This is a completely fine state of the game for Blizzard.
your point was âx is op because of high winrateâ. sym 1.0, sym 2.0, old torb, current torb, zen rn, have historically had high winrates yet how many of them have been âOPâ? You have no point.
because going from hardly ever having the opportunity to have 195dps to now suddenly nearly always having 195dps for every fight simply due to the meta only counts sooooo little compared to a bug fix that literally didnât change the prescribed dps numbers nor the registering of hitsâŚ/s
also breaking news: 100% of people that drink water die. guess we better ânerfâ water for being OP and dealing too much damage too by your standard of determining causation.
What was Symmetra 1.0âs total win rate though? If it was in the 1 - 2% margin she might as well be considered a situational character, so much that win rate is somewhat justified.
The most important factor though which makes this comparison nothing but factually wrong is both the fact that you simply cannot compare the current state of the game and how it was 3 - 4 years ago. This extends to both the balance of the game back then, much lower amount of CC in the game (which directly counters Symmetra), lack of player skill overall, along with the much lower skill floor of Symmetra 1.0 compared to 3.0, which certainly may blow those numbers youâve given out of proportion, etc.
I never said that the game should be balanced exclusively for low ranks as well, as that would be as catastrophical as balancing for the other end of the spectrum. In order for this game to be balanced the best, yes, in needs to be mainly balanced around high ranks, but all other ranks must be taken into consideration, in order to account for variables such as the lack of communication/coordination between teams, lack of mechanical skill, etc.
Claiming anything else unfortunately is nothing but elististâŚ
One of the only valid ones here.
Symmetra 3.0 actually hard counters D.VA, as she canât block her primary and she simply melts her due to her huge hitbox.
I mostly agree, but still even the lowest amount of healing directed to a Symmetra can shift the tides easily, especially with how quickly she can reach full charge.
Good luck finding an actually good Hammond main in low/mid ranksâŚ
A soft counter if anythingâŚ
Lmao but Symmetra 3.0 has always been a notoriously good counter against the shield META and Sigma as well up to an extend.
Agreed.
Again, nothing but a very minor soft counter.
Already told you about Pharahâs current situationâŚ
Agreed.
High mechanical skill is needed in order to get value out of these two, not to be considered hard counters for almost any hero in low/mid ranks, except maybe against Tanks.
Symmetra simply shreds Torbjornâs turret with her secondary fire and if thatâs out of the equation, Torbjorn becomes another soft counter if anything at allâŚ
Lmao I believe itâs much more likely that she was changed due to how utterly terrible her kitâs design used to be, which in the result of the whole hero being very situational, having an extremely low skill floor for how ridiculously large the value players could get out of her in low/mid ranks and finally being very frustrating for most players to fight against.
So⌠Does that mean shields also do not need to be nerfed⌠Or doomfist⌠Or hanzo⌠Or Mei⌠or ReaperâŚ
What was Symmetra 1.0âs total win rate though? If it was in the 1 - 2% margin she might as well be considered a situational character, so much that win rate is somewhat justified.
The most important factor though which makes this comparison nothing but factually wrong is both the fact that you simply cannot compare the current state of the game and how it was 3 - 4 years ago. This extends to both the balance of the game back then, much lower amount of CC in the game (which directly counters Symmetra), lack of player skill overall, along with the much lower skill floor of Symmetra 1.0 compared to 3.0, which certainly may blow those numbers youâve given out of proportion, etc.
What part of this sentence do you not understand. I believe that I made myself very clear:
Great baseless example, havenât seen one of those in a while.
Hereâs your prize
Itâs mostly due to double barrier being a thing.
You swap away from double barrier, and she becomes far less of a threat.
Iâm currently loving it. I play Symm and just roll the team using double barrier⌠Next round, I swap to Bastion because more than half the time they decide to go Pharah.
Still shattering barriers⌠and dreams.
Symm requires a ton more communication with your team if youâre going to get any real value from her (Teleporter).
Doomfist⌠Just has to know the map really well.
Hmm, a hero who is good against shields is doing well in a double barrier meta? Iâm shockedâŚ
you can take into account context for stats with regards to sym1.0 yet youâre able to do so with sym3.0 statsâŚwhat is this selective thinking?
wew on mob and mispressed
your claim was
you have literally no basis, no facts to back up that sym will be fine as she is outside of double shield meta.
just because her damage stat shot up after the bug fix IN DOUBLE SHIELD META i.e. THE PERIOD WHICH SYM CAN GET HER 195DPS A LOT MORE FREQUENTLY, doesnât mean she has double damage outside that meta. bringing in the +40% doesnât mean the bug fix was a huge dps buff. thatâs not taking in the context if the stat. i.e. your claim is equivalent to saying âwaterâs an OP weapon because everyone that drinks water diesâ. it literally wasnât changing the theoretical dps values in order to do that nor be such a problem youâre insinuating.
we had a whole year of sym with 195dps and it wasnât as issue, why? because her weapon is inherently situational by design as explained in what I said was symâs core issue which was factually made worse by the to cd nerf.
dude same in 4k. Just isnt fun to play against sym, orisa, sigma and doom. Every. single. game. Theres really nothing you can do to win. Sym is the worst thing to ever happen to this game
Even junk takes more skill than just place turrets and hide
It means other dps that are designed to take out shields should be buffed like Junkrat. Symm is a hero that has a specialty for taking out shields and people want her nerfed. People are throwing shields at Symm and helping her charge up then coming to the forms and complaining sheâs OP.
Sheâs doing a lot more than just taking out shields.
Those beam changes had massive impacts on her damage- her numbers are up by a much as 40% on average currently compared to before. Thatâs nuts.
Yet if shields werenât everywhere she wouldnât be used as much. I bet her numbers would be half that.
Itâs a crying shame that a hero finally got FIXED and is now viable for the first time then people want that hero nerfed back down to useless levels.
Who cares about the range, ya just tp to point. And with that, the conditions have changed and now i have to get close to the sym if i wanna win not the other way round.
Doesnt matter. You said she doesnt have CC, fact is she does.
And not every hero can shoot them once to kill them. Mercy for example needs 2 shots to kill them.
That may not be much, but Iâm just correcting you. She does have CC, trying to diminish it doesnt mean she doesnt, so your initial statement is incorrect.
Her damage numbers are in no way up by 40%, Christ in Heaven. I can compare from my own playing and current statistical tracking. I have had in no way a 40% damage boost under 3.0 as someone who played a lot of Symmetra since closed beta.
Iâve heard Sym is allergic to Rockets and most rangeâŚbut you know that is just hearsayâŚ
Itâs not reliable, on demand CC.
Mercy can just melee them to insta kill them.
They have⌠30 hp. Melee does⌠30 damage.
Turret CC is not the same thing. Her turrets are almost never right next to her, she canât plop one down and have it insta slow you either. They take time to set up, deploy, and then start doing damage. And if sheâs shooting a turret right in front of you, you can literally kill it as she launches it.
At higher level games, I can never use turrets in battle because theyâre flying and have about 1 hit point. After setting up, itâs 30 hit points. Players actually quickly destroy them as they chug along in the air like a Grandma crossing the street.
So theyâre only useful before a combat, not during. Unless you can ambush a team then you might have the time to do that, such as Symmetra teleporting to a very high location and jumping off to fire 3 turrets at the ground as she falls. But even then, there are very loud audio queues to warn people thatâs happening.