Symmetra’s damage comes from; Turrets + Orb Spamming. This is trash damage usually and rarely secures a kill. Her beam bug fix helps with her hitting small mobile targets, resulting in increased damage. On tanks and barriers, it doesn’t really help.
My resulting damage output hasn’t been 40% in any capacity, from just (1) damage option being bug fixed.
why so many people have so much trouble reading the patch notes?
She’s getting a nerf. Just shut up already, we don’t need a daily “nerf symmetra post”.
Learn to read before opening your mouth.
2.56s is still a long time for a game where most damage heroes have a ttk on 200 hp targets being 1~1.5s. And it’s not like sym can charge asap after tp because that’s not how range works i.e. the fight can start without her being able to start charging up.
Unfortunately, Sym is a hero that a vocal group refuses to allow to be played.
Either she’s a complete throw hero and they yell at anyone who dares to play her, or she’s OP and needs to be nerfed to the point that she’s a throw hero again so they can yell at anyone who dares to play her.
She will never, NEVER be OK in their eyes. EVER. The only thing these people will accept is complete deletion… along with 3/4th of the rest of the roster that don’t conform to their “THIS IS AN FPS!!1!” mentality.
That “20-40% average damage increase” I bet you dollars to donuts is coming from Zarya, not Symmetra. She’s the one with the 16 meter beam and the effective +600 Hit Point health pool to use it consistently.
I’m seeing about a 15% average damage increase on Sym, maybe 20% if we’re being generous, but definitely not 40% given where all her damage actually comes from.
Okay, like turrets aside exactly what about her is low skill? Have you tried using her before this double shield meta, where it’s way harder to gain charge? and as OWL proves, she’s very easy to kill, possibly the squishiest hero in the game…
So now imagine that, trying to not die just trying to gain charge, also her beam requires aim, and after the ptr nerf it requires even more aim…
Her orbs have to charge, and you have to aim those pretty good as well, pretty huge difference in someone who knows how to actually use them vs someone who just spams them at a choke…
She also requires so much set up and knowledge of when to do things, she just can’t do things willy nilly like say Reaper can. This meta doesn’t really show how much skill she requires since she became a beambot, but just you wait. So many people have no idea how to even use her properly.
here’s something about concluding from stats, you need to take into account the context/assumptions of the stats. i.e. all we’re told is a 30~40% increase in “damage output”. do we know this is output against squishies? do we know this us overall output? no. and so the context most seem to missing is this:
Before the sigma patch, it wasn’t infrequent that a sym was pulling their weight without getting lvl 3 beam much, i.e. not having access to 195dps much. Like getting 6team wipes with w+m1 was as common as it is now, like much less common.
Now, every fight sym can get 195dps because of the meta. like of course there’ll be a large increase in damage output, the current meta literally lets synm always be at Max charge every fight compared to before when that wasn’t frequent.
so unless we’re told this 40% was from testing beam weapons with a large enough sample size not in double shield meta, this 40% can’t be used to justify claims about “the bug fix was op” esp when it literally didn’t change the prescribed dps values nor the hitbox of the beam i.e. how could you get 1.4x the previous damage without changing the theoretical numbers nor hit registry?