Can be blocked, requires much more aim which makes it fairly bad for dive.
It’s good against Doomfist and Hammond but the rest can easily play around it.
Can be destroyed, swallowed or deflected. Not to mention Junkrat needs to be in medium range for value so he either survives or puts damage from a range he can be chased. Not to mention he has more than enough other counters from other roles…
Mercy needs to be close to her target for healing anyways… She doesn’t utilize the range and guardian angle can actually be used against her while diving a target she heals.
It’s a good stalling. But you don’t run anywhere. You can still be chased after the duration ends and while it’s on you provide no damage as well.
Can be deflected or blocked, not to mention it pushes much less than Widowmaker’s grapple distance meaning she can’t go down and coach gun back to high ground.
He’s a diver, sounds fair the mobile heroes who want to commit and risk their lives would have an escape tool considering they are the ones who responsible for that state and they rely on their mobility.
Only pushes 5-10 meters away and Brigitte doesn’t have the range to put pressure while booping you away.
Fair, but moira was made to counter dive. her fade is very weak to brawl and poke. She deserves to have something for dive.
Same as Lucio… Divers need their mobility for both attacking and running away. You can’t expect a hero to throw itself in the front with consistent damage without a way to reduce punishment considering he’s the one responsible for that.
Same as the other divers…
Only 7.85 meters leap… Wall climb is slower and closer. If you push Hanzo away from high ground he can’t really do anything about it… You can put pressure on him while climbing.
Hanzo is also weak to long range and has projectiles which are much easier to react to.
~7.2 meters, he supposed to counter dive and has more than enough brawl and poke counters.
A diver…
Weak to knockback and aoe which is something most divers have.
Diver…
That’s not a really a fair comparison.
Heroes have strengths and weaknesses. Of course heroes who are strong on dive will have a tool that is good on them like an escape tool or stun. But in exchange they are weaker to other stuff from multiple other compositions.
Dive is a composition like any other and ofcourse it will be better or worse against some compositions.
If I only keep the heroes who are weak to dive (Or at least supposed to be by design) and ofcourse aren’t dive for obvious reasons I’m left with:
- Ana - Dart
- Junkrat - Mine jump
- Mercy - GA
- Sym - Nothing
- Bastion - Nothing
- Ashe - Coach Gun
- Zen - Nothing
- Widow - Grapple
- Hanzo - Leap/Wall Climb
- Baptiste - Immortality
10 heroes, 1/3 of the game and that’s without including the tanks which is fair.
Some of them counter some specific divers while being weak to other compositions more which is fair. heroes needs to be unique and one of the biggest differences is their match ups. Like How Ana can easily land sleep dart on big targets such as Hammond but can’t do much against a shield like Winston’s bubble.
If I only list the heroes who can be easily blocked or avoided by dive I would put here:
- Ana - Dart
- Ashe - Coach Gun
So we’re left with only 8 heroes that are weak to dive and their defensive tool can’t be blocked by dive.
- Junkrat - Mine jump
- Mercy - GA
- Sym - Nothing
- Bastion - Nothing
- Zen - Nothing
- Widow - Grapple
- Hanzo - Leap/Wall Climb
- Baptiste - Immortality
Now we can remove each hero that has good counters from other roles as well which are:
- Junkrat - Weak to hit scans like Widowmaker or Zenyatta and kiters (I guess kiters are kind of divers…)
- Sym - Weak to pokers like Bastion or Torbjorn
- Bastion - Weak to pokers like Hanzo or Junkrat
These 2 technically have 1 or 2 counters from other roles but not enough for me to count them here…
- Hanzo - Leap/Wall Climb
- Zen - (Technically weak )
That leaves us with:
- Mercy - GA
- Sym - Nothing
- Zen - Nothing
- Widow - Grapple
- Hanzo - Leap/Wall Climb
- Baptiste - Immortality
Lets make it quick and remove heroes their escape tools don’t effect dive because they don’t have an escape tool or they are weak to stuff like aoe or boops dive has a lot of.
Lets also remove heroes that play up close because it’s much easier to avoid them or ignore them if they run away.
- Widow - Grapple
- Hanzo - Leap/Wall Climb
That leaves us only with 2… Hanzo and Widowmaker.
Hanzo travels 1/3 the distance as Widow, doesn’t have her range or accuracy (which force him to play closer to his team), don’t really have a tool to help him fight up close, with only storm arrows being useful but still bad on most divers and the fact his arrows are projectiles give much easier time to react.
Not to mention Hanzo has some counters from other roles like Widow herself,Ashe or even Ana while Widow is only getting countered by dive.
If I try to find any disadvantage in Widow’s grapple hook it’s only the cool down but considering her range she can already play in a far place and by the time the diver would come back from spawm or get its cool downs back Widow would either have hers back too or her team would finish the diver already…
Fighting back enemies is fair but she shouldn’t be as strong as she is against her own counters, there’s a reason she was played as much even during the dive era btw.
If you want to try the test for other heroes. Against pokers test how many brawlers got high damage+ long range to actually hit pokers consistently and well and against brawlers try to test how many divers can survive stuns or aoe/tracking.
All ofcourse while being good on other stuff in general.
Widow’s pick rate over the years prove itself every time. Fighting back is fine and trying to run away is ok as well but if you have a kit that already denies 7/8 of the support heroes while also getting a tool to deny the one weak range you have then ofcourse you’re gonna be good. Especially when abilities like shields get nerfed.
I do think a lot of Widow’s problems can be solved by adding supports and dps that can counter her from range but other than that, she has to be weaker to dive.
It’s a team based game, too many heroes rely on their team for doing stuff. No reason for widow to be as independent as she is in every possible field while expecting her to be balanced as other heroes.
It’s either a normal fps where everything goes with enough skill or a team based game where your choice and your team work matters. Either way, expecting both Junkrat and Widowmaker to be as balanced while Junkrat has such clear weaknesses and she doesn’t is just unrealistic.