required reload mechanic

Didn’t the speed change only affect it’s speed when NOT attatched to anyone. iirc, the patch notes specifically said that the attach speed was the same

So it literally gets to targets faster and stays with them the same speed as before, which feels like a pretty great buff to me.

Her pickrate in GM is also shooting up a LOT (which is significant because it was already high in low ranks). 4 days ago before the Hog nerf her pickrate was 0.74%. Yesterday it was 2.7% and now it’s up to 3.5% and still rising. A healthy support pickrate in GM is around 5% so that’s looking good for Moira.

Good, that’s the literal point of the hero. Both Geoff and Jeff have said Mercy is supposed to be, and I will use a literal quote from each:

and from Jeff:

. We want the top two things you notice about Mercy to be, “Oh my God, she’s an amazing throughput healer,” and “Wow, look at that mobility, she’s just flowing back and forth through the map.”

Mercy is supposed to be the standard for highest amount of sustain as she contributes 0 damage and has no AoE healing abilities. She’s a purely single target support hero who has to focus on one person and can’t multitask while healing at all:

The fact that for the last 2 years Mercy hasn’t been seen as a main healer anymore, despite being THE best healer in the game at launch for 2 years, shows how bad the sustain/AoE healing creep and damage creep had gotten until they started nerfing all of it recently.

Moira is unable to refill her healing resource when there are shields and the increased consumption nerf really nerfed her ability to heal when the enemy is covered by shields. She becomes useless Against shields because she loses her entire bar of healing in a few squirts.

I say revert healing resource consumption and revert the amount gained per second of right click buff to prepatch. Then slightly increase healing resource gained per second slightly to make up for the increased aiming requirement of her right click.

This heavily increased healing resource gain coupled with heavily increased healing resource consumption makes it VERY punishing to try to play against shields when you can’t right click.

Good thing 1) shields have been universally nerfed and 2) she has fade to reposition constantly

She also has heal orb every 10 seconds to make up for any resource draughts

She is literally meta in brawl rush comps with Rein Zarya so clearly she isn’t as bad against shield comps as you are claiming. And Orisa and Sig have nonexistant pickrates rn so they aren’t countering her.

So they did nerf her healing and resource… I thought I was just playing badly.

I still face double shields constantly and it’s still a pain in the butt. A few hundred hitpoints of shield health doesn’t negate that.

They increased her healing Per second by a tiny amount but nerfed the residual healing regen to half duration. They increased resource consumption a ton but countered it by increasing resource gained by right click. However, they didn’t increase passive resource regen to compensate for increased consumption. And droughts of not being able to right click can result in healing deficiencies that weren’t experienced before.

From playing the game, I really don’t like this change. Its hard to be a backline hero but also push up to get a little damage off. Also shields make it so you might as well not have healing.

Then you’re lying or living 3 months in the past because Orisa has an almost 0% pickrate and Sig’s is barely better.

5 HPS is not a small amount. That was the buff Mercy got just to be a main healer again.

They actually buffed her resource gain a LOT more than they nerfed the consumption. It’s like 27% faster drain 50% faster gain.

So a good Moira will be healing more, and healing more often, as they gain back resource faster. The right click is just a bit harder to aim now but rewards you with MUCH more resource.

They made the hero higher skill higher reward, literally.

…so use your healing orb that you have every 10 seconds? Why is everyone in here acting like Moira doesn’t get a 300 healing orb every 10 sec.