He just doesnt,
If you feel like torbs current state is horrible and theres nothing salvageable about this kit, you have not played the character,
While i understand that torbjorn isnt played that much at the big ranks, it just just because he is slightly underpowered, a large part of his kit is salvageable and can be fixed with a few buffs, which i will say
First of all, I belive it could be a good proposition to change a portion of his health to armor, atleast 50, so he has some sort of defense when he spawns,
A reduction of his critbox is also a necesity, this makes him really hard to play, his critbox is the size of the multiverse,
And now with the controversial part of this thread, Im going to throw on a few ideas to make torbjorn better and explain why i thought about them,
First of all, Starting with the elephant in the room, His turret,
Torbjorn isnt extremely reliant on his turret as some people make it seem, in fact, a good torb can even play him without a shield,
Therefore, i will only propose the following buffs to his turret,
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During level 1, the turret will have 75 shields and 75 armor,
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During level 2, The turret will have 150 shields, and 150 armor,
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During level 3, It will be 400/400 (this one can change as im not sur what value to give it exactly, maybe 600Shield/200Armor)
Before everyone panics, i will explain the reasoning to why i make this change
The main problem with torbjorns turret is that it cant last a second without him at this side, constantly babysitting it, repairing it when it takes damage, and it will fall apart in 2 seconds after beeing focus fired,
Therefore, the shields and armor come to play
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The shields will act as a self-regen hp, making torb not have to be on a constant rush to repair his turret from high ground to low ground and the turret will have some sort of self-heal that can make it last slightly more,
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The armor will focus as a direct defense, to make the turret last a little more against focus fire, It is a stationary object and most DPS can out-damage it even if they were directly standing within line of fire, i belive this change will make the turret slightly harder to destroy, especially by flankers like tracer who can just run dump a whole clip in the thing and instantly kill it with no problem,
Now, While this might sound like the worst thing in existance for lower ranks, i have thought of the following,
The turrets cooldown will be reduced to 6, and it will only start after the turret was destroyed, This will act to prevent torbjorn from turret spamming, like he can currently do, and to give a downtime window of play to lower ranks to dive him after his turret is dead,
Another change i want to say is the ability for torbjorn to pick up his turret and drop it somewhere else, as a way to carry it arround, This can help in multiple ways, Torb could
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Setup a turret behind a wall and prepare it and drop it behind a wall,
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prevent histurret from dying, by picking it up and putting it behind a wall for repairs,
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Make him more viable in attack, in bunker-esc comps, as a slow pushing kill dozer, build aturret in spawn, pick it up, and carry it to the payload, therefore torb can start at a reasonable strenght
also, some kind of ability, maybe bound to the interact key, To let him throw a focus orb, to make his turret focus a specific target, working similar to discord orb that fades after not beeing in His LOS for a few secs
Regarding his gun, it may be in order for a SLIGHT icnrease in projectile speed, to make it SLIGHTLY more relaible, but not too much, it should still be kept unreliable and hard to master, as this balances out with his turret,
For his armor pack and scrap mechanic, i belive this is fine, maybe make him get more when the target is killed by torb himself
His ult is fine, leave that be, this is the last thing you need to remove of him,
Anyways this is my opinion