This illustrates the point, but not in the way you think.
A project has a measurable rubric you have to abide by to achieve an A, just like a game has measurable rules to achieve a win condition.
If the project was to draw a golden retriever, it doesn’t matter that yours is a photorealistic pencil rendering while the other person made a crude sketch of Dug. The condition to achieve an A was to draw a golden retriever. The teacher, although they might be impressed, is not obligated to bend the rules for you either (that’s how it was at SCAD at least; you either passed or failed your major project on the basis of completion, not whether your short was more Pixar-ready than someone else’s). The effort is a reflection of your own passion.
Similarly, I don’t care about the effort I put into my games so long as I win, inasmuch I will be happy to help achieve a team kill or simply backcapping by myself. A win is a win according to the game’s binary measurement of how much of an objective was captured compared to your opponent. It doesn’t care the effort I put in between start to finish.
If all you’re concerned about in a game that is too primitive to make a meaningful difference between the effort you think you should be tangibly rewarded by somehow, you’re always going to be angry, always going to be salty, always going to be jealous of other players who are simply out here trying to have a good time on characters that spark a light in them, which does absolutely nothing to step on your toes. Seriously, it’s not about you.
You should want to improve on your character for the sake of improving your character and having fun, not just so you get some meaningless, non-transferable bit of points. Unless you’re trying to get paid to play Overwatch, this is all objectively meaningless.
I practice my rollouts in custom rooms on Lucio not to show Brig mains that I’m better than them. I do it because it’s simply fun to wall ride, to discover interesting pathways, and to bite and remix others Lucio mains’ rollouts. I was really proud when I accidentally shaved a second off of someone’s Lijiang Garden rollout. The game doesn’t give a damn. This community doesn’t give a damn since they can’t see a non-recorded moment. But who cares. I did something cool.
In short, stop caring about the triviality of skill in a game that is asymmetrical by design. It’s harmful to the community as a whole.