… because it’s a good idea with poor execution.
This isn’t a hard bash to the idea. I am actually in favor of a forced role system but I’d like to see it as a forced 1/1/1. This is coming from someone who fills Support and Tank constantly and I acknowledge that there are still problems with this setup but it is far more flexible than a 2/2/2 lock.
What is a 2/2/2 Meta Lock?
This is a proposed idea that every game should force 2 Support heroes, 2 Damage heroes, and 2 Tank heroes. The reasons behind the Meta Lock idea are varied but most agree that it would help with making the game feel more balanced.
What is a 1/1/1 Role System?
To define what I am calling 1/1/1 Role System, it is a team of 6 players that must always have a minimum of 1 Support Hero, 1 Tank Hero, and 1 Damage Hero.
2/2/2 Problems and the 1/1/1 Solution
Countering Heroes A forced 1/1/1 still promotes flexibility and countering which is one of the main design factors in Overwatch. You should be able to switch to Winston so you can counter a Widowmaker. The 2/2/2 promotes team incompetence where only 2 people have the option to change to Winston. Your Tanks may not have the competence to take out that Widowmaker and you’re stuck in your role wondering what the heck they’re doing.
- Solution In the 1/1/1 Role System at least 4 Players will have the option to switch. As long as they aren’t your only Support Hero or Damage Hero, you can get that Winston on your team.
Exchanging Roles There is a reason I’ve been referring to the 2/2/2 as a LOCK and not a SYSTEM like the 1/1/1. It’s because you are truly locked into that role as soon as all 6 heroes are chosen and spawned in. There is no way for a 2/2/2 player to exchange roles with somebody. You may have already experienced this type of situation without realizing it. An example would be if you asked to play Ashe because someone had already chosen her. Lets say this person is nice and switches off Ashe so you could take her. This would become IMPOSSIBLE in a 2/2/2 Lock after spawn. There would be no other open role, YOUR ROLE, for them to swap to because the team would briefly become a 2/1/3, meaning the game would deny the hero change.
- Solution 1/1/1 always has 3 open roles for anyone to take. You aren’t locked in and forced to remain that role. Well, unless your team is a bunch of jerks and leave you as the solo support. (I’ve been there. It sucks. But it’s every 1 out of 25 games so not a big deal.)
2/2/2 Meta Lock is Boring Fun is relative to the player. Most of my favorite teams have been 2/2/2 setups so I can’t say that I support this argument wholeheartedly. I feel it should be mentioned though because it is one I’ve heard often enough.
- Solution 1/1/1 is less limited while still providing a mostly balanced team. Variations of the 1/1/1 not only include the 2/2/2 but also the 1/2/3, and 1/1/4! You only need a MINIMUM of 1 hero per role. If your team decides to rock an Orisa and Bastion riding the payload followed by a parade of 4 supports, it’s a legal team composition AND YOUR CHOICE!!!
The point of this post is not to reject the idea of forcing roles onto teams but keeping the player base happy with the idea and improving on it. I don’t want to feel shackled by something I’m supposed to have fun playing.