On long range maps Ashe will replace McCree no question, because those were the only maps you would run Soldier instead of McCree, and Soldier is trash. On close range maps flash bang has so much value that he will still be viable. Also, I doubt that McCree will lose ALL viability, but he will definitely not be as valuable as Ashe on some maps, in some team comps.
You sir are almost worse than me when Iām in tracist mode.
YAY thatās amazing! The game is going to feel so much better to play! Iām so happy that Doomfist has ACTUAL counterplay now! He canāt get free kills on Anas or Zens or squishies! His ult will require him to aim it and not to just slam down in the general area and oneshot Ana and Zen This patch is going to be so great!
Also, did you even read the reasoning for these nerfs? Here it is:
Continuing the discussion from Incoming PTR Changes:
Sounds like the Devs have recognized that the majority of the playerbase detest CC, stuns, and knockbakcs, and that theyāre making changes to remove the impact of said abilities! Sounds good.
They also want to give heroes more counterplay versus Doomfist, so thatās the better player wins the matchup, not just the Doomfist player. Sounds good!
Doesnāt get a kill with his instakill ultimate
Gets sad.
Gets kill with his one shot on cool-down
Why would it be frustrating not to instakill a ana with his ult. he can literally kill her every 4 seconds with ease.
Then that Ana is trash and needs to swap.
People donāt realize if youāre getting destroyed by doom you should probably pick characters who are more mobile. Or hereās an idea: LAND SLEEP DART
How so? The Doom players above in the thread are trying to āthreatenā other players that they will lose all their games because Doomfist will be on their team and heās āhorribleā now.
Iām just saying I can deal with that, considering how much more fun the game will be anyways Iād rather lose because Doomfist is bad than win because heās OP, or lose to him while heās busted.
Debatable. He can one shot every hero on the roster except tanks.
I donāt think ana players are badā¦
Try sleep dart a hurling fist, I would if I could play the animation and react. He can literally punch her while her animation is playing and kill her.
So much counterability but of course itās the ana fault for not sleeping him or moving out his way!
And then even if you DO sleepdart him, he can just escape back to his team with his abilities once heās woken up because the CD is so short, or dive in and kill Ana anyways. And he canāt be punished for it, because he gains so many shields for every ability he hits.
Well ive seen Ana sleeping Genji while dashing which is easily harder (Way harder)
Itās wrong for you to want a character to be bad. At least in my opinion. You seem so happy to see him become meh again. I suppose I can understand as I was initially glad to see Tracer go, but mark my words, Doomfist is going to be the counter to some annoying character in the future and wonāt be able to do his job countering them due to the recent nerfs.
THATS WHAT I SAID! So why didnāt they just nerf the shields and leave his cool downs alone? Thatās all that needed to be done!
I donāt want him to be bad. I want him to be balanced, fair to play against, and have counterplay. His risk to reward ratio needs to be in line. And currently on live, he lacks these things, which is why heās getting nerfed.
Genji also doesnāt one shot or knock the old woman into space.
Ana is not really meant to kill DF when she sleeps him, like with most of the other heroes, is better to have someone with high dmg burst to do it, like Reaper or Hanzo
But he is way harder to hit and his Ult is considerably better
Finally someone with some brainpower to understand him from a point of view that isnāt Doomfist playerS
Umā¦then maybe you shouldnāt set up so close to your team? Yknow far back enough for his uncharged punch to not hit you?
We all talk so much about counterplay, and I agree that counterplay should be important! But Iām afraid of this counterplay idea going around the community and taking characters that the community is frustrated with and making them so inconsistent that the DPS class becomes unusable.
That only happens when Ana and her entire team decides to completely ignore Doomfist. If youāre getting killed by Rocket Punch so many times, then the problem is you.