For this idea, I wanted to make sure to preserve Widowmaker’s backline-oppressor kind of playstyle, while also stopping her from one-shotting people or dealing devastating amounts of damage to tanks. So right off the bat I can say that she’ll no longer be able to charge her rifle for more damage (also was thinking she could use some future version of a bolt-action rifle, cause they’re cool). I also want to “try” and preserve the high skill ceiling.
Smaller Changes:
Damage ramp on rifle removed
Damage reduced from 60-120 (max charge) -> 90
Rate of fire is now always 0.7 (for reference, ashe’s rate of fire is currently 0.65)
Crit multiplier down from 2.5 to 1.5 (135 damage on headshot).
Smg unchanged
Abilities:
Shift - Unchanged
Passive / "Sixth Sense"
Widowmaker can detect enemies that come near her.
There’s a short delay before she can detect enemies that have gotten close to her. Added to make up for her loss of venom mine.
Ability delay: 0.85 seconds
Detect Range: 11 meters
E / "Noxious Shot"
Widowmaker primes her next two shots with poison.
Damage over time ability. My thought process on this was to make a way to force people out of a fight without needing to 100 to 0 someone. So this ability will reduce healing and deal damage over 5 seconds. So for 5 seconds, and a potential 10 seconds the target will have to be wary of their health.
Damage: 75 over 5 seconds (15 per second)
Heal reduction: 50% on targets with no armor or shields / 25% on targets with shields / 0% on targets with armor.
Cooldown: 13 seconds (starts AFTER both shots have been expended)
F / "Venom Drone"
Widowmaker throws a reconnaissance drone at the target location.
The drone will slowly turn 180 degrees continually. So to elaborate… If widow launched it on the ground in front of her, it would turn in a half circle facing her direction. Or maybe it could be that she can choose which direction it’ll face or survey (similar to moira orb). Facing her or not. But that option could only be done before deployment. After deploying the drone, it’ll become invisible. Everything that comes into the drones scanning range will be highlighted red, much like her current ultimate. If someone is within 13 meters of the drone, it will slowly become visible and emit a distinguishable sound.
Launch distance: (drone travels until it comes into contact with surface)
Scanning range: 10m (180 degree rotation of 10m)
Q - Unchanged (WIP)
Notes:
So, with Noxious shot, I wanted to give Widow a way to still impact the battlefield by removing someone from the fight without sending them all the way back to spawn with every shot. That being said, with her damage changes, she won’t be able to one-shot any longer. But one well placed headshot and she can then land a body shot to kill most enemies. However tanks should feel even just a little bit more tolerant of widow. Additionally, once tanks or other heroes lose their armor/shields they heal reduction will then be 50%. I suppose it’s slightly more tolerable than current Widow.
Venom Drone sounds good on paper imo. But there are some specifics I didn’t mention. Like how long someone would have to be near the drone for it to be revealed. Or how big or small it was. If it’s placed on a wall however, it would still rotate horizontally. Ideally, it should ALWAYS be rotating horizontally.
Her ultimate is just a better version of her venom drone, or alternatively, her venom drone is just a worse version of her ultimate. So I want to change her ultimate into something else that can help her out. Or maybe rethink the venom mine into a different ability.
Overall, I think just the changes to her rifle alone probably would’ve been enough, but I was having fun thinking up stuff, and spawned the other two abilities. So take that with a grain of salt.