Nope, not sure where you got that idea. Role queue was made to streamline balancing and remove unintended synergies that plagued the game. That’s all. If your theory was correct then open Q would actually be the better choice for dps players.
If this was true the game would have died a long time ago. Right now, I can queue for dps and get faster queues than if I queue for support.
The only ones not having a good time right now are tanks. And that is pretty much entirely due to certain support mechanics, flying heroes and how the tank matchups have turned into a swap fest.
I feel that happened long before role queue was implemented.
At one point people didn’t care and also left a lot of game especial if the team where heavy imbalanced. If you have a team with 2-2-2 and the other team had 4 dps and 1 support/tank the game was already over from start.
More then enough people didn’t wanted to switch and just wanted to play dps.
No point in talking to you like. Unless you get numbers from blizzard, you won’t admit that other factors clearly point at me being right. Keep naively closing your eyes and hide behind your favourite arguments matey. Doesn’t matter, im pretty sure RQ stays as the most popular comp mode.
Just because you are unable to understand the context of my opinion doesn’t mean i’m not authorized to make it. Show me what forum ToS i broke. Until you do, im authorized to legitimately make any statement i want.
To prevent OTP players from leaving a game, because they did not get the desired role.
It made role balanced matchmaking easier.
Ah good example was the first underworld pve Mission. Many people left early in the beginning and were replaced with an ai. That sucks.
For flex and creative players role queue is hell.
Oh and in ow1 the most played mode was role queue ranked, especially in in the US.
But I would take that with grain of salt, because through role queue ow1 lost the majority of their publicity.