So devs and many high tier players have been looking for ways to have hero bans, without being too problematic.
Notable issues were that hero bans could either be irrelevant, or just result in a “ban meta”.
While also making it so that people didn’t feel like they never got to choose what sort of heroes they wanted to play.
Or it’s just a complicated process that takes too long.
So here’s a simplified approach, that avoids those issues.
Tank only Bans
(by Tank players, for Tank players)
Upon loading a map, in a +3500SR lobby, the 4 Tank players on both teams are given 4 choices. Where only these Tanks are usable, and all other choices are blocked.
- Dive: Winston/D.va/Hammond/Zarya
- Brawl: Rein/Zarya/Mei/Roadhog/D.va
- Poke: Orisa/Sigma/Rein/Mei/Roadhog
- No Bans: All Tanks
All 4 players on the Tank role vote, there needs to be 3 agreeing votes to pass, no agreement is defaulted to No Bans.
Results:
While this does restrict Tank choices, at high level. It realistically allows Tank players to take control of what they really want to play. Since otherwise “the meta” dictates you MUST play like 2-3 Tanks and only in 1 specific composition style for +90% of the objectives. And not only that, this allows all metas to exist simultaneously without interfering with each other. Even though “No Bans” would be more frequent, there would be enough variety to keep things interesting.
That said, if they wanted a ban option to happen more often, they could just make it so that 1 Tank from each team has to agree.