Why can a reaper who is supposed to have the loudest footsteps in the game get within 5 meter distance and 2shot people before anybody can even hear him? Why can this happen multiple times simply because you’re unable to hear the footsteps sounds so he gets a free flank? Why does the same happen to deadly enemies like mccree?
How come I can still hear enemies above me on a platform having a rave party with zero difficulty, but enemies right next to me are soundless assassins that can get within breathing distance and then you are dead?
The lack of footstep sounds has been apparent since summer patch 2017 but nothing has been done to it. Maybe the sfx just gets covered by other sounds of battle, but the sfx should be really apparent. Please fix this blizzard, I’d like to be aware of my surroundings and not get surprised every time a reaper suddenly shoots at the back of my head. It gets very apparent when you’re used to track footsteps till 2017 and then suddenly they’re all quiet like a mouse.
Or is this an intentional buff to dps that won’t ever be fixed? Because supports and tanks certainly don’t benefit from soundless footsteps, theirs are just as loud as ever.
Maybe the volley sound effect drowned out mei footsteps, we don’t ever know but fact is Reaper is just as quiet. If volley sound effects somehow keeps drowning out all footsteps sounds with the loud sfx, then that seems like bad design as Zen is supposed to be aware of flanks so he can counter them and not being able to charge volley when you anticipate flanks is counterproductive. Enemies should have to sneak to be this quiet and not walk normally in order to not be heard at all.