This is what I had in mind, except as 3CP where you can fight for your current point.
Middle point is meant to have balanced similar distanced points. On every cap, there’s at least 20 seconds to enable the cap on the next one (so people can respawn after stagger, etc).
The idea is that enabling capping back gives the defending team strength if they’re playing really well, plus you play two mirrored rounds.
It is in fact efficient, it is in fact the least resistance course, it is in fact lazy
If they intended to fit old maps into a new gamemode, I can’t imagine they would want to do it in such a lazy way. Otherwise they would’ve done that by now with one of our existing modes!
So I won’t say it’s a bad one, but I think having it like that would be twice as long as a normal control/push map, which means the machine would need to work much more on this map