Why Mercy mains are silent?

That was 5 years ago…

I see no point in it.
I can play other characters but all criticism here is received by trolls.
The dev decision changes not depending on what is said here.
No matter if she is fun/unfun balance/unbalance there will be people blaming others all the time.
The game direction is not promising and some have little hopes, also I understand if we will have to adapt 20 times in the next year again to new “ideas”.
the list goes on…

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I’m talking about the beta. Mercy players pushed for new UI and fluency proposals that went nowhere.

And people have been talking about damage boost for years. It hasn’t stopped, it’s only slowed because Mercy players have repeated their ideas for so long and nothing’s came of it.

Mercy main had a lot of discussion in both S3 and S4. It’s not even “full revert no stop”. People were talking a lot about reducing HP, DB/rez rework, revert to OW1 GA, what can DB/rez be replaced with, etc.

What did they get?
“Boohoo mercy AFK hero crying”

I’m not surprised that people were tired of trying to have a civil discussion

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I’m aware of the beta stuff, considering I “guessed” nearly the specific implementation method they used. Including reverse GA.

And notably Skiesti actually had a really well formatted post on the subject.

But for real, +95% of that was stream of consciousness poorly formatted walls of text ending in “therefore revert”.

The problem for me, is that most of that was specifically me posting those ideas.

And I’m kinda upset how apathetic Mercy players are about doing the mental legwork to figure stuff out.

I.e. Emotionally diligent, but lazy on the technical implementation methods.

And “Do something with Rez, or Damage boost maybe, you figure it out” is…lazy.

I’m not saying that they should not be coming up with an idea.

But to be fair, from every discussion for every hero I’ve read. Blizzard probably doesn’t care about our (OW players) idea anyway.

I still maintain that Mercy should dual wield. Staff in left hand, blaster in right. It’s for the best. Trust me.

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The thing is though, the devs have explicitly stated that they want feelings, not solutions.

Community solutions are often really bad, or miss a vital component. This is unanimous across heroes. But what the devs CAN work with is feelings and general directions. That is what they want, and what many Mercy players have been trying to provide.

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I basically haven’t played mercy, or any other support besides Lucio for more than 8-10 hours on average, but I can say, ga should just be reverted all the way back to ow1, where it was actually difficult to do her techs and actually required some brain power to live with and enjoy playing. Not only did they make the character so easy with the new ow2 ga that even I, a Lucio one trick, can do it with ease, but they basically took the part of Mercy with the highest skill ceiling the easiest part about the hero now.

I genuinely feel bad for Mercy players, old, new, gm, bronze, and casuals. The things that made the character fun and challenging were removed, and crazy good Mercy players are objectively not as good now technically because the character was made easier, it also makes new players not be able to experience the wonder and excitement of decovering these techs too.

Everything special about characters are being changed or easier, I can’t wait for blizzard to make it so Lucio auto wall rides because that is basically what a change like they did to Mercy would be like on Lucio, it takes away half of the techs and skill that the hero has, which is plain unfair for everybody.

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How much information on this topic have we gone through already?
When the big change happened to Ga, which this was after years of talking about her discussion and her design. Yet during that time, the forums were absolutely flooded for weeks by threads. A lot of them were casual players basically saying “Ga bad” but we had a lot to discuss.

We discussed how exactly Damage Boost currently exists in affecting the Overwatch meta and what it had currently and before affected certain characters. Than discussed if it was even possible to tweak it reasonably or had to be replaced entirely.

Which leads into her ULT discussions that occurred and about Valkyrie and if was OP or too weak. If it needed to be tweaked or just replaced entirely.

THEN we went into discussions about Rez and the normal rez conversations that happen bi-weekly and what that change was like after removing mass rez happened again and went circular almost generically.

We even talked about certain GA tech and their particular speeds in particular directions if that was a concern, but a major thing that was also discussed is mostly Mercy’s overall kit. That if things and the ways she is currently designed is not good, it’s not by a singular aspect; that changing a singular aspect effects other aspects of her whole kit. Because the bottom line is everything is basically meant to work with other moves and abilities. So if there is actually a big problem with her kit, she might need an actual overhaul and one more drastic than minor number changes or percentage tweaks.

Either way, we have one of the most popular threads here being a Mercy thread talking about it, one of the most popular of the current state popularity of Mercy youtubers discuss these topics, and forums here and beyond that go into constant talks of many, many, MANY ideas. Whether from influencers or reddit or here or anywhere else.
It seems the resounding answer is unanimous that most these conversations over times of multiple topics have led to little change with this one being most drastic when considering change being met purely due to community discussion. Is it anyone’s fault, really, if the devs don’t work towards solution is the mindset or threads of Mercy threads are considered not helpful?

It is sensible that the Mercy community have become fatalist in mentality especially on GA. Because any discussion that could be suggested in a trade off for tighter GA cooldowns is met with “this is just essentially a GA revert” or they are suggestions that essentially are too drastic that it would tank her viability to be a playable support in this CURRENT meta and there would be no point in playing her. OR require the meta to change and balance from her opposition such as hitscan/snipers/etc and that is it’s own rabbit-hole of a discussion.

