Honestly, If Ana were simply fixed to be a bit more defensible I’d never play Mercy. For example…
It’s not a complaint that dive counters Ana. It’s a complaint that there are too many hard counters in the game that do. Every other hero gets one, maybe two, maybe even a few soft counters to boot. No, Ana gets SIX hard counters!! Further, a good chunk of them are popular heroes found in most every game. In essence she’s a hero more oft countered in the spawn room than as a direct choice from an opposing player intent on responding to an opposing team.
Not all difficult heroes are equally difficult. The fact that most three star heroes become popular and effective well before diamond says something. Her curve is too narrowly tight. If anything it should be a bit more linear - enough so that a Bronze player could start, a silver player could get by and a gold player could probably do decently well. The starting point for Ana shouldn’t be plat. Honestly that’s a flaw.
There are plenty of other stuns in the game that can shut down an ULT. Per Jeff himself…
Except that it kinda sucks as a disengage tool. I could think of better options.
The same argument could said about Tracer’s Recall ability. Honestly, that’s not as much a comfort as you think it would be. For a long ranged hero, it’s pretty sad that she has to be played hugging tanks just to stay in the field. That sorta kills the concept of her being ranged and all, you know.
I agree. However, she also has to defend herself. She isn’t a Mercy who has options that’ll allow her to be a pacifist. With only the ability to go walker speed fast, having something to shoot back with is better than not having anything at all. Or, would you rather deny her even having that?