Okay, so here’s how to forever solve queue times that doesn’t involve reworking roles or correcting balance, but instead utilizes the shady and backhanded practices we will likely see in OW2.
Enter the Battle Pass:
Competitive play is locked behind a Battle Pass level. Let’s say their BP has 70 levels, ie one for each day of the season (seems reasonable). Let’s say Comp is locked behind level 10 every season, but there’s a catch.
At level 10, players can freely queue Open Queue or Support, but remain locked out from Tank and DPS.
Between levels 1-9 there are a variety of rewards, some of these being Tank+DPS tickets. This will allow players to queue 3-5 matches on each of the roles, but no more.
Free DPS and Tank Comp is locked behind level 20 of the Battle Pass. Between levels 11-19, there’s more opportunities for Tank+DPS tickets. After level 20, there’s only Priority Passes to be unlocked which can be used for any role.
Queueing Support in any role lock mode grants 2x’s the XP on the Battle Pass. This means players who want to quickly max out the BP can do so by queueing Support. They could also incentivize queuing ‘x’ number of support matches per 10 levels for some type of reward (be it a lootbox or skin or something).
Now what you effectively have is a front loaded season where queue times will always be solid for the first quarter of the season as players are highly incentivized to queue support.
Blizzard could take this a step further and basically negate any XP from matches using a ticket on Tank or DPS prior to level 20. This would further ensure players stick to support to front load the season.
To further piss off and create more community dissension, Blizzard could enact a weekly level cap. After all, a season lasting 9 weeks could effectively mean there’s a level cap of 8 levels each week. Once your levels are maxed out for the week, there’s no rewards other than an occasional lootbox. While I don’t think they’ll take this approach initially, I could see this becoming a feature in the future.
There’s plenty of gamers who will max out the entire BP in a week. In Blizzard’s mind, these individuals will grow bored and quit queueing if there’s no incentive to grind, so by level capping them they will ensure these same players will return weekly. It’s also possible they’d only enact this cap for say half the season (35 days). Then after that, it’s open season. This would keep the queues front loaded for at least half the season before they dry up.
While I understand many likely despise my above thoughts, I believe some bits and pieces from them are what we’ll see. Not likely it’s 100% accurate, but probably more of it will wind up being right than anyone would care to admit.
The idea dawned on me last night while working on this: