Hey everyone, we’ve just concluded the Triple Damage test in Experimental mode and have turned off the card in-game.
Thank you for all your feedback about Triple Damage (1-3-2) in the Experimental mode over the past week. We’ve been reading through all of your thoughts, ideas, and feedback - its immensely helpful!
As Jeff mentioned previously, Experimental will come back at a later date for testing of other balance updates, rulesets, and game modes. For more information on the new Experimental mode, see our developer update or patch notes.
We appreciate everyone’s feedback and look forward to more Experimental tests in the future!
While other tests will come to Experimental, our testing with the Triple Damage mode have concluded for the time being. The next time Experimental becomes available, it may be something entirely different.
I’m curious- Now that the experimental test has concluded, can we expect a blizzard post on the conclusions gathered from it? Maybe get some gameplay stats on it? Hearing the takeaways and learning some of the statistics of how the changes impacted the mode would be a fascinating read, I’m sure. It’s always a treat when we get to hear about the kinds of stats that drive the game design decisions behind making/keeping changes.
Would you consider a modification of 321 to a flex-range?
Flex range allows players to play within a range of allowable roles. Once the maximum allowable range is reached the role can no longer be selected. For example, if 3 DPS are selected, other teammates cannot select further DPS until one of them swaps. If 2 tanks are selected, other teammates cannot select further tanks.
Heal minimum 2 maximum 3
Tank minimum 1 maximum 2
DPS minimum 1 maximum 3
a six stack can have all roles locked, or it can be fully flex, or it can have a combination of flex and locks to look like this
Flex DPS-Tank
Flex DPS-Tank
DPS
TANK
HEAL
HEAL
or any combination that allows the allowable range to be selected
That way you can start a game with 3-2-1, but if you get sniperwatch’d, you can swap to an extra wilson to jump on the pro widow
All that and it will still prevent GOATS because of 2 tank maximum.
Is there any chance we can get experimental mode settings in Custom Games? I’ve been wanting to test things out with the tank changes but it hasn’t been possible due to only being available in the experimental card.
Even if 1-3-2 never comes back, it would be nice to have the ability to test experimental changes in custom games. Especially for people wanting to do PUGs
Nooooo, 1-3-2 was only mode I’ve played since it came out! I was really hoping it would stick around longer (even though I know devs said it wouldn’t), at least as an arcade card.