I wanted to bring up some insight that i feel is what is causing a lot of problems in the game, and will continue to do so unless changed,
This is what i call, Useless changes, and it has to do with the developers balancing mindset,
What are “Useless” changes you say? They are changes that dont solve the heros issues, and are added just because, or the reason for them no longer makes sense, or never did in the first place
Lets imagine for example, we have these two example heroes
- Hero A: Underpowered
- Hero B: Overpowered
(this goes both ways)
Lets imagine that, Both heroes have damage issues, Hero B deals way too much damage, and hero A deals way too little,
Now, letssay that, to balance them, They increase heros A survivability, and decrease Heros B survivability as well,
Now, here is the problem, B is still dealing way too much damage, and A is still not dealing enough damage, Therefore, the survivability changes are useless,
Now, once we actually get to the problems both heroes problems, their damage, lets say that Hero B gets a 50% damage decrease and Hero A a 50% increase, Well now the roles inverse
- Hero A ends up as Overpowered
- Hero B ends up as Underpowered
Why? Simple, These stacked “useless” changes that were unecesary pushed them over the edge, not only B got his damage nerfed, but so his survivability, leaving him too weak, and not A got his damage buffed, but his surviviability again got buffed, Rendering him too strong for everyone,
Now that you get my example, onto more real examples,
Brig is one of the biggest examples of this, When released, a lot of people were shouting to cut her Aoe Healing down to stop goats, But initially
- The devs Increased the cooldown of shield bash
- The devs decreased her damage
- The devs nerfed her rally
- The devs buffed her Aoe healing
And i personally, in that specific situation consider those changes to be “useless” because at the current situation, the issue was not that brig was dealing too much damage as there were other damage dealers in the composition, the problem was still the aoe healing, and that was never really solved, therefore we have all of these nerfs stacked on top of the hero that werent helping,
Now, sure, you could argue that potentially brig would have needed a damage decrease in the future, and i can totally see that, but in that situation, what was causing the problem was the healing, therefore it had a higher priority
Another “useless” change was mccrees FTH buff, and, potentially, the newest firerate buff, This is a bit more of an opinion at this point and we still have to see the ramfications of the change, but, When you think of the problems with mccree, you think:
- His ultimate is bad
- He has no survivability
- He also has no way to defend himself, nor mobility to escape
- His flashbang doesnt work half the time
And, none of these issues were solved by the changes. Sure you could argue “hey, zen works for a reason and he has none of those”
Except he does, he has self sustain because of his shields, and also, zen potentially has infinite range, and a borderline upgraded fan the hammer which he can use to tear targets apart in a few seconds, and basically use it every time he wants, he also has his discord orb, but the most important that part is that his position as a Support makes sense in that context because supports almost always by design need Peel to help them,
Another infamous “useless” change was Reapers lifesteal change, I just have no clue why its still even at 40%, it still seems like a longshot to me, he could have used something else, like a new ability, some Anti heal passive on his gun (maybe like 50% less healing, idk)
And back to brig, the rally change is also useless, The rally change,
remember when rally max armor was changed from 150 to 100 and the reasoning given was “Because of its permanent nature, they wanted to reduce it”
Well…Rally is no longer permanent,so even if you agree with the change or not, It no longer makes sense
Another more recent one is also Torbs shotgun nerf, The devs explicitly said it was forthe lower ranks, because torb could just pop overload and melt the tanks…Buut they nerfed his shotgun…
If overload is the problem…Why not…Nerf overload…?
I feel like the balance of the game would get much better once we start adressing these changes that dont quite make sense, thanks for reading my long text lol