I think you didnt catch the sarcasm. The entire rework was forced onto the mercy community because of DPS players whining.
Then 14 nerfs got forced onto the mercy community because of DPS players whining. Now noone is whining, unless they get her on her team because she is actually garbage.
To think of it, rework made everyone unhappy, while pre-rework was making only enemy team unhappy. Now it’s still 2/3 unhappy, since enemy team now doesn’t have to do anything to Mercy, she isn’t that strong anymore.
None of that changes what Mercy (or any character) is, as defined by Blizzard
Using or not using an ability is a choice, one of many we make over the course of playing a match
Let’s say I whip out my pistol and start shooting the enemy Orisa
One player might tell me thats a bad decision, never use Mercy’s pistol
Another player might tell me thats a bad decision, you should be healing me instead
Another player might tell me thats a bad decision, shoot soldier instead, he’s squishier
I would just smile, knowing that as a shoot at Orisa she is easy to hit, her shield isnt facing me, she’s been decimating us throughout the match, and she’s almost dead already - I’ll get back to one of those other things shortly
choices
but
choices limited to what is defined for the character by Blizzard
I can’t wait until this change goes out and Mercy players stop healing as much, and then streamers and pros will start complaining until she gets nerfed again.
I believe we all have access to the same set of 28, err 29 characters, so all players have access to Mercy. Any changes applied to any character apply to everyone’s game, not just the games owned by Mercy players
I havent read anything anywhere from Blizzard devs indicating that these were the reasons for the changes they made. Conversely, I have read other statements from Blizzrd indicating what their reasons were for these changes, and in no case do I recall it being anything like what you have described here.
As such, I am going to respectfully disagree with this statement.
I will avoid providing a remark form my own POV here, and will instead note that I have read many statements from many forum participants (in this and other Mercy-related threads) indicating that they feel there is a great deal such activity going on at present on the subject of the character we are discussing
in my opinion, none of the 28 err 29 characters is garbage
Survival is meaningless, if you can’t share it with your team. I consider dying, but bringing back everyone a better decision, than being sole survivor.
If giving up Valkyrie is price required to bring actually strong ultimate back, I am willing to do such trade instantly.
With apologies, this sounds (to me) quite a lot more like an attack on all current Mercy players than an answer to the question I asked about how you know what I have or have not played
It isn’t bad for heros designed around this concept. Mercys main job is healing. Healing provides the least potential charge out of everything in her kit, and she was reworked with the goal of not encouraging her to stop healing. This is why its a problem for Mercy based on the way she functions and the way her kit exists as it is now. That’s kind of the whole point of my novel of a post.
Edit: spelling on mobile is apparently hard today.
Valkyrie isn’t an escape button for Mercy. Granted, it won’t outheal everything, but it’s a massive advantage for every teammate to have 60 hps applied on them when engaging a fight for example.