Even if we do have discussions, I do not think the devs have the ability or patience to comb through every post and discussion to work nor a particular person who could garner enough support and attention with a perfected solution. Nor can the Mercy community be expected to think of ideas which either are band-aid fixes or the extremely high expectations of theory crafting her entire kit into something new.

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Which I think is a miscommunication that was over-generalized.

They want a general sentiment on how to do something, but not to be too hard focused on the exact specifics of how to get it solved.

So if they replaced the damage boost with increased attack speed, they’d want to hear that, and why that method is desired. But not to get too attached to the specific percentage of attack speed buff, or if they implement something similar but different.

That people get way too hung up on “This exact specific method with these exact specific details or riot”. And devs don’t wanna deal with those limitations and the aggro from it.

Especially when people aren’t necessarily looking at the big picture in how that hero fits into the “eco-system” of the rest of the game.

But for instance, the workshop code that was highly publicized in a good format for LifeWeavers fixed button configuration.

That was extremely specific.

And devs basically just went “Cool thank you, copy paste that right into the game”.

A lot of mercy player just want that as far as I know. OW2 GA ruined the skill expression n stuff like that.

As a (not Blizzard) dev who have touch a little bit of game stuff before, this is so true. I do think that Blizzard is not figuring out a better solution at the moment though.

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The devs literally reverted the GA change do to the said crowd’s feedback.

Be it you can’t take a mains 1 to 1 feedback, as they tend to have a very narrow view of the game. As they only see it through the perspective of said hero, and not the game as a whole.

Imean the total effective cooldown of the ability.

Right now with the extended 1.5s forced active ability duration on GA after slingshots, the total cooldown can scale up to 3s.

1.5s ability lock + 1.5s actual cooldown.

Well

  1. I still owe you a review of your post, it seems good but the formatting was off and I was planning on giving you a formatted copy
  2. As somebody who spends way too much time on the forums, that really wasn’t the sentiment I was getting, it felt like a bunch of regurgitating a handful of flawed ideas, with barely any innovation.

And I had to look back 5 months ago to find a decent design YouTube video from Mercy streamers. For which, there never was a written version of that video on the forums or Reddit.

Like these should be “sales pitch” posts written like a resume, that communicate most of the idea in the first 10 seconds.

Not “here watch this 10 minute video, and maybe there’s a good idea in there somewhere”.

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Absolutely correct and also kind of my point.

Unlike Lifeweaver’s issues which could be seen a mile away and comparable of an issue when we can look at other heroes and how their particular action functions, than easily show it in a video of a numerical value, it becomes much easier to both pinpoint an exact issue with an explanation why and even give visual/numerical view of why something is or isn’t good.

Lifeweaver’s got broken down and paraphrased to “The healing is extremely low” + the other mentions of basically facts about his kit that create his weaknesses which were a lot more cohesive than the character released before on Ramattra’s overall sentiment of being “too tanky” and or Kiriko’s Suzu “needs to be removed”.

Mercy’s kit is a bundle. I don’t think a good resolution can be met with a simple, concise hotfix. And, like other Mercy players on here mentioned, her problem probably stems from an overall changed out of moth meta that still probably screams for a better kit rework whether that is either Rez, DB, Valk, GA, or all four. Because they aren’t exactly independently simple and all have a particular interaction with either her own kit or the heroes of the whole game and being meta defining.

I wont blame the devs for being pretty much kid gloves with Mercy. (However, I will on them procrastinating with soujorn and unsure of that fix for as long as they took which led to the Mercy changes.) Not sure if the best solution is a simple one.

Which, by the way,

I would greatly appreciate if you did so and I would also ask if you wouldn’t mind posting it yourself. I wouldn’t even mind not getting credit for it. It would serve the most purpose getting more views from the community and I think way more people would read a post you made and get credit for making a better formatted version than by me.

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Tbh, I just interpret a lot of that as Widow/Hanzo/Sojourn being a problem for the game.

But people scapegoated Mercy for those heroes bad designs.

Particularly Sojourn, because she was basically the untouchable golden child for the first 4 months.

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Agreed, and they kind of go hand-in-hand. One effects the health of the other and it’s hard to talk about any sniper character without Mercy somehow being in the discussion. Soujorn was the biggest just because the value of an instant-fire ability+mobility that I still don’t think could be reasonably fixed with a fire-spread hotfix. (Probably makes everything BUT her sniper shot weak.)

Though, that’s one discussion. I don’t think the community cares enough about whether Soujorn is healthy or unhealthy so long as they aren’t a golden child.

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Well, more Widow, but I’m going to try to change that. With Hanzo and Sojourn probably getting pulled along for the ride.

Seriously tho when are we giving soujourn the Hog treatment? - #17 by GreyFalcon-11737