Previously, Sojourn’s primary fire dealt 10 damage. 50% damage was converted to energy. For non armoured targets, this results in 5 energy per hit.
After the patch, it will deal 9 damage, and each HIT of the primary fire is converted to 5 energy.
With sojourn you can farm the tank to gain charge and easily pick off a squishy target when at max charge. Most tanks have armour, so pre-patch she deals 7 damage (due to 30% armour reduction) and gain 3.5 charge before this balance patch.
After the patch, it is a flat 5 energy gain per hit. So now you can farm the tank for even less time, get max charge, and railgun a squishy.
Nice one. Yeah, cheers. Now the railgun will be up more often than before.
Revert all her nerfs and just decrease Railgun damage by like 30%. She would be a perfect character. Whyyyyyyyyyyyy do they insist in keeping the Railgun damage the same??? They argue it is part of her “identity” but that is a terrible excuse.
Now they nerfed her primary damage in turn. Do they want to make her a railgun bot??
I’m starting to think Blizzard actually thinks Sojourn is totally fine and needs no nerfs at all, so every time they respond to massive player feedback suggesting otherwise they try to get sneaky and not really nerf her in the process.
No it isn’t LOL. Before you could get 10 energy per headshot and 13 with mercy pocket. Now its a flat 5 no matter what. Yeah vs armored targets its a little better, but if ya’ll actually thought about it, you would realize its a nerf, because now its steady and predicable.
I think this still is probably overall a nerf. She isn’t benefitting as much from damage boost or crits on her primary fire as far as energy charge goes. And the primary’s damage was reduced so on a squishy you would have to land 23 shots now as opposed to 20 (before factoring in things like healing or her railgun fire).
Her energy gained per headshot against armored targets was nerfed from 7 to 5
Her energy gained per headshot against all other targets was nerfed from 10 to 5
Her energy gained per headshot with damage boost was nerfed from 13 to 5
Her energy gained per bodyshot with damage boost was nerfed from 6.5 to 5
Her primary damage per bullet went from 10 to 9
Her energy gained per bodyshot against armored targets was buffed from 3.5 to 5
She was nerfed in every way except 1.5 more energy per shot against armored bodyshots. Big whoop… nerfs everywhere else, couple that with her recent spread nerfs, these are big changes. Less damage & less railgun
So how many people are on the blizzard balancing team?
who and how many thought this was a good idea?
Did they actually test it?
Do the people testing the changes play the game on competitive and if they do what rank are they?
Just some basic questions I would like answered because it looks like they are picking numbers out of fin air.
the problem was never the rate she could charge her rail gun it was the amount of damage it could do
This is a global nerf, and only in specific circumstances is it advantageous for Sojourn. She gets nothing with any damage buff, and there are a lot of those.