Is this what you think they did to Symmetra? You think they gave her more damage? 100% of 120dps isâŠ120dps. 50% of 180dps is 90dps. Not to mention, it takes three times as long to get to that 90 dps as well. Take Armor into account, and youâre doing 45dps.
So, youâre ok with that?
If I took Reinhardts weapon cleave away, made it targeted, do less damage over all to your targets, but tell you âHey, itâll do 180DPS now!â and leave out that youâll be doing 45dps to your armored targets would be ok?
I agree with Fragehardt. For the love of all that is sacred and holy, do not bring back that monstrosity of a weapon. I am so glad that it is gone.
That said, I do think her primary is underwhelming right now. But that isnât because it isnât lock on. I think some other suggestions in this thread about maybe increasing the ramp up, or just starting with a higher base damage could easily make it a much better weapon.
And while it certainly doesnât apply to everyone, if youâve watched Seagull recently (I know, heâs really good so this may not be most of us), but he can carry with Symmetra now. She CAN be good in the right hands spamming mostly right clicks. Her primary does need a buff but not a revert, please not a revert.
yea the charge should start from 1 sec into 2 seconds. And even tho her ultimate is pretty useful people donât like having an utility ult on a dps character⊠I always though they should add a minor slow when enemies would walk through the barrier, like not too much and not stackable but just something to have it be more âscaryâ
I honestly think the only tweak she really needs is a setup like Moira. A cone instead of a straight line for her primary. Maybe reduce the number of ticks her primary weapon has, so that armor doesnât negate it so hard.
Lol dude. I literally never said her current state was balanced. In fact, I just said this on this very post.
Even then your post doesnât make any sense. Her damage output was increased. It just wasnât increased enough to account for the fact that you have to aim now. It needs to be increased further.
If you leave a group of people out of consideration when balancing heroes, then it is not balanced.
If you balance the game around only people with great aim it will be balanced for them only and people with least than great aim will suffer.
I am not saying it would be easy to do, but the idea of âthe game shouldnât change to make it more accessible to everyoneâ is wrong.
People with no aim know they donât have good aim, so to leave those heroes in poorly balanced state is not only bad for the game, but makes the people with poor aim feel worse because neither they nor their hero are performing well.
Why are you quoting me on this? I was agreeing with your earlier post, I quoted you to show you what I was agreeing to. I was throwing an idea out to âbalanceâ her beam and make it easier to maintain lock, but not add the spaghetti noodle of death back.
Reverting it will be a nerf, her kit now is in mid range and sentry is now throwable so she doesnât have to be in close range and without photon barrier ability she is vulnerable in close range, WHY would we nerf her?