Outside of the absolutely horrible competitive mode in TF2 that most people hate, TF2 played much faster than OW due to the team sizes (12v12 as compared to 6v6). There was way more stuff happening all the time in TF2.
Unsure about it, as on my servers we played heavy positional warfare with sentry guns on both sides. Many deaths on both sides, but little actual change.
But in that case stuff is still happening. Just because there is slow objective progress doesn’t mean the gameplay itself is slow.
It depended on players. More cautious players like myself resulted in lots of spam without actual kills.
When that happens, covert warfare begins, with spies and scouts infiltrating enemy positions.
OW best state was back in september 2020. They could have stopped nerfs and buffs since and worked on OW2 faster but no they wanted to ruin it for everyone.
the two best heroes in the game rn are zen and ball followed by mercy tracer. Tanks and supports are still incredible and sig is still incredible they didnt butcher him at all they just made him more punishing.
This post hurts my soul…damage character outputs are down across the board. People have gotten better at the game over time, and the game is more punishing than the casual fest it was years ago.
Damage outputs have remained relatively consistent. They were buffed HUGELY during goats, buffed even more during DS, and now they’re being brought back down.
But in exchange, defenses have been absolutely gutted, Healing has been nerfed far more than damage has, and TTK has gotten so low that D.va/Winston are totally unusable as dive characters.
If you honestly think that the reason tanks are blowing up instantly is because people have gotten “better” at the game, then you really don’t understand how balance mechanics work.
Moira healing output is massive. Bap keeps people alive for free from anything. Ana has been introduced with heal nade for healing output and her nano gives a ton of burst health. Lucio has received multiple heal buffs. The only one that feels shafted is mercy, and surprise surpise, you have a mercy pfp.
The game doesn’t have MoBa tag, the description doesn’t say anything related to MoBa. OW doesnt own anything to MoBa folks, but the game needs to uphold its promise of being a shooter game.
Every tank nerf, every support. Because somehow the support characters are to blame as the primary source of damage.
Not DPS and never DPS and their vast array of options in having twice as many characters to switch to and from in answer to the few options tanks and support can switch through.
i just got wrecked by one of those on 66 actually was not fun.
I’d like to say I feel for you but…
That’s what I like about orisa
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The TTK is far too low
If you’re talking about widow and hanzo, I can agree completely.
If you’re talking about soldier or sombra, I hope you’re joking.
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OW is still vastly more accessible to those games. Be it that outside a subset of fans, people really don’t want to go back to sustain wars. Were you mostly poke for a minute till someone was able to land an ultimate or two.
I swear, this made for the most tactical game of overwatch where every hero had to be represented in a match, or one team would just blow through the other.
I really liked the idea of making sure your heroes could sustain damage, though tanking and support healing, so that a push could be enabled by the first team who could.
Nowadays, its just a DPS FPS. I can do that in Cod just fine.
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Thank god shield watch needed to go
You’ll find something else to complain about soon enough.
Might I suggest Genji? There’s never enough “Nerf genji because he killed me while I did nothing to defend myself!” threads.
Honestly I already made several post commenting on tank balance and dps damage output.
Alot of I which I do agree damage in some areas is to rediculous. Be it that I do not want it tuned back to the point were teams can just sit in the choke for a minute straight.
I’ve got a problem with this reasoning.
How the game was intended to be is roughly what it was when it came out / the following months.
The original cast of 21 characters was;
- Bastion
- D.Va
- Genji
- Hanzo
- Junkrat
- Lucio
- McCree
- Mei
- Mercy
- Pharah
- Reaper
- Reinhardt
- Roadhog
- Soldier: 76
- Symmetra
- Torbjorn
- Tracer
- Widowmaker
- Winston
- Zarya
- Zenyatta
The TTK of the original characters, comparing first and second season to now, has roughly increased and or not changed. The game only started with 3~ characters that weren’t shooter orientated - Rein, Winston and Mercy.
To say the game wasn’t intended to be FPSwatch doesn’t make sense, as that’s literally the original design philosophy and descriptor of the game.
If you can’t see the design differences, you are pretty dense. I personally think you are just playing sense to troll.
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The game only started with 3~ characters that weren’t shooter orientated
Mercy, Torb, Sym, Mei. I’d say none of them are really shooter heroes, especailly back then. and even the concept of tanking like it is done in this game is pretty exclusive to MOBAs and MMOs