I am aware, this isnât the highest Iâve ever been (Iâd feel like the scum of the Earth if it was). Reinhardt is a decent counter to Brigitte, but not if I hit you when you least expect it.
Thank you for the congratulations, it feels good to be back up where I belong. (even if I had to play Brigitte to get back there quickly and effortlessly).
Well look, at least theyâre trying wrt the ShatterâŚ
Thing is though, anyone see ANY posts or statements that were from the devs regarding the animation cancelling? The sluggish shield? The âbug fixesâ that we still have no word on?
I didnât think soâŚ
I feel like they changed their policy regarding communication with the community, until Blizzcon at least.
Jeff been the public face of overwatch has probably been moved to direct a new project and with him gone, there is noone left to answer any questions or notice these bugs or stealth changes, unless the moderators report them back to the office, which clearly is not happening.
I have a thread for a very serious bug concerning Rein and Brigitte, that has been reported by countless other people. I included description why and how it happens with very clear video examples from myself and a lot of other community members.
The bug is still present in 1.28 and ignored completely.
One of the things thatâs also a huge issue is Reinhardt being forced to look up when against an object or down when at a ledge. This seems like it was put there as a helper of where to aim your shield, like aim assist, but itâs broken because of what it detects as ledges.
The middle point on Point B of Volskaya is a perfect example. Iâve had it happen multiple times where standing on the center point with my shield up and decide to walk forward.
The game registers the edge of that as a massive ledge and forces Reinhardt to point his shield directly to the floor. It also stops me from reorienting it. I have to completely drop the shield and put it back up for me to regain control.
This is a sad state that not a single person on the Overwatch team has said anything.
I would really appreciate better visibility during this phase as well. Itâs annoying when all you can see is Reinhardtâs crotch ( ͥ° ÍĘ ÍĄÂ°) from the ground when trying to shield from a Pharah or some overhead danger.
How am I supposed to area denial flankers now?
When I play rein, if a flanker gets close to my supports, I need to be able to shield and swing quickly to deny their area and protect the supports, how am I supposed to deal with flankers attacking the backline now? Thatâs one of the reasons I played himâŚ
Reinhardt needs this weird balance of creating space for your team, while also staying close enough to defend them if they need it. DPS should really be helping to peel for your healers, but I usually have to do that as well more so than DPS. It is really nice when you have DPS that are just as aware as you are.
You want to stay close to your healers, but not so close that you get sucked into the damage as well. I think most flankers start backing off the moment you put your focus on them. For me, I hit a fire strike on them and start swinging, and usually the fire strike alone is enough to get a flanker to retreat.
Downside is, doing that puts your team at risk of snipers and other issues. Itâs a constant balancing act, but thatâs why I love Reinhardtâs playstyle because itâs super unique, way more challenging that it original seems, and if you can pull it off you WILL carry that team. Bonus points because your healers will love you.
It seems as though I can shield jump again. Please do not take my word as law. I still need to do a heap of testing. I was able to jump away from a swinging enemy Reinhardt, which hasnât happened in about a month.
I have since re-downloaded PlaysTV so I can start recording again. I will continue to update anything I can find.
Disclaimer: Shatter, charge, and Hammer SwingâŚstill broke AF.