Compared to old supports before their buffs I can see the argument but now? Not so much. I can also see that maybe the reduced base would demote pocketing a little (specifically Pharmercy) but in that case just add that lost 10hps to main beam in ult and call it a day
The above as stated would apply to all Mercy players, and I have seen individual Mercy players excel regardless of the team around them; and as such I feel that while some Mercy players may well be getting carried as you say, this would not be true for all of them
Factually, many (possibly even most) people want to win in QP, and a player can choose a less fun character in order to have the best chance to win
Others are practicing a character in QP for a variety of reaons. Theyâve chosen to (try to) get better at a given character, in which case they are also not playign that character for fun
For these and a variety of other reasons/scenarios, pickrates in QP do not necessarily correlate to fun
Itâs not balanced for a hero to have 14 times the pickrate of one of their counterparts in GM. It doesnât take a genius to realize there is a problem here.
Also factually, nobody in their right mind would play a hero they donât enjoy playing in Quickplay regardless as to what the team does.
Factually, in Quickplay, how fun a hero is to play is infinitely more important than how a playerâs teammates feel about a hero pick.
Also factually, Mercyâs pickrate, in the gamemode where fun is definitively the driving factor behind pickrates, has been dropped to less than half since season 5.
If even the non-Mercy players are expressing the same sentiments as the Mercy players, itâs pretty clear that the only reason one might beleive there to be bias is that beleiving it so helps their cause.
I would prefer if Valkyrie had a shorter duration with higher HPS. That, or I would like the 60HPS base to return. They would need to increase the amount of ult charge required again, of course.
Though the above is stated as fact, I know many folks who have gone into QP many times with a purpose other than having fun, such as practicing a character for Comp
As such, as I see it, the above is an opinion rather than a fact, and I respectfully disagree with this opinion
Although the above is stated as a fact, this is not always true; and as such, I see it as an opinion, and it is an opinion I disagree with.
For example, many players who enjoy playing Sym find themselves not playign Sym because of a fear that their teammates will (falsely) report them for doing so. In such a case, the player who wants to play Sym but plays another character is placing more value on his or her teammates feeling about said pick then they are on their own fun
Given that I disagree with your premise, I also respectfully disagree with the conclusion that (to me) you imply here
And no one in the right mind would practice a hero in Quickplay if they didnât enjoy playing that hero.
Few people would play a hero they donât enjoy playing in competitive; there is not a single person who, in their right mind, would practice a hero they donât like to play in the casual mode. That defeats the purpose of playing the videogame in the first place.
As such, your perceptions are incorrect.
First, if it is Quickplay (it is), then the Symmetra player has nothing to fear, as these cases of false reporting hardly ever occur in Quickplay, in contrast to Competitive, where it could be considered common. Because of this phenomenon in addition to viability, Symmetraâs Quickplay pickrate is double that of her Competitive pickrate.
Why? Because fun is the most important. If Symmetra players were forced to play heroes that they didnât like playing due to the threats of their teammates, they just wouldnât play. Again, if youâre not having fun playing a videogame, that defeats the purpose of playing the game unless you are getting paid to do so⌠none us are.
Second, I canât help but notice that you brought up players demanding that others switch off a given hero due to said heroâs poor balance state⌠something that, according to you, isnât a problem with Mercy at the moment.
So⌠either Mercy is underpowered, or your example isnât relevant. Which is it